May 11May 11 10 hours ago, vbazillio said: Pink is weird and means no texture. Most of the time and mostly in MSFS2020 (are you with MSFS2020) buildings are just missing. If it's this one... ... it's a custom hangar (opened) included in the zip. I can't understand how a embeded texture couldn't load. Maybe a specific issue with MSFS? Yes that is the one. More then likely a 2024 issue. I did not delete the old version before updating. I will try that tonight to see if it helps. Ron MSFS 2024 -Too many airplanes to name. Too many airports to name.
May 11May 11 2 hours ago, Ron Lefebvre said: Yes that is the one. More then likely a 2024 issue. I did not delete the old version before updating. I will try that tonight to see if it helps. Hi, Thanks to Vincent for this excellent work. I installed the airport this morning and it has a professional level! By the way, I didn’t see any pink textures. Greetings
May 12May 12 10 hours ago, Ron Lefebvre said: Yes that is the one. More then likely a 2024 issue. I did not delete the old version before updating. I will try that tonight to see if it helps. OK. Good news and Bad New Well, good news is your scenery is fine. Bad news is something in my community folder is the culprit. Been having different issues since the last MSFS update. Now I got to find it. Could take a long time...Wish me luck. Great hanger by the way. Edited May 12May 12 by Ron Lefebvre Ron MSFS 2024 -Too many airplanes to name. Too many airports to name.
May 12May 12 On 5/10/2026 at 5:58 PM, vbazillio said: Thank you! In Southern California, I choose which airports to recreate for MSFS based on my real-world logbook. With only one or two exceptions, I’ve actually taken off from or landed at every field I've built. Since I love re-flying these routes in the sim, the lack of detailed versions of "my" local airports was always a major immersion killer for me. At this point, I think I’ve done about as much as I reasonably can. Some airports are simply too complex for my current amateur developer skills. Whenever I see the work put out by professional add-on studios, I’m reminded of my place in the hierarchy! That being said, I do have several other airports on my workbench (Sonoma, French Valley, Riverside). Unfortunately, a mix of limited free time and a lack of motivation has kept them in the "WIP" stage for now. French Valley I would really love. I try to keep my VFR flying inside the San Diego TAC and with all your San Diego airports and Dreamflight Palomar really not all that many airports are missing now exept French Valley and some otehr smaller ones 🙂
May 25May 25 Author Air Attack Base construction seems to progress well. One of my airport MSFS supporter sent me recently aerial video of the site. The simmer community is awesome.Just for the fun, I may reflect unfinished work. Work-in-Progress: new apron, new design of taxiway entry, Phos-chek tanks...Real pic also available on https://aerialfiremag.com/2026/05/01/ramona-air-attack-base-progresses/... and some tiny addition like this sign that went under my raday: Edited May 25May 25 by vbazillio Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
May 30May 30 Author Here’s version 3.2 of my KRNM Ramona Airport scenery! This is a special update.There have been massive changes happening at the real-world airport lately, particularly regarding the Cal Fire ramp, which is now almost completed. I have updated the scenery to reflect the progress as of Mid-May 2026, including the 5 new Phos-Chek (fire retardant) tanks installed on the north end of the ramp near the north hangar, along with all the surrounding infrastructure. The old helipad area has also been cleaned up. But there’s also update which are not in the real world. Going Prospective: The Future Cal Fire SetupThis update features a heavy dose of “prospective” design for the future Cal Fire apron. I have added ground refilling stations in the middle of the tarmac with plumbing cut directly into the new concrete.To anticipate future C-130 operations, I have designed a drive-through/pass-through taxiway system (labeled positions 1, 2, and 3) to improve aircraft circulation. Instead of the traditional “stop forward, then 180-degree turn to taxi out” routine, aircraft will be able to taxi straight through the filling stations. This layout is heavily inspired by the Paso Robles (KPRB) Cal Fire setup.To bring this fictional/future setup to life, I’ve even added red fire retardant stains on the ground, making it look as though the stations have already been heavily used! Please note that the exact numbering/layout of positions 2 and 3 is pure imagination for now, and I will update them as soon as real-world photos emerge.Additionally, I have kept a small part of the transient parking for now, but I don’t know what the real taxiway signs look like there yet. If you know, please let me know!I would absolutely love some local help! If you live nearby, work at the field, or have access to recent photos, official plans, taxiway sign placements, or diagrams of how the final layout is intended to operate, please reach out and share them! I will continuously update this as new real-world data becomes available.A huge shoutout to Mitch and my fried Romain P. for the feedback via video and email, which helped me squash some bugs and improve accuracy! Version 3.2 Changelog:Cal Fire Ramp Update: Modeled ongoing construction progress (as of Mid-May 2026), including the 5 new Phos-Chek tanks, a cleaned-up old helipad area, closing one taxiway replaced by a new wider one.Prospective Additions: Added the future Cal Fire apron pass-through taxiway markings, position numbering (fictional layout for now), and ground refilling stations designed for upcoming C-130 operations.Visual Effects: Added fictional red fire retardant stains around the new refilling pits for added realism.Transient Parking: Retained a small portion of the transient parking area (awaiting real-world taxiway sign data).Fixes: Corrected several blue taxiway edge light placements (Thanks to Mitch’s video!).Removals: Removed the Gazebo/Kiosk north of Taxiway Alpha at the Chuck Hall Aviation access point (Thanks to Mitch’s email!).Details: General clutter and detail enhancements around the Cal Fire area.The update is now available for free. Download it, test out the new drive-through retardant pits, and let me know what you think!Happy flying, and thank you in advance to anyone who can provide local intel, signage references, or pictures of the ongoing construction! Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
10 hours ago10 hr Author Six years ago, I started upgrading MSFS airports just because the default taxiway names were totally wrong. Today, I'm building my own custom taxiway sign objects!Here’s a preview from Ramona (KRNM) showing off the new rounded shape and accurate real-world font. Major improvements:Accurate custom shape for this specific airportRealistic black back panel (instead of yellow)True double-sided single object (no more overlapping models)The next Ramona update will also feature a revised Cal Fire ramp, thanks to new real-world photos from John M. Actually, some of my assumptions were wrong. Expect different things. Even better, Jeremy U. (developer of the outstanding Hemet KHMT) is donating his custom C-130 and S-70i static models to the project! Stay tuned. Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
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