September 18, 20214 yr Hello, I'm wondering about a detail in the UserCfg.opt file. Under graphics there's a setting named MaxAnisotropy, and it's set to 16 but Quality 0{Graphics Version 1.1.0 Preset Custom {Texture MaxAnisotropy 16 Quality 0 Should Quality be 0, and what would it do if I set it to 3? Further down the file, there's a similar setting under VR:{GraphicsVR Version 1.1.0 Preset Custom {Texture MaxAnisotropy 4 Quality 1 As you can see, it's set to Quality 1 by default. Should it be set to a different Quality than 0? AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
September 18, 20214 yr @RXP may of played with this setting and knows? Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 18, 20214 yr The quality value is reversed, so 0 is ultra while 3 is low. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
September 18, 20214 yr IIRC this is the value of the Texture Quality setting, in reverse, i.e. 0 = ULTRA and 3 = LOW NB: Texture Quality affects only cockpit textures... Using MED instead of HIGH/ULTRA can be sometimes just what is needed to keep above the motion smoothing threshold too, without much visual loss (especially with lower res headsets where you can't distinguish much differences between MED and ULTRA pixel wise). edit: I thought this was in the VR forum 🙂 the 'NB' is for VR of course! Edited September 18, 20214 yr by RXP
September 18, 20214 yr I'd suggest you consider supporting this topic for the next Q&A: Could you please explain what some graphics settings are really doing? - Community / Dev Q&A: In Review - Microsoft Flight Simulator Forums
September 18, 20214 yr Author Thanks for the answers guys, but now I'm even more confused. Many of my settings are set to 3, is that Low? They're all turned to Ultra in sim...{Graphics Version 1.1.0 Preset Custom {Texture MaxAnisotropy 16 Quality 0 } {SuperSampling SuperSampling 3 } {Terrain LoDFactor 4.000000 } {OffscreenTerrainPreCaching Enabled 1 Quality 3 } {ObjectsLoD LoDFactor 3.000000 } {Shadows MaxSliceCount 4 Size 2048 DLightContributionCullingThresholdS0 0.100000 DLightContributionCullingThresholdS1 0.100000 DLightContributionCullingThresholdS2 0.100000 DLightContributionCullingThresholdS3 0.100000 OmniContributionCullingThreshold 0.000000 } {HeightFieldShadows Enabled 1 Size 1024 } {SSRaytracedShadows Enabled 1 Quality 3 } {Water FFTSize 512 } {VolumetricClouds Enabled 1 Quality 3 } {VolumetricLights Enabled 1 Quality 3 } {SSR Enabled 1 HalfRes 0 Quality 3 } {WindShield Quality 3 } {SSAO Enabled 1 Quality 3 } {AA Enabled 1 Type 2 } {Bloom Enabled 1 } {DOF Enabled 1 Quality 2 } {MotionBlur Enabled 1 Quality 3 } {Buildings Enabled 1 Quality 3 } {VegetationLarge Enabled 1 Quality 3 } {VegetationSmall Enabled 1 Quality 3 } {TextureSynthesis Quality 3 } {PostProcess Enabled 1 EyeAdaptation 1 ColorGrading 1 Sharpen 1 Fringe 1 LensDistortion 0 Dirt 1 LensFlare 1 FilmGrain 1 Vignette 1 LensBlurMultiplier 1.000000 FringeMultiplier 1.000000 } {VectorDataTessellation Enabled 1 Quality 3 } AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
September 19, 20214 yr Author I've done some more testing. I changed to Medium, applied .. resulted in a stuttery mess and it looked bad. Then i changed to Ultra, applied. Everything smooth and looked better. This is my UserCfg.opt with everything Ultra, except Motion Blur which I set to High just to make the selection read Custom and not Ultra. Quality 3 = Ultra, not Low. Is the Texture Quality the only one that is reversed? If so, why? {Graphics Version 1.1.0 Preset Custom {Texture MaxAnisotropy 16 Quality 0 } {SuperSampling SuperSampling 3 } {Terrain LoDFactor 2.000000 } {OffscreenTerrainPreCaching Enabled 1 Quality 3 } {ObjectsLoD LoDFactor 2.000000 } {Shadows MaxSliceCount 4 Size 2048 DLightContributionCullingThresholdS0 0.100000 DLightContributionCullingThresholdS1 0.100000 DLightContributionCullingThresholdS2 0.100000 DLightContributionCullingThresholdS3 0.100000 OmniContributionCullingThreshold 0.000000 } {HeightFieldShadows Enabled 1 Size 1024 } {SSRaytracedShadows Enabled 1 Quality 3 } {Water FFTSize 512 } {VolumetricClouds Enabled 1 Quality 3 } {VolumetricLights Enabled 1 Quality 3 } {SSR Enabled 1 HalfRes 0 Quality 3 } {WindShield Quality 3 } {SSAO Enabled 1 Quality 3 } {AA Enabled 1 Type 2 } {Bloom Enabled 0 } {DOF Enabled 1 Quality 3 } {MotionBlur Enabled 1 Quality 2 } {Buildings Enabled 1 Quality 3 } {VegetationLarge Enabled 1 Quality 3 } {VegetationSmall Enabled 1 Quality 3 } {TextureSynthesis Quality 3 } {PostProcess Enabled 1 EyeAdaptation 1 ColorGrading 1 Sharpen 1 Fringe 1 LensDistortion 0 Dirt 1 LensFlare 1 FilmGrain 1 Vignette 1 LensBlurMultiplier 1.000000 FringeMultiplier 1.000000 } {VectorDataTessellation Enabled 1 Quality 3 } Edited September 19, 20214 yr by Republic3D AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
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