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Draw Distance MSFS (A Year Later)

Featured Replies

I have to bring this back because I'm wondering if any of you are able to get the scenery (trees, etc) to load further out.

Regardless of what # on the LOD slider I try, the trees don't extend far out toward the horizon. Performance drops, but the ring that many have complained about is still there on my monitor.

Nothing but blurry scenery after a certain point.

MSFS

1 hour ago, DJJose said:

I have to bring this back because I'm wondering if any of you are able to get the scenery (trees, etc) to load further out.

Regardless of what # on the LOD slider I try, the trees don't extend far out toward the horizon. Performance drops, but the ring that many have complained about is still there on my monitor.

Nothing but blurry scenery after a certain point.

You have a configuration problem if you are seeing blurry textures.  Here is a screengrab from my PC.  

No-Blurries.png

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

I agree.  I've used MSFS on two different computers now, and have never seen what you are describing.

  • Author
17 minutes ago, MrBitstFlyer said:

You have a configuration problem if you are seeing blurry textures.  Here is a screengrab from my PC. 

I'm not seeing blurry textures bellow me. Only after a few miles ahead. The one that most msfs users have been complaining about since WU3 or 4 broke the draw distance tree mod.

See this thread:

 

Edited by DJJose

MSFS

Perhaps it might be a configuration problem.
What are your PC specs?
And for @MrBitsFlyer, @andyjohnston.net it would be beneficial for @DJJose if you can share your settings for comparison. 

747 Captain for the last 39 years, and still learning. 

  • Author
15 minutes ago, LRBS said:
Perhaps it might be a configuration problem.
What are your PC specs?
And for @MrBitsFlyer, @andyjohnston.net it would be beneficial for @DJJose if you can share your settings for comparison. 

Perhaps.

MSFS

It's hard to tell cause its not a full size pic but DJ is talking about draw distance of objects.... not blurred terrain textures.  The range was definitely much further out, well, in alpha lol, but even in earlier releases than now.  They increased the viewable distance a few times due to complaints and it's better than it was now but still not as far out as it used to be.  I think once it was compatible with xbox they axed the big draw distance due to performance.  So people in these and other forums are saying things like "wow performance is way better."  True - but at a large visual cost compared to what we had upon release.  I guess there has to be a balance somewhere.  

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  • Author
21 minutes ago, ryanbatcund said:

It's hard to tell cause its not a full size pic but DJ is talking about draw distance of objects.... not blurred terrain textures.  The range was definitely much further out, well, in alpha lol, but even in earlier releases than now.  They increased the viewable distance a few times due to complaints and it's better than it was now but still not as far out as it used to be.  I think once it was compatible with xbox they axed the big draw distance due to performance.  So people in these and other forums are saying things like "wow performance is way better."  True - but at a large visual cost compared to what we had upon release.  I guess there has to be a balance somewhere.  

Thanks Ryan.

Maybe we will get the tree LOD slider in WU8.

MSFS

59 minutes ago, ryanbatcund said:

It's hard to tell cause its not a full size pic but DJ is talking about draw distance of objects.... not blurred terrain textures.

I was specifically referring to this with my screen grab... 

3 hours ago, DJJose said:

Nothing but blurry scenery after a certain point.

I was at about 5,500ft - look directly above the Cessna and you will see building way off in the distance.  Trees also draw way out - not as far as at release, but far enough to fill the scene.  

Edited by MrBitstFlyer

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

Just now, DJJose said:

Thanks Ryan.

Maybe we will get the tree LOD slider in WU8.

Have you changed the Terrain LOD distance above 200 in the UserCfg.opt file?  Mine is set to...

{Terrain
        LoDFactor 3.200000
}

I find a Terrain LodFactor of 3.2 and a RenderScale of 120 to be a good balance between texture sharpness and level of detail for my system.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

1 hour ago, LRBS said:

And for @MrBitsFlyer, @andyjohnston.net it would be beneficial for @DJJose if you can share your settings for comparison.

I would be happy to if the OP asks, but the screen grab I posted was to answer the OPs first sentence...

3 hours ago, DJJose said:

I have to bring this back because I'm wondering if any of you are able to get the scenery (trees, etc) to load further out.

My screen grab answers his question.  Also there are no system specs in his signature, so a little hard to suggest settings as a first response.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

  • Author
17 minutes ago, MrBitstFlyer said:

Have you changed the Terrain LOD distance above 200 in the UserCfg.opt file?  Mine is set to...

{Terrain
        LoDFactor 3.200000
}

I find a Terrain LodFactor of 3.2 and a RenderScale of 120 to be a good balance between texture sharpness and level of detail for my system.

Thanks. I've tried different lod settings, but I just get poor fps and stutters while panning.

I have a 2600K @4.7, 32 GIGS of Ram, Titan (Pascal), SSDs, and 1080P monitor.

My sys specs are not posted because with the same setup I was getting trees further out with and without the tree mod.

MSFS

Just now, DJJose said:

Thanks. I've tried different lod settings, but I just get poor fps and stutters while panning.

I have a 2600K @4.7, 32 GIGS of Ram, Titan (Pascal), SSDs, and 1080P monitor.

My sys specs are not posted because with the same setup I was getting trees further out with and without the tree mod.

I think your graphics card gives more performance than my 2080ti and you are running at 1080p so you should have enough specs to match my monitor settings - I am running at 3440x1440!

Could you try your terrain pre-cache at ultra because many find that better for panning stutters.  Try without the tree mod.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

  • Author
5 minutes ago, MrBitstFlyer said:

I think your graphics card gives more performance than my 2080ti and you are running at 1080p so you should have enough specs to match my monitor settings - I am running at 3440x1440!

Could you try your terrain pre-cache at ultra because many find that better for panning stutters.  Try without the tree mod.

Terrain pre-cache setting is at ultra.

I'll try your settings without the Bijan tree mod.

MSFS

Just now, DJJose said:

Terrain pre-cache setting is at ultra.

I'll try your settings without the Bijan tree mod.

Nothing wrong with the Bijan Mod - I thought you was referring to a previous free tree mod.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

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