November 7, 20214 yr I have Prepared v4.5 and FSX SE. A few years ago I purchased a number of add-ons. They worked fine in the FSX SE Sim. I have found that many don't work in the Prepared v 4.5 Sim today. Many of those add-ons were 32 bit. Prepared v4.5 is 64 bit. What I can't figure out is that many of the add-on websites were saying they were compatible with Prepared v4.5.Can someone explain the logic here?
November 7, 20214 yr 5 minutes ago, jetsmell said: What I can't figure out is that many of the add-on websites were saying they were compatible with Prepared v4.5.Can someone explain the logic here? I guess those websites were making assumptions and ended up being just wrong. Basically anything that relies on 32 bit coding is not going to function in a 64 bit sim. That said a couple of my fav addins are 32bit and I've been using them all the way from FSX-SE, P3Dv3 and P3Dv4. They work because they run outside the sim and communicate to the sim via the SimConnect interface. Myself, I made the journey from FSX-SE -> P3Sv3 x86 -> P3Dv4 x64 and there were a few things I had to say goodby to. One was a C182R with a particuarly nice and well worn high rex photo retexture of a real plane, however all the gauges were 32 bit and while it does actually fly in x64 the lack of any functioning gauges doesn't make it worthwhile. Another was a RAAS application, which did have a 64bit version but I elected to not re-purchase as I didn't get that much out of it in the first instance. Sometimes there are work arounds, like if an aircraft's sound gauge is a Doug Dawson 32bit one, Doug has a 64 bit version to replace it. What are the particular addons and any links for them ? Always easier to help out if it's possible to have a look at the particular addin and its website. Cheers Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too. Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D
November 8, 20214 yr If they siad it's compatible but your's not, chances are you didn't get the newest installer or patch.
November 8, 20214 yr Many scenery add-ons are compatible with no or little modification, as well as some aircraft that use only xml-based gauges, but any add-on that uses compiled code (most acft/panel add-ons) will have to be compiled on a 64-bit compiler to work in P3Dv4 and beyond. To establish compatibility, some add-on developers published new installers for separate 64-bit versions, some published patches or updates, and some were able to run the add-on in both sims without modification. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
November 8, 20214 yr I have a lot of older sceneries and aircraft in my P3D5.2 HF1 running fine. Sceneries mostly work fine in 64bit, even if they are older. The only problem I often encounter is default buildings not beeing excluded in P3D5 and altitudes not correct to the actual default scenery. Both can be fixed in most cases, but you need to be able to rework the AFCAD or a helping hand. Aircraft work often, if the .mdl is true FSX. You can check with an editor. It shows its version in the first line. Some FSX planes are still FS9, simply because this was possible for FSX to use them. These aircraft need a complete rework. You can check too, if the *.mdl files consist of an exterior and an interior file. Until FSX it was possible to have this in one .mdl. As said in posts before, the gauges must be .xml format. This can be compressed in a .gau file. If the gauges inside consist of .xml and .bmp files, it will probebly work fine. A good rule for aircraft is, the more complex it is, like a PMDG airliner e.g. 32 bits version will certainly not work in 64bit. If it's just a simple aircraft with no special codes, it will work well. There's an aircraft compatibility thread at Sim Outhouse website Prepar3Dv5 forum. http://www.sim-outhouse.com/sohforums/showthread.php/119238-Aircraft-Compatibility-thread-for-P3D-V5?s=74ff8d0763cd763e75a63f0444a134a3 Also one can always ask here, if someone has experience with a certain FSX plane in P3Dv5 or v4. Regards Dan OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons) Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods
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