August 6, 20214 yr Author 9 minutes ago, Richard Sennett said: Curious why would you have terrain vector data off Doesn't make any significant visual changes that I can notice, so no need to add an unnecessary processing. In my opinion, this settings is meant to adjusting the LOD ring distance to which they start reducing the poly count. It's inline doc says "roads, rivers etc.." which to make it simple is a kind of "vector data" painted atop the ground textures. I suppose therefore a simple river made as a triangle strip for example, will get tesselated with less triangles close by if set to LOW, and less triangles only farther away if set to ULTRA. Which is making me wondering what is OFF, and I'd suppose it is "no-triangle count reduction, display raw data as-is without any extra process". I would have thought this setting would be better suited otherwise to controlling the mesh poly count reduction LOD ring distance, but I don't see much of a difference between OFF, LOW and ULTRA. Either it is not used yet, or it has a bug which is not connecting the setting to the underlying poly reduction task, or I don't know what it is doing exactly! What I do know is that Sebastian told in a Q&A (I think around Dec. 2020) they were refactoring their tesselator to run in a task (i.e. related to their Task Scheduler) and maybe they didn't realize their tesselator work is not binding to this setting yet (bug, omission, etc...) Edited August 6, 20214 yr by RXP
August 6, 20214 yr 14 minutes ago, GSalden said: I never used NVCP AF and always used the in game feature. Just like with P3D… Me neither.
August 6, 20214 yr So what to do? NV ControlPanel: MSFS Preset -> Default, then Anisotropic Filtering-> Aplication Controlled, Apply In Sim graphics: All Ultra ? UserCfg.opt: No changes? - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
August 6, 20214 yr Author 2 minutes ago, Nemo said: So what to do? Well, do you see graphics like Aniso 1x even if you set in-Game 16x or not? If you do, this might apply to you, otherwise, nothing else to do. If the former, just do as explained to "reset" your custom FS2020 NVidia CPL settings, ensure it uses "let app decide". For the rest of the FS2020 settings, it is up to your preferences.
August 7, 20214 yr I was using Anisotropic Filtering. disabled at the NVCPanel, and at 16 at MSFS, and far ground textures were absent or blurried and ugly. I changed AF to 16 at the NVCP, maintaining AF 16 at MSFS and noticed a dramatic improvement, now all far ground textures look sharp and realistic , which confirms that AF is broken at MSFS and being overrided by the NVCP setting
August 7, 20214 yr Author 1 hour ago, solito said: which confirms that AF is broken at MSFS and being overrided by the NVCP setting Which confirms only what I said instead: "let app decide" is in fact "override app anisotropic to 1x". Now reset your FS2020 Nvidia Settings and you should see FS2020 anisotropic setting working again!
Archived
This topic is now archived and is closed to further replies.