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PSA: NVidia Anisotropic Bug: in-game setting disabled

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19 minutes ago, Tailwinds said:

Well I read on a comment recently that the Console version of MSFS doesn't even have graphic settings to mess with at all. Can anyone confirm that?

The only graphics option on console is to turn HDR on/off. 
 

This is common for all console games. Everyone has the exact same hardware so it is set to give a good mix of performance and quality. 

Edited by espent

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6 minutes ago, espent said:

The only graphics option on console is to turn HDR on/off. 
This is common for all console games. Everyone has the exact same hardware so it is set to give a good mix of performance and quality. 

To the detriment of us PC Users.

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Well lets see what the HF fixes. 🙂

 


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Catching up your posts since yesterday:

@Nyxx

I've seen you post already but what I'm writing about is not about your findings, which if I understand correctly seeing the pictures is that Nvidia CPL 16x gives better results than in-game 16x. Actually on my 2070S + 471.41 SD (not GRD) they are both visually the same.

Instead what I'm documenting is a bug with the Nvidia settings where if you change anisotropic only once, you can never set "let app decide" anymore.

 

@Fielder@Tailwinds

You don't have to reset the whole Nvidia CPL settings, just reset the FS2020 custom Nvidia CPL settings (I do hope most of you are creating a FS2020 custom settings first)

 

@jarmstro

I believe the bug might be as simple as using the wrong value in the code logic behind this drop down.

For example:  16x -> 16, 8x -> 8... 1x -> 1, let app decide -> 1 (instead. of 0)

 

To All:

This is not a conspiracy post about SU5 either!

This is just a bug I've found with the Nvidia settings using 471.41 SD (Studio Drivers) which I suspect could be (conditional) also present in 471.41 GRD (Game Ready Drivers) but I didn't test these.

The reason of such a topic is not debating SU5, but reporting whether you also have the exact same bug with other driver versions (in which case please tell which) and whether the same solution works for your too.

PS: I'm using the SD version because I find it more stable in VR with equal perf as the GRD.

 

Edited by RXP
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13 minutes ago, RXP said:

Catching up your posts since yesterday:

@Nyxx

I've seen you post already but what I'm writing about is not about your findings, which if I understand correctly seeing the pictures is that Nvidia CPL 16x gives better results than in-game 16x. Actually on my 2070S + 471.41 SD (not GRD) they are both visually the same.

Instead what I'm documenting is a bug with the Nvidia settings where if you change anisotropic only once, you can never set "let app decide" anymore.

No problem.

I have never seen a “Restore” button......?


David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

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Just now, Nyxx said:

I have never seen a “Restore” button......?

Look my screenshot in the OP:

https://forums.flightsimulator.com/t/my-2070-super-vr-settings-and-suggestions-index-steamvr/321913?u=cptlucky8

NB: These are my older settings and recommendations (due for an update)

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3 hours ago, Fielder said:

Yeah, but I think the deal is that you have to first Restore the whole NVCP and then go and set AS to Let the App Decide in NVCP. Otherwise the menu in MSFS will not change anything for ever afterwards until you use that Restore button in NVDP again. I think that's what they found out if I understand correctly.

I never used NVCP AF and always used the in game feature. Just like with P3D…

But everyone who did use the NV AF they have to Restore their NVCP settings first.

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