April 26, 20224 yr Commercial Member Will setting up cache help with blurries and slow loading textures? Discord | YouTube | iFly Schedules 34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case
April 26, 20224 yr 26 minutes ago, iFlySimX said: Will setting up cache help with blurries and slow loading textures? That is the question.. as you can read above.. no one seems to know. 😉 Bert
April 26, 20224 yr 49 minutes ago, iFlySimX said: Will setting up cache help with blurries and slow loading textures? Apparently, no. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
April 26, 20224 yr Author Well... Yesterday, I manually cached a large portion of the Tampa Bay area. It downloaded 96Gb of data in a little over 3 hours. Lucky for me, I had other projects taking up my time for the afternoon. As a test, I did a flight from Flightbeam KIAD to the default KTPA. The descent through a thick layer of clouds was very smooth and just as I started to get out of them, I got a little pop up stating that Azure speech was offline. The controller sounded like a 14 year old boy going through voice change for the rest of the flight. I did not, however get a bandwidth too low popup. When I got below the clouds, the scenery was perfect. Subdivisions, schools. shopping plazas, industrial sites, and in general, everything was showing in full detail. I have no way of knowing for sure, but I suspect that I would have gotten the bandwidth error on approach followed up by the reduced level of detail associated wit that as well. I really can't draw any conclusions at this point, but I will keep testing these 2 areas for a while to see what's what in the long term. BTW: Has anyone else (in beta SU9) seem the complete disappearance of all scenery after the low bandwidth error? I've had that happen twice where I ended up flying over a water covered globe. It looked like I was flying over Waterworld. Going to the options screen and back fixed it both times. Edited April 26, 20224 yr by MDFlier i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
April 26, 20224 yr I think it depends a lot on the status of the Microsoft servers. Flew in to EBBR last night. Payware Aerosoft Brussels. Manual + rolling cache: off. No issues at all, nice crisp and sharp ground textures throughout the flight, no problems with rendering of buildings/objects, almost no stutters. In other flights I've had delay in scenery load, stutters, and as many others, the "Your bandwidth is not enough" situation. During the latter all of ground scenery usually disappears completely, like flying over the ocean. In many flights Azure speech goes offline - or the ATC voices disappear. I've got a fairly decent internet connection. Download speed 500-600Mbps, only slight latency increase during load, simming computer connected to the fiber termination box via gigabit ethernet. By the way, this is a very good internet connection test that also takes into account latency and bufferbloat: https://www.waveform.com/tools/bufferbloat (My results: https://www.waveform.com/tools/bufferbloat?test-id=60883d6e-0ce7-4eb6-88ac-467204e5e29b) Edited April 26, 20224 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
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