August 25, 20214 yr Hi, I am using the Orbx downloader but the problem I have is that it places all the downloaded content into one folder, which you specify when installing the Orbx software. I have all my addons sorted by country, so that when I select a country in Add-on linker, I will only get addons added into the Community folder for that area. Orbx downloads sit in a different folder entirely, and as they can be for every geographic region, depending on what has been purchased, I have to remember to go to the Orbx folder and then pick out the correct sceneries or airports for the region I want. The only other option I can think of, is to copy the areas from the Orbx folder and then place them in my own country folders and then not use the original Orbx files. The downside with this is that I have to copy the files every time there is an update, plus I have to store the same files twice. Has anyone worked out a better way to deal with this or can I get Orbx to save files into different folders?
August 25, 20214 yr You can add your own libraries in Orbx Central and install the addons into those libraries if you wish. You add them through the Settings menu. I have just one alternative library into which I install the Orbx addons. I then use Addon Linker to remove them from the Community folder when there's a sim update. I see no reason why you couldn't have a number of libraries for your regions.
August 25, 20214 yr I download all my Orbx sceneries directly into the Commnunity Folder and then move them to a seperate master scenery folder. The Scenery folder is subdivide by Continent and Country. (I have downloaded an obscene amount of addons from Flightsim.to and this is the only way I can keep control) Finally I use Addon Linker to create a seperate profile for all the Orbx addons. This makes very easy to enable all Orbx at once to check for updates. I use the same approach for Aerosoft/Simwings and also Contrail products (Flightbeam, LatinVFR etc). 9800X3D + RTX 4080 + 64GB DDR5
August 25, 20214 yr I may be wrong but the two suggestions above would not allow the automatic updates from ORBX whenever there is one, because the ORBX update tool will not find your sceneries if they are outside the folder you designated initially in your ORBX settings... I am looking for a solution too and have yet to find one that would allow an automatic update from ORBX. Bernard CPU = 12900K / GPU = Nvidia 3090 VRAM 24 GB / RAM = 64 GB / SSD = 2 TB 980 PRO PCle 4.0 NVMe™ M.2,
August 25, 20214 yr The simplest solution is leave them all exactly where they are and create a series of presets for each region in addon linker instead. Edited August 25, 20214 yr by Glenn Fitzpatrick
August 25, 20214 yr @Bernard Ducret Addon Linker creates a symbolic link to the Community Folder - if the Orbx sceneries have been activated in Addon Linker Orbx Central will see the sceneries as if they were physically in the Community Folder, and will be able to update them. I have been updating this way for the past year. 9800X3D + RTX 4080 + 64GB DDR5
August 25, 20214 yr 2 hours ago, Bernard Ducret said: I may be wrong but the two suggestions above would not allow the automatic updates from ORBX whenever there is one, because the ORBX update tool will not find your sceneries if they are outside the folder you designated initially in your ORBX settings... I am looking for a solution too and have yet to find one that would allow an automatic update from ORBX. Yes, if you create a new library with Orbx Central it knows where your addons are so you can update them no problem using Orbx Central.
August 26, 20214 yr 13 hours ago, TonyD said: I have been updating this way for the past year. I think the trick is if you copy your ORBX sceneries to the relevant geographical folders and activate them through the Add-on Linker, each time there is an update, you have to copy the updated scenery package again in the geographical folder to replace the previous version. Is it what you are doing? As far as I have experienced, ORBX Central cannot update automatically if the sceneries are scattered in different folders even if using the Add-on Linker. Bernard CPU = 12900K / GPU = Nvidia 3090 VRAM 24 GB / RAM = 64 GB / SSD = 2 TB 980 PRO PCle 4.0 NVMe™ M.2,
August 26, 20214 yr I use a single Orbx Library for Orbx Central to use to physically place stuff in. It will store each product in a named sub-folder within that. I then just create folders for any Orbx / Partner products in my own addons folder structure according to their geographical location, so a separate folder for EGLC in my UK folder. I then create a symbolic link in my addons EGLC folder which points to the actual EGLC folder in the Orbx library. I can then delete the original symlink that ORBX creates in the community folder and when I activate my EGLC from the addons linker it places its own junction into the community folder, which will point to my addon EGLC folder, which will point to the actual EGLC folder in the ORBX library. When you do updates via ORBX central, it will just update the actual files in the ORBX library and put a new link in to the community folder. You can then just delete that new link as you will still have a perfectly valid link in your addons folder structure. Orbx Central will never be aware of your addons linker specified folders. Only time this can go wrong is if they change the folder name (and therefore the link name) when they do an update, in which case you'll have to re-create your own links again. Shouldn't happen often though. Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used
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