November 25, 20205 yr Is there any way to turn down the ground wind effect? It is so annoying. Yes there should be some but at 10knots is almost unmanageable. Chris Chiozza
November 25, 20205 yr What plane are you flying? Richard - flying out of Australia Explore amazing places with FLIGHT SIM DISCOVERYCheck out my real life 'learn to fly' video series
November 25, 20205 yr 3 hours ago, cchiozza said: Is there any way to turn down the ground wind effect? It is so annoying. Yes there should be some but at 10knots is almost unmanageable. Not experiencing it. Not sure what to say. What exactly are you experiencing? Steering on takeoff roll? Please provide more complete explanation. Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
November 25, 20205 yr Author If the wind is say 10+ and in a GA plane it windmills into the wind which it should do "some" but this is over doing it on takeoff. And still having issues with over controlling as well and have tried to turn sensitivity but cant balance it. Edited November 25, 20205 yr by cchiozza Chris Chiozza
November 26, 20205 yr I believe the OP refers to the completely unrealistic reaction to cross winds while in contact with ground and once your rolling speed get's above around 10 knot... maybe even a bit less... Set a custom weather scenario and define a 70 knot wind from 3 or 9 o'clock, with your C172, or even a smaller GA, parked. Disengage the parking brake - the aircraft will stand still, like it would not IRL for sure... Now start taxiing rather slowly, say, bellow 8 knot... You will manage it... BUT, if instead you set a 10 knot or even a 5 knot crosswind and start taxiing at 12 knot or more, you'll have big difficulty controlling your aircraft... It transitions between two "ground physics models", I believe, and when it get's to taxiing speeds, or takeoff / landing speeds, it's pretty much out of control, a LOT more than we complained about the same in X-Plane 11... Dealing with winds on ground turns out to be a delight now in X-Plane compared to MFS physics 😕 Edited November 26, 20205 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
November 26, 20205 yr I have found while playing around with stupidly high crosswinds (like 50 knots gusting to 90 knots) the ground winds are actually tamer than expected. The implementation is not consistent. Edited November 26, 20205 yr by Glenn Fitzpatrick
November 26, 20205 yr 2 minutes ago, Glenn Fitzpatrick said: I have found while playing around with stupidly high crosswinds (like 50 knots gusting to 90 knots) the ground winds are actually tamer than expected. The implementation is not consistent. In some way it's ok, since reported winds in aviation are referrred to 10 m ( 30 ft ) measurements, and due to friction there's always a considerable gradient from there to the ground level... Aircraft with high vertical stabs, the big airliners and so on do indeed get exposed to the values reported, but smaller ( GA ) aircraft usually experience a considerably lower actual wind speed. This is also modeled in X-Plane, Aerofly FS 2, IL-2 Battle of Stalingrad, DCS World, ... and it's correct. In MFS even the effect of nearby structures ( not 100 % sure about it, but would be interesting to test with a wall in between the wind and teh aircraft ) can suposedly influence it too ( ? ) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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