December 15, 20205 yr 1 hour ago, abrams_tank said: Has anybody figured out how to set the priority/order of sceneries? It's based on an alphanumeric sorting of the entire community folder. It will go through all the packages in order and layer them on top of each other. If you want to ensure that one thing is above the other it needs to be below it if you sort by name in Explorer.
December 15, 20205 yr 24 minutes ago, kaosfere said: It's based on an alphanumeric sorting of the entire community folder. It will go through all the packages in order and layer them on top of each other. If you want to ensure that one thing is above the other it needs to be below it if you sort by name in Explorer. Thanks for the tip about the order in the Community folder. What about Marketplace scenery versus Community folder? Because Kai Tak will be in the Community folder. However, the SamScene 3D Hong Kong Scenery will be released in the MSFS marketplace. Is there a way to tell MSFS which scenery takes priority, between a Marketplace scenery and a scenery in the Community folder? Or does MSFS load all scenery in the same alphanumeric order for the Content Manager, and it doesn't really care about whether the scenery is in the Community folder or from the Marketplace, etc? i5-12400, RTX 3060 Ti, 32 GB RAM
December 15, 20205 yr 1 hour ago, MartinRex007 said: Not sure if this helps but Froggle posted this a couple of days ago dealing with having two airports the same and an easy way to fix it?. Martin. Thanks for that. That is useful. I didn';t know I could delete a scenery from that section in MSFS. That is going to be useful in the future. But it still doesn't address the issue where I want both the scenery to be active but one should at the top. E.g. If we have an entire city with the airport (Larger area) but then we need to place just the airport addon on top of it...How do I prioritize it. Manny Beta tester for SIMStarter
December 15, 20205 yr 19 minutes ago, abrams_tank said: Thanks for the tip about the order in the Community folder. What about Marketplace scenery versus Community folder? If you look in your Official/OneStore directory (Official is at the same level as Community) you'll see all the core packages of the sim. It's in there, from what I've seen, that marketplace content gets installed. I haven't tried this, but that should mean that anything you put in Community will override the marketplace content, since the Official directory gets loaded first and then Community is overlaid. That's just an educated hunch, though, I'd need to try it to verify.
December 15, 20205 yr 14 minutes ago, Manny said: both the scenery to be active but one should at the top Manny, not sure but I see what you're saying? Martin
December 15, 20205 yr 6 minutes ago, MartinRex007 said: Manny, not sure but I see what you're saying? Martin Lets say I have 1 Addon for the entire city of Hon Kong that includes the HK Airport. and then I get 2nd addon for just the HK airport alone which is better (more detailed) than the airport that is part of the larger (city + Airport) 1st addon. I want to install both the addons (1st one just for the city buildings) . But the HK Airport specific addon should sit on top the larger area of the Honk Kong city. In FSX/P3D I would layer the HK Airport add on (2nd addon) at a higher level than the city addon (1st one). So the airport specific addon would overwirite the airport from the larger area of HK city addon. Edited December 15, 20205 yr by Manny Manny Beta tester for SIMStarter
December 15, 20205 yr 2 minutes ago, Manny said: I want to install both the addons. But the Airport specific addon should sit on top the larger area of the Honk Kong city I have done this with Salzburg, using photogrammetry from flightsim.to alongside Digital Design's LOWS. It works great with one exception: both seem to model some of the historic city center, and they clash there, causing a lot of flickering in the river. I think that this could probably work if the photogrammetry developer added some exclusions in the city to block the lower-priority scenery, but I'm not a scenery dev and am not really sure of that one. 😄 Unless you have a situation like that, though, it should work fine as long as the airport loads second.
December 15, 20205 yr 3 minutes ago, kaosfere said: it should work fine as long as the airport loads second. Exactly. How do we make sure the airport loads second in MSFS is the Question. In P3D /FSX we set the priority the airport to be higher than the underlying scenery. Manny Beta tester for SIMStarter
December 15, 20205 yr 1 hour ago, Manny said: How do we make sure the airport loads second in MSFS is the Question. Check out what I wrote a few posts above. If you have two Community packages, they're sorted based on name and the one that's loaded later overrides the earlier one. If you have one Marketplace and one Community package, I suspect that the Community package will automatically "win", because Official content is loaded first, and Community afterwards -- in which case it's just like modding a plane or an airport or anything else stock. But I haven't tried that with marketplace content, so I can't definitively say that will work until I've tried it. (Or someone else has and reports back.) Edited December 15, 20205 yr by kaosfere
December 15, 20205 yr 52 minutes ago, kaosfere said: Check out what I wrote a few posts above. If you have two Community packages, they're sorted based on name and the one that's loaded later overrides the earlier one. Thats easy to manage. I just add Z_ as a prefix to to addon I want give a low priority,. Hmm...I should try that. There are two Kai Tak airports. One not so good freeware and one very good. I should add both and see which one wins. LOL 🙂 I shall test it out later when I have some time. Manny Beta tester for SIMStarter
December 15, 20205 yr 5 minutes ago, Manny said: Thats easy to manage. I just add Z_ as a prefix to to addon Putting a space, (hit the space bar once) in front of a text field would change the priority of the file, might try that and see if that works? Click on the file name like your were going to change the name add "space" save.
December 15, 20205 yr It Doesn't work. It merges both the scenery as one. Nost just thr runway textures. Buildings and objects are merged and step on each other. Edited December 15, 20205 yr by Manny Manny Beta tester for SIMStarter
December 15, 20205 yr 44 minutes ago, Manny said: Buildings and objects are merged and step on each other. Bleah, that's unfortunate. What's in that area in the stock game? I wonder if the creator of the "top" airport didn't bother dropping down exclusions (or, more likely, used incomplete exclusions) because there wasn't already an airport there? (I've only done this where there are existing stock airports so the mod developers had to blow away everything that was already there... this would be different if there's no field there in the stock game.) Maybe if you contacted the creator about the problem and asked nicely they could make some changes to support this. 🙂
December 16, 20205 yr 2 hours ago, kaosfere said: Maybe if you contacted the creator about the problem and asked nicely they could make some changes to support this. 🙂 For now this was a theoretical exercise. You are correct, before adding your scenery you need to clear out everything in that area you are placing texct7ures and buildings. Manny Beta tester for SIMStarter
December 16, 20205 yr Ahh darn. SamScene 3D's Hong Kong City Times was released to the MSFS marketplace today and I got it off the marketplace. Unfortunately, it's not compatible with this new Kai Tak airport: I was worried about this. Oh well, maybe Asobo needs to add a way for us to prioritize or order the scenery in a future patch. I'm sure this problem will come up with other sceneries. Edited December 16, 20205 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
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