September 23, 20214 yr I followed the video that Mike linked to, and it worked, now I have no default A320 liveries anymore, only a few Boing 737s at big airports, but they can not be changed in the same way. Edited September 23, 20214 yr by Ixoye System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
September 23, 20214 yr On 9/22/2021 at 7:11 AM, ckyliu said: There are addons available to replace these default Asobo static models with nicer and more realistic ones. . Edited September 23, 20214 yr by Brandon01110 MSFS Alpha tester on W10 Pro x64. Hardware: AMD 5900X 12 core CPU. Cooler Master ML360R AIO, Asus X570-E mobo, Asus Strix 3090 24GB gfx card, G.Skill TridentZ 64GB (4x16) DDR4-3600 RAM, Samsung 970 250GB SSD (OS), Samsung 980 Pro 1TB M.2 pcie-4 NVMe SSD (MSFS install). EVGA 850w Gold cert PSU, CUK Continuum full ATX tower. 43" Sceptre 4K display. VR: HP Reverb G2.
September 23, 20214 yr On 9/22/2021 at 6:33 AM, Adamski_NZ said: This is what I get at NZQN (Queenstown) - an Asobo airport: ... they also show in the (excellent) new NZQN addon by Inibuilds - as they appear to be default Asobo statics - that are NOT affected in any way by user settings for AI traffic or ground aircraft. It doesn't matter how I set traffic: 0% - 100%, Generic on or off - I've tried every combination of every traffic-related setting. Air traffic live, AI, none, plus ground traffic - all at various percentages. These aircraft spawn no matter what. Worse still, those two gates are flagged as apparently empty so, more often than not, you spawn on top of one of them - or your own AI-generated traffic doubles up with them. Is there any way that thay can be disabled?? Most don't think my butt is ugly,, So, you post is lost on me 😀
September 24, 20214 yr Author 11 hours ago, Tierborn said: Most don't think my butt is ugly,, So, you post is lost on me 😀 "Most"??? Just how many people do you show your butt to? LOL!!!! Anyway ... I've found a kludge/workaround. The "rogue" models are in: [your path]\LocalCache\Packages\Official\OneStore\asobo-aircraft-generic-airliner-twinengines\SimObjects\Airplanes\Asobo_Generic_Airliner_TwinEngines There are four models/textures in there. Some "fixes" (as previously mentioned) replace those four with something sensible, but I still found that the AI would be doubled up at those two gates at NZQN in any case. So ... I simply renamed the aircraft.cfg to aircraft.BAK, which effectively prevents any of those four models loading up. Sure - they'll probably disappear from other airports too, but then at least they won't be doubled up with "user specified" AI traffic. Edited September 24, 20214 yr by Adamski_NZ
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