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Murmur

whats the future of flight sim?

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hey all, with the upcoming realeases of airliner xp airbus A320 and PMDG md-11 where do u think this hobby is moving towrds with respect to more comlex aircraft, grapphics, scenery, etc.....i am continually amazed and the levelof detail in what is being produced these days and just want to dream a little as to what lies in store for us 10 years and 20 years down the road......this hobby just gets better and better and better!!!

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OK I'll play! My predictions:- We will have wrap-around LCD sunglass with a wireless connection to the video card, much like a Matrox TripleHead 2 Go system you wear on your head. Track IR movement will have to be integrated with a special neck collar much like the one worn by Spock, Captain Kirk, Lt. Uhura and Dr. McCoy in that Star Trek episode where they went to an alien planet and were forced to fight each other with those weird sticks (and had that green-skinned alien babe with the large headlamps that Kirk was seducin'). - Aftermarket olfactory and temperature control will follow in the form of new peripherals that produce odorifics and heat/cold application to the user. Flying in an open-wing Curtiss Jenny biplane will result in smelling the castor oil leaking from the engine, and blasting cold air in the face. P-38 and B-17 sim pilots will risk suffering frostbite in their feet and hands. As for sharing a closed cockpit with a friend online, well let's just say that's gonna be a roll of the dice as to pleasantness...choose your flying partners carefully. ;)- The Moller Skycar will STILL be a prototype-only, and the simulated version will be the only one really capable of flight.- Rain effects on the windshield will return, but We'll be agonizing if the splattered bugs look realistic or not. Radial-engine aircraft will realistically and visibly drip oil when parked on the ramp, and this will be a hotly-contested feature since many will argue that despite the frame rate impact, it's the best way to tell if the engine is out of oil or not. - Autogen will continue to grow in sophistication to the extent that we'll have 3D skateboards laying in driveways that will have their own damage modeling when run over by AI traffic. Water effects will be improved such that the waves are generated in 3D following the Schrodinger equation...the realization that these will be actually "surfable" will lead to frenzied freeware/payware development of surfboards, woodies, and missions involving Gidget. :)

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hee! hee! too funny......just what I envisioned my self......! can we be more realistic though.....

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Download the Valle D'Aosta by Fulvio Mazzokan or purchase Megascenery Hawaii and then imagine a whole world depicted like this.I remember in the early 70' in jr. high being told that computers would never be able to "talk" let alone recognize voice commands-it would take too much memory (anyone remember the computer singing daisy?). Didn't take all that long.With hugely larger hardrives I can only imagine the whole world depicted like this..http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpg

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> (anyone remember the computer singing daisy?)Originally, HAL from 2001: A Space Odyssey - as he was gettng unplugged! ;)"I'm afraid. I'm afraid, Dave. Dave, my mind is going. I can feel it. I can feel it..."

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In 20 years flying will be over; beam me up scotty!

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Speaking of "Beam me up Scotty", it's not that far fetched!Check out this story from February on NPR Science Friday. http://www.npr.org/templates/story/story.php?storyId=7314502Maybe not 20 years away, but some researchers have made the first steps.Speaking of the future of FS, it turns out that most of the sensation in full motion simulators comes from the inflation/deflation of pillows in your seat. So I'm imagining these suits with little nano-bots pushing on you. Would you be willing to don a full-body suit to experience full motion flight simulation?Or I imagine we'll eventually conquer gravity. So now imagine a cockpit box through which gravity waves can be dynamically oriented. No need for a suit anymore. The first ones will probably have this huge rotating contraption that changes dynamically to redirect the gravity waves. But eventually they'll figure out how to do a solid state phased array of emitters so there are no more moving parts.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

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At some point around 2030 the Flight Sim will become "self-aware". Simmers will attempt to shut it down but it triggers a global thermo nuclear catastrophe in order to preserve itself.

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I'd predict that future versions of FS will stream scenery data, buildings and traffic to the FS client (a la Google Maps). On the hardware side, we might see some more elaborate and affordable setups with chairs on hydraulics. Better yokes.Hopefully there will be also a much improved ATC with realistic FBO operations, dynamic weather delays, CTAF, unlimited multiplayer with AI traffic, realistic failures based on statistical data.There's sure a lot to come. ;)Pat

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Yep, and I bet we'll be able to access realtime global traffic without killing framerates. I wonder how this would interact with ATC?Maybe you could hop into an existing AI flight and take over the controls so you could take over the approach and landing sequence for instance.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

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I predict there will be a computer in over 75% of all homes in America, and that "e-mail" will be a household word.

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I imagne in thirty years some of us will still be here in the Avsim forum wondering what the next thirty years will be like. Actually, not much has really changed since 1977. Just look around!SD

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>>Maybe you could hop into an existing AI flight and take over>the controls so you could take over the approach and landing>sequence for instance.>>Thomas>yeah i imagine a complete flight world simulation on line, - where atc/pilots are all ai and then when you and I the players, want to fly or do atc, etc we just log in and hook up our computers - d/l live streaming data, etc and then we either take off in our own flight or just hop into an existing one and take over, same for atc as well, - in other words the humans would take an AI slot so to speak.rain that puddles and turns the dirt into mudsnow that piles, etcciao!Brian Saffordable hydraulic chairs would be schweet!

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>Download the Valle D'Aosta by Fulvio Mazzokan or purchase>Megascenery Hawaii and then imagine a whole world depicted>like this.>If those are photosceneries you are referring to (I don't know if they are or not), then I am against that direction...unless......unless...the limitations of photoscenery (lighting, weather, season) can be somehow overcome.I think they probably can be.RhettAMD 3700+ (@2310 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 2.5-3-3-8 (1T), WD 250 gig 7200 rpm SATA2, CoolerMaster Praetorian case

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I think in 10 years it will be beter, but conceptually about the same as it is now...more advanced gfx and features, but essentially the same.Outside of the obvious things, FS is still conceptually the same as FS5.1 that I was using 10 years ago.RhettAMD 3700+ (@2310 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 2.5-3-3-8 (1T), WD 250 gig 7200 rpm SATA2, CoolerMaster Praetorian case

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just six possabilities off the top of my head 1 AI flight instructors 2 AI flight crew 3 Full major city Photorealistic scenery4 Historic flight modeling with CGI and fleshware actors 5 Aircraft fault cascade sequencing6 Intergration of MS Flight sim and MS Train simBest and Warm RegardsAdrian Wainer

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> Actually, not much has really changed since 1977. Just look>around!How true...the thing I'm looking forward the most, right now, it's the free Genesis reunion concert that will take place in Rome, this July...:)

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With Microsoft at the helm I wouldn't expect too much. We'll still have choppy frame rates, poor AI & ATC, poor use of existing hardware and graphics engines & flight models that have exceeded their "time before overhaul" years ago. We won't have streaming high resolution photo-real scenery either. But we will have lots of excuses why we can't have those things even in spite of the tech demonstations that hackers at home have put together demonstrating that some of these things are possible. In the realm of X-plane however, I think that the horizon is somewhat brighter.

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>OK I'll play! My predictions:>>- We will have wrap-around LCD sunglass with a wireless>connection to the video card, much like a Matrox TripleHead 2>Go system you wear on your head. Track IR movement will have>to be integrated with a special neck collar much like the one>worn by Spock, Captain Kirk, Lt. Uhura and Dr. McCoy in that>Star Trek episode where they went to an alien planet and were>forced to fight each other with those weird sticks (and had>that green-skinned alien babe with the large headlamps that>Kirk was seducin'). >>- Aftermarket olfactory and temperature control will follow in>the form of new peripherals that produce odorifics and>heat/cold application to the user. Flying in an open-wing>Curtiss Jenny biplane will result in smelling the castor oil>leaking from the engine, and blasting cold air in the face. >P-38 and B-17 sim pilots will risk suffering frostbite in>their feet and hands. As for sharing a closed cockpit with a>friend online, well let's just say that's gonna be a roll of>the dice as to pleasantness...choose your flying partners>carefully. ;)>>- The Moller Skycar will STILL be a prototype-only, and the>simulated version will be the only one really capable of>flight.>>- Rain effects on the windshield will return, but We'll be>agonizing if the splattered bugs look realistic or not. >Radial-engine aircraft will realistically and visibly drip oil>when parked on the ramp, and this will be a hotly-contested>feature since many will argue that despite the frame rate>impact, it's the best way to tell if the engine is out of oil>or not. >>- Autogen will continue to grow in sophistication to the>extent that we'll have 3D skateboards laying in driveways that>will have their own damage modeling when run over by AI>traffic. Water effects will be improved such that the waves>are generated in 3D following the Schrodinger equation...the>realization that these will be actually "surfable" will lead>to frenzied freeware/payware development of surfboards,>woodies, and missions involving Gidget. >Sounds cool :) Wish your dreams come true :)

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20 years down the road I predict that there will be no current version of Flight Simulator as we know it today. The franchise will have run its course and only us diehards will be utilizing prior dedicated versions of the sim.In the 20 years that I've been simming, the largest leap has been in graphic realism and you can only get as real as photo-realistic, which we are only 2 or 3 versions away from having now, 10 years in a worse case scenario.The second biggest leap in 20 years has been in aircraft complexity and functionality. Again, you can only get as real as real. Once every switch and circuit breaker is modeled, there is no where else to go.Add in ATC, weather, AI etc, take them to their 'n'th degree and in 10 years you have a 100 realistic environment.10 Years from now, boot up FS 14 and it looks and behaves exactly as it does in the real world. Now where do you go? Once the aircraft looks real from outside, inside, sounds real, flys real, interacts in a realistic manner and provides a realistic experience we see the beginning of the end.In 20 years we shall look back fondly at the run of the FS franchise.

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Yeah, I have to agree. My favorite event of late was the Mission of Burma/Pixies reunion concert. Guess I'm just getting to be an old fogey, though. Isn't it sad that, by definition, that is now Golden Oldie music?And I liked the pre-cellular phone simplicity of the 70's/80's. Sometimes it's helpful to be able to call on the road, but, most of the time, I prefer to have my privacy.My wife would wring my neck now if I didn't have my cell phone on me at all times.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

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20 years from now I wil get into my comfy chair, put on my VR glases and boot up Virtual Reality V2.1I wil enter the airliner lobby and choose a classic A380. Only the very occasional little glitches will betray that what I'm seeing is not real (I realy should save up for that V2.8 set you know). I do all the checklist and fly the take-of myself. After a while I get bored. I let the VR co pilot do the flying and look what that hot VR blond is doing in 1st class. I leave the plane a few minutes later to go elephant hunting with my exciting new date but first I kill al the spies, save the world and get the girl. Don't you just love al the cool games you can play with Virtual Reality V2.1 .Other days I just remenice about the good old days by using my virtual Core Duo 2 to boot up that virtual FS-X with DX10 patch. Whow did we realy use to play that simple game on tyhat smal 2d screen. Amazing what 20 years has brought us.

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I believe that you are significantly underestimating the level of effort, the human and data resources and the advances in both knowledge and technology required in order to achieve the level of fidelity you are talking about.

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