September 8, 20214 yr I hope Asobo can shift their focus and attention to the following areas: Water Physics - improve on waves in the oceans. Most waves aren't really dependent on wind to show. Maybe in small bodies of water but not oceans. They form way out in the middle of nowhere and by the time they show up near coastal regions, they have grown in size and you can very much see them. ie: Hawaii's coastline should never have calm waters! Also fix the water elevation issue in lakes so we can have boats and ships appearing there properly without being sinked underneath. Lighting (not to be confused with LIGHTNING) - I feel that night lighting can be much imrpoved, especially with the individual light orbs. Please get rid of all floating lights. This was one thing I didn't like in FSX/P3D. The size of the individual orbs are still a bit too big and blurry, especially in 4K. One thing about X-Plane is that the individual lights, especially at the airport looked much nicer in size and overall effect. No floating lights, and the blue airport lights looked so much better. AI lights on planes looked bad, especially the NAV lights when looking at them from a distance they appear as red and green squares, very highly unrealistic. Rotating beacon light at airports stands out like a sore thumb, even during the day. This really needs to be improved. Terrain morphing in mountainous regions. Kills the immersion when you fly close to mountains and see their mesh load in. The strange curtain effect under bridges. EyeAdaptation in the cockpit view has still too much contrast between outside view and cockpit. Should add a slider to let us dial im the amount so we can see both inside and outside views with more details instead of one fighting over the other. Overexposed skies. Especially on a clear sunny day the skies seem a bit washed out. A slider or setting for us to adjust that would be nice so we can restore detail back in lighter colored areas such as snow and clouds. Fix the airport history in the World Map screen not displaying and updating our last used airports. Fix the airplane's customization screen where all the boxes for the tail number, etc are blank and settings not sticking. Give us a keybind to quickly toggle on/off POI Markers, AI/User Name Plates, Taxi Lines/Parking Indicators. Get rid of those transitions where the camera would go through the body of the plane when switching views. Edited September 8, 20214 yr by captain420 ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
September 8, 20214 yr I wish they would take a break from these world updates and FOCUS on what has been broken and missing the entire time MSFS Alpha tester on W10 Pro x64. Hardware: AMD 5900X 12 core CPU. Cooler Master ML360R AIO, Asus X570-E mobo, Asus Strix 3090 24GB gfx card, G.Skill TridentZ 64GB (4x16) DDR4-3600 RAM, Samsung 970 250GB SSD (OS), Samsung 980 Pro 1TB M.2 pcie-4 NVMe SSD (MSFS install). EVGA 850w Gold cert PSU, CUK Continuum full ATX tower. 43" Sceptre 4K display. VR: HP Reverb G2.
September 8, 20214 yr 37 minutes ago, Brandon01110 said: I wish they would take a break from these world updates and FOCUS on what has been broken and missing the entire time +1 Kind regards, Hans van WIjhe Acer Predator P03-640 2.10 Ghz Intel 12th Gen Core 17-12700F 64GB memory, Noctua NH-U9S Cooler, 1.02 TB SSD HD, 1.02 TB HD, NVidia Geforce RTX 3070 16GB Memory, Windows 11 (x64)
September 8, 20214 yr One thing I would like to add is the roads on hillsides. Although roadways do bank somewhat in turns, I would love it if instead the ai could level them on uneven terrain. Might require a high side vertical mesh enhancement (cut) but would make flying the 101 or sea to sky highways more realistic
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