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A320 Crashes on takeoff

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When taking off with A320 plane goes straight up and program crashes. Anyone had this problem and how to fix it.

Make sure you have the Modern flight model selected in the options menu.

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

Sounds like you are registering a tail strike. Might be worth revisiting and saving your joystick sensitivity settings. I was off the game for a month after previously configuring for the new settings introduced with the last patch, but when I first tried flying a day or two ago my aircraft was all over the place on the ground. Took a trip into the settings including the reactivity etc. and while not perfect at least I could accelerate and take off.

They're ( MS ) starting to bring "Microsoft Space Simulator" back, I believe ....

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Check the elevator trim setting and perhaps assign elevator up trim and down trim to a couple of buttons on your controller or keyboard, although you can use the mouse to move the trim wheel too if you like. See the pic below and note the pop up tool tip which conforms it is in take off trim.

You will be wanting either one or two stages of flap for take off, no more than that, so don't forget that. Trim the nose for ever so slightly up prior to running up the engines when you get on the runway (see the elevator trim indicator down by the side of the throttle in the cockpit to measure the trim you have set, shown in the pic below), on the take off roll, hold the nose down a little bit with your controller until you reach Vr (rotate speed), which will be about 140 knots or so (the actual speed depends on how much fuel and passengers you have on board, and the weather temperature - warmer temperature, more speed required, colder, less speed).

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When it's time to rotate (i.e. time to pull pull the stick back to lift it off), you ideally want the nose to rotate upwards at a rate of about three degrees per second, until nose indicator is on the first main marker on the Primary Flight Display (i.e. the one marked 10), so that'd be at a nose up angle of between ten and twelve degrees. It should take you about three to four seconds to make that nose up rotation from being level on the runway and the aeroplane should start lifting off as you get to that angle, so it will feel like you've hauled it off. Any bigger angle than that and you will strike the tail before the aeroplane lifts off and if you do that, the sim will register it as a crash. Keep it at that angle until you are definitely showing a positive rate of climb and then get the wheels up. 

Watch the speed after you've taken off and be prepared to back the throttle off or increase the rate of climb by getting the stick back more if the speed tape indicator looks like it is going into the red zone, as this will also register a crash from overspeeding. The overspeed warning is linked to the maximum flap speed, so also consider raising the flaps if you are getting fast. The MSFS A320 is very prone to going really fast after take off.

Tail strikes do happen in real life occasionally, even though the aeroplane has a bump stop on the tail to help this from causing damage and if this occurs at the very least it requires the aeroplane to be checked by engineers to make sure there has been no structural damage. So there's no need to feel bad about it if you are not used to things because in real life they occasionally happen in an Airbus, most often when the crew are used to flying an A320 and then fly an A321, which is a bit longer than the A320 but has the exact same cockpit, and so easy to have that happen; the manual in the real aeroplane has a warning about being careful on rotation in an A321 if you are used to an A320, in the checklist pages.

The worst incident of a tail strike was many years ago when a Japan Air Lines Boeing 747 had such an incident after a badly-bounced landing which required the rear pressure bulkhead to be patched up, unfortunately the repair wasn't done properly and the repair weakened over a period of around seven years until it eventually gave way in flight, causing pressurised air from the cabin to rush into the unpressurised rear of the fuselage, and this blew most of the tail off the aeroplane, causing it to eventually lose control and crash. Remarkably, four people survived the crash, but it was a particularly sad incident because the plane flew along for a long time with the pilots trying to control it, so most of the passengers knew they were in big trouble and many of them had time to write very sad notes to their relatives, saying goodbye.

Of course in your flight sim, you can just reset the sim, but it does tell you why this is important in the real things.

Edited by Chock

Alan Bradbury

Check out my youtube flight sim videos: Here

3 hours ago, Mark Solomon said:

When taking off with A320 plane goes straight up and program crashes. Anyone had this problem and how to fix it.

Does the program crash or the plane?

6 minutes ago, crimplene said:

Does the program crash or the plane?

Plus, do you use the default neo or FBW modded version?

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

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