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Ground handling physics of PMDG planes

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I was lucky enough to spend some time in a level-d 744 sim a few years ago and I was pleasantly surprised how it compared to the pmdg 744. Taxiing to the runway felt like 2nd nature to me with my only experience being the pmdg 747. 

 

 

 

I probably should clarify I do taxi other aircraft around and the cat3 tiller adds a lot to the immersion.

The sort of simulation flying I do is more along the lines of test flying or training missions rather than airline operations 

edited to add, in the full motion sims we will normally only do one full start up and taxi out over the 2 day session  , which is normally accompanied by a start failure and forms part of the check. The rest of the time we bounce around different airports running various  scenarios and normally “spawn” on the runway or holding point engines running.

Edited by jon b

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

1 hour ago, jon b said:

edited to add, in the full motion sims we will normally only do one full start up and taxi out over the 2 day session  , which is normally accompanied by a start failure and forms part of the check. The rest of the time we bounce around different airports running various  scenarios and normally “spawn” on the runway or holding point engines running.

Also, taxi on Full motion Sim would cause very intense motion sick even for most pilots, the tilt-for-g really doesn't work well for ground turn as the initial tilling creates a counter force.

It's also very hard to get it correct on Racing Simulator even for professional racing team

  • Author

Whatever the case, I still prefer the ground handling of the 737 NGX and not updated 777 over the updated 747. I actually tried uninstalling and then reinstalling the 747 without adding the updates to see if I could get the old ground handling physics back, but I was greeted with a cold and dark plane that had no visible undercarriage!

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

1 hour ago, Christopher Low said:

Whatever the case, I still prefer the ground handling of the 737 NGX and not updated 777 over the updated 747. I actually tried uninstalling and then reinstalling the 747 without adding the updates to see if I could get the old ground handling physics back, but I was greeted with a cold and dark plane that had no visible undercarriage!

😂That's Because we used to taxi with it from like....FS2002?

Now I have get used to the more realistic costume ground physics of FLS and PMDG, and also from X-Plane, it make taxi in CS,QW,FT.. with "traditional FS ground physics"  much harder for me.

  • Author

FSX and P3D would be the only ones with the relevant ground physics. I gave up on MSFS with FS2000 to concentrate on Flight Unlimited 3.

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

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