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Question about MaxAnisotropy in UserCfg.opt file

Featured Replies

Hello,

I'm wondering about a detail in the UserCfg.opt file. 

Under graphics there's a setting named MaxAnisotropy, and it's set to 16 but Quality 0

{Graphics
    Version 1.1.0
    Preset Custom
    {Texture
        MaxAnisotropy 16
        Quality 0


Should Quality be 0, and what would it do if I set it to 3?

Further down the file, there's a similar setting under VR:

{GraphicsVR
    Version 1.1.0
    Preset Custom
    {Texture
        MaxAnisotropy 4
        Quality 1


As you can see, it's set to Quality 1 by default. 

Should it be set to a different Quality than 0?

AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S

@RXP may of played with this setting and knows?

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

The quality value is reversed, so 0 is ultra while 3 is low.

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

IIRC this is the value of the Texture Quality setting, in reverse, i.e. 0 = ULTRA and 3 = LOW

NB: Texture Quality affects only cockpit textures... Using MED instead of HIGH/ULTRA can be sometimes just what is needed to keep above the motion smoothing threshold too, without much visual loss (especially with lower res headsets where you can't distinguish much differences between MED and ULTRA pixel wise).

edit: I thought this was in the VR forum 🙂 the 'NB' is for VR of course!

Edited by RXP

  • Author

Thanks for the answers guys, but now I'm even more confused. 

Many of my settings are set to 3, is that Low?

They're all turned to Ultra in sim...

{Graphics
    Version 1.1.0
    Preset Custom
    {Texture
        MaxAnisotropy 16
        Quality 0
    }
    {SuperSampling
        SuperSampling 3
    }
    {Terrain
        LoDFactor 4.000000
    }
    {OffscreenTerrainPreCaching
        Enabled 1
        Quality 3
    }
    {ObjectsLoD
        LoDFactor 3.000000
    }
    {Shadows
        MaxSliceCount 4
        Size 2048
        DLightContributionCullingThresholdS0 0.100000
        DLightContributionCullingThresholdS1 0.100000
        DLightContributionCullingThresholdS2 0.100000
        DLightContributionCullingThresholdS3 0.100000
        OmniContributionCullingThreshold 0.000000
    }
    {HeightFieldShadows
        Enabled 1
        Size 1024
    }
    {SSRaytracedShadows
        Enabled 1
        Quality 3
    }
    {Water
        FFTSize 512
    }
    {VolumetricClouds
        Enabled 1
        Quality 3
    }
    {VolumetricLights
        Enabled 1
        Quality 3
    }
    {SSR
        Enabled 1
        HalfRes 0
        Quality 3
    }
    {WindShield
        Quality 3
    }
    {SSAO
        Enabled 1
        Quality 3
    }
    {AA
        Enabled 1
        Type 2
    }
    {Bloom
        Enabled 1
    }
    {DOF
        Enabled 1
        Quality 2
    }
    {MotionBlur
        Enabled 1
        Quality 3
    }
    {Buildings
        Enabled 1
        Quality 3
    }
    {VegetationLarge
        Enabled 1
        Quality 3
    }
    {VegetationSmall
        Enabled 1
        Quality 3
    }
    {TextureSynthesis
        Quality 3
    }
    {PostProcess
        Enabled 1
        EyeAdaptation 1
        ColorGrading 1
        Sharpen 1
        Fringe 1
        LensDistortion 0
        Dirt 1
        LensFlare 1
        FilmGrain 1
        Vignette 1
        LensBlurMultiplier 1.000000
        FringeMultiplier 1.000000
    }
    {VectorDataTessellation
        Enabled 1
        Quality 3
    }

AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S

  • Author

I've done some more testing. I changed to Medium, applied .. resulted in a stuttery mess and it looked bad. 
Then i changed to Ultra, applied. Everything smooth and looked better. 

This is my UserCfg.opt with everything Ultra, except Motion Blur which I set to High just to make the selection read Custom and not Ultra.

Quality 3 = Ultra, not Low.

Is the Texture Quality the only one that is reversed? If so, why? 

{Graphics
    Version 1.1.0
    Preset Custom
    {Texture
        MaxAnisotropy 16
        Quality 0
    }
    {SuperSampling
        SuperSampling 3
    }
    {Terrain
        LoDFactor 2.000000
    }
    {OffscreenTerrainPreCaching
        Enabled 1
        Quality 3
    }
    {ObjectsLoD
        LoDFactor 2.000000
    }
    {Shadows
        MaxSliceCount 4
        Size 2048
        DLightContributionCullingThresholdS0 0.100000
        DLightContributionCullingThresholdS1 0.100000
        DLightContributionCullingThresholdS2 0.100000
        DLightContributionCullingThresholdS3 0.100000
        OmniContributionCullingThreshold 0.000000
    }
    {HeightFieldShadows
        Enabled 1
        Size 1024
    }
    {SSRaytracedShadows
        Enabled 1
        Quality 3
    }
    {Water
        FFTSize 512
    }
    {VolumetricClouds
        Enabled 1
        Quality 3
    }
    {VolumetricLights
        Enabled 1
        Quality 3
    }
    {SSR
        Enabled 1
        HalfRes 0
        Quality 3
    }
    {WindShield
        Quality 3
    }
    {SSAO
        Enabled 1
        Quality 3
    }
    {AA
        Enabled 1
        Type 2
    }
    {Bloom
        Enabled 0
    }
    {DOF
        Enabled 1
        Quality 3
    }
    {MotionBlur
        Enabled 1
        Quality 2
    }
    {Buildings
        Enabled 1
        Quality 3
    }
    {VegetationLarge
        Enabled 1
        Quality 3
    }
    {VegetationSmall
        Enabled 1
        Quality 3
    }
    {TextureSynthesis
        Quality 3
    }
    {PostProcess
        Enabled 1
        EyeAdaptation 1
        ColorGrading 1
        Sharpen 1
        Fringe 1
        LensDistortion 0
        Dirt 1
        LensFlare 1
        FilmGrain 1
        Vignette 1
        LensBlurMultiplier 1.000000
        FringeMultiplier 1.000000
    }
    {VectorDataTessellation
        Enabled 1
        Quality 3
    }

Edited by Republic3D

AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S

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