August 4, 20214 yr 17 hours ago, mSparks said: OTOH, if they couldnt get it on the xbox, I really doubt they were getting it on the PC either. That's not true, but of course it depends on hardware, settings and screen resolution. Better than 30fps is easily obtainable in MSFS on middle of the road hardware like mine (see specs below) and at one level below highest settings. My usual frame rate in MSFS is around 40-45 fps, and never dips below 35 fps even over intense scenery detail. On the other hand, the degradation of scenery quality, LOD and texture popping is real. And not just with the XBox release. The most artifact-free version for me was actually way back in the Alpha test. It's been steadily downhill since then. Maybe Asobo is content with texture popping artifacts because people accepted it in FSX? I don't understand that. This keeps me flying mostly in XP11 until it's fixed, if it ever is. The other thing that keeps me flying XP11 is helicopters. That looks to be a year away in MSFS and who knows what the quality of modeling will be. There are some 3rd party models available with hacks of the flight model, but that's really not the way to do it, and I haven't seen anything yet with the advanced systems modeling I like to see in the larger helicopters. Quote Even 30fps is well below industry standards, I'm sure youve read me whining like an 11 year old girl (fresh in my mind at the nieces bday party) about XPs frame rate issues in the past, VR needs 90fps for a flawless none puke inducing blast around London village. Yes, VR is an entirely different situation and I can understand the need for higher frame rates in that context. On the other hand, the uptake probably isn't high enough to be a major consideration when balancing performance vs. features. The current XP Usage Data dashboard shows only 6.44% of users have ever flown in VR. I would imagine the stats are similar if not even lower in MSFS. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
August 4, 20214 yr Just now, Paraffin said: On the other hand, the degradation of scenery quality, LOD and texture popping is real. And not just with the XBox release. The most artifact-free version for me was actually way back in the Alpha test. It's been steadily downhill since then. Maybe Asobo is content with texture popping artifacts because people accepted it in FSX? I don't understand that. This keeps me flying mostly in XP11 until it's fixed, if it ever is. I feel you, and indeed this is what I disliked about MSFS since the release. I've had terrible blurries and a lot of pop-in with melted buildings, which pretty much ruins the superior lighting of MSFS. It is significantly better with Sim Update 5 for me, but it is still not as sharp as X-Plane or P3D. PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
August 4, 20214 yr 24 minutes ago, Paraffin said: Better than 30fps is easily obtainable in MSFS on middle of the road hardware like mine (see specs below) and at one level below highest settings. My usual frame rate in MSFS is around 40-45 fps, and never dips below 35 fps even over intense scenery detail. Its 30fps minimums. Not 30fps average or max. xbox is an 8 core cpu with amds version of an RTX2080 (series S limited to 1080p) i.e. a very high end PC last year. so worst case 30fps never below. 30fps because it cant reach 60fps minimums and fps is locked to 30fps so you dont get screen tearing. AutoATC Developer
August 4, 20214 yr 5 hours ago, mSparks said: Its 30fps minimums. Not 30fps average or max. xbox is an 8 core cpu with amds version of an RTX2080 (series S limited to 1080p) i.e. a very high end PC last year. so worst case 30fps never below. 30fps because it cant reach 60fps minimums and fps is locked to 30fps so you dont get screen tearing. Well XBox X users are now complaining about CDTs. You may have been right after all in that MS might just pull the plug and be done with it. It's borked beyond redemption in my opinion.
August 4, 20214 yr 39 minutes ago, jarmstro said: You may have been right after all in that MS might just pull the plug and be done with it. That isn't one I'd claim to be right (or wrong) on, whichever way it goes. Its tough to put why into a short comment and impossible to explain fully without going waaay of topic. A lot of my day job revolves around predicting the future, but no one understands the science behind predicting the future (if you want to know more in an entertaining way read Asimovs Foundation and Robot series, watch all three seasons of the new WestWorld - particularly the third season, which is the first time I have ever seen it dramatised in a meaningful way, also (spoiler) the Arrival movies language are based on that science: and Most people think of the future as a single point, that's not how it works "only problem with living so far in the future is when you get back to reality its all repeats" ) 39 minutes ago, jarmstro said: now complaining about CDTs Big difference between the Console/Mobile platforms and windows PC is they spit back meaningful telemetry to developers which enable fixing it, I'd expect the CTD issues to be resolved pretty quickly over the next few releases - usability issues that don't generate telemetry are a very different matter though. Edited August 4, 20214 yr by mSparks AutoATC Developer
September 12, 20214 yr If and when Xplane Next Generation WITH THESE FORESTS...and seasons...comes to my monitor...I will first have to don a DEPENDS, ....just in case! I don't want accidents...the first time I see this... 😉
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