Jump to content
Sign in to follow this  
Fielder

How do you all like flying the Bell 47 with a yoke?

Recommended Posts

I don't have a yoke right now, seems it would be hard to use that for a helicopter controller. But I have a Warthog HOTAS. And then, after buying the Bell 47, it controlled pretty easy once I played around with the control assignments.

spacer.png

Two throttles and a stick and a rudder. 

The rudder controls the tail rotor and works a lot like the yaw control rudder on a plane. It tends to point the nose left and right in a stationary hover and to prevent a slip or skid while turning in a forward motion copter flight. Very much like a plane indeed. And easy for a plane sim pilot to feel natural with.

The large throttle is the Collective. The blades being pointed straight upwards instead of forward like on a plane, throttling up will tend to raise the copter straight up. Throttle back will drop the copter straight down. I don't have much trouble with that.

Neither the pedals nor Collective was hard at all for me to understand, or operate.

--

The Cyclic was the problem. That is usually assigned to the flightstick when using a HOTAS. It points the blades of the main overhead prop (rotor) forward, backward, left, or right. 

Left or Right cyclic is a lot like left or right aileron on a plane. And  therefore was very easy for me to understand, use. To turn the copter in forward flight I just move the stick and pedals together almost exactly like a plane.

The issue for me in controlling the helicopter was the Cyclic forward and backward. In the middle of the axis, at neutral, the copter will be level to the ground and have no tendency to move the craft forward or backward (after all the craft's main blades are pointing upward, not forward). It is therefore fairly stable, and not likely to spin out of control. But when I tried to move Cyclic left or right I also accidently nudged it forward or back a tad, and now it wasn't stable, and likely to dance a jig and gyrate all over the place.

So, to prevent that, I assigned forward and backward Cyclic to the little HOTAS throttle lever, instead of on the stick. And left Cyclic left right on the stick.

This forward / backward Cyclic tilts the copter nose downward to increase forward motion and increase forward speed or tilt the nose upward to sort of increase backwards motion and lose forward speed. 

The reason that an airplane sim pilot like me got in a copter and it spun out of control was that I was accidently slightly moving the cyclic forward or backward when I only was trying to move it side to side. And so I assigned the small throttle lever to control that forward/backward cyclic, and only that. As long as I am not touching it, the copter is unlikely going to go crazy on me. So I can control the Bell 47 and watch the scenery, just not as easily as with the drone.

 

 

 

  • Like 1

Ryzen5 5800X3D, RTX4070, 600 Watt, TWO Dell S3222DGM 32" screens spanned with Nvidia surround 5185 x 1440p, 32 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, CH Flightstick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel.

Share this post


Link to post
Share on other sites

The "problem" with using such a "loaded" stick lke the Warthog to simulate the cyclic of an helo turns it al much more difficult, not so close to the real  thing where there are practically no forces o that particular control.

Some friends with stiffer sticks ( 🙂 ) who moved 100% to helis, removed the springs and made them free, which is not great either unless the sim has some trick to memmorize the last position the stick was in, and virtually keep it there until you hold it again...


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

Share this post


Link to post
Share on other sites

An FFB stick calibrate for helicopters would do it but FFB is not natively supported by MSFS (by their comments, they seem to assume FFB is some sort of gimmick a bit like XBox controller rumble and hence pointless).

There are of course after market FFB mods for MSFS -  but I am not aware of any current FFB mods that support a cyclic.  Winding back the centring force in XPForce might get close - never tried it.

Edited by Glenn Fitzpatrick
  • Like 1

Share this post


Link to post
Share on other sites

Regarding Force Feedback.

There is a vote ongoing for FF support: click here

Russel Dirks, the developer of FS Force for FSX/P3D said one year ago that he would not develop for MSFS. I don't have info if he has (or not) changed his mind since: click here

I tried some of these alternatives but was not satisfied compared to FS Force so I gave up at this time:

 

  • Like 1

- TONY -
 

 

Share this post


Link to post
Share on other sites

There usually are some heli sim controllers on ebay, often homemade, and old, and usually expensive.


Ryzen5 5800X3D, RTX4070, 600 Watt, TWO Dell S3222DGM 32" screens spanned with Nvidia surround 5185 x 1440p, 32 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, CH Flightstick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel.

Share this post


Link to post
Share on other sites

Is my first day flying helicopter in a flight simulator. Can land it every time on those white squares on any runway. But then those are large targets and I'm flying the easiest of the 3 modes. Until I split off the cyclic onto two controllers, I couldn't maneuver that close to a target. 


Ryzen5 5800X3D, RTX4070, 600 Watt, TWO Dell S3222DGM 32" screens spanned with Nvidia surround 5185 x 1440p, 32 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, CH Flightstick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel.

Share this post


Link to post
Share on other sites

The reason for your success by splitting the cyclic is because MSFS 2020 does not support helicopter physics yet. Congrats for figuring out how to control it in MSFS 2020. Until Asobo supports "rotor" physics, you will have to rely on strange controller setups or depend on the publishers who have developed external programs to simulate the flight model. When Asobo does support rotor physics, you will have to learn how to fly the rotors all over again. DCS is your answer for Choppers at the moment.  


Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's

Share this post


Link to post
Share on other sites
1 hour ago, jimcarrel said:

The reason for your success by splitting the cyclic is because MSFS 2020 does not support helicopter physics yet. Congrats for figuring out how to control it in MSFS 2020. Until Asobo supports "rotor" physics, you will have to rely on strange controller setups or depend on the publishers who have developed external programs to simulate the flight model. When Asobo does support rotor physics, you will have to learn how to fly the rotors all over again. DCS is your answer for Choppers at the moment.  

I thought the whole point of the Bell 47 was that it includes it's own physics modelling that runs as a separate app connected to MSFS.  Same for the other batch of helos such as the R44, H125 etc. that use the AirLandFS application and thus bypass the internal flight modelling.  As such the Bell 47 flies a great deal like a normal (simulated) heli and to me compares favorably to the DCS Huey, for instance, although of course the '47 is smaller, more nimble (and fun!) . as expected.   Been flying 'em all just fine with my trusty old CH Products gear...

  • Like 1

"That's what" - She

For a good time, download my repaints for the RealAir Scout/Citabria/Decathlon in the AvSim library by clicking here!

Share this post


Link to post
Share on other sites
7 minutes ago, Stoopy said:

I thought the whole point of the Bell 47 was that it includes it's own physics modelling that runs as a separate app connected to MSFS

Nope.  The app is only for authentication (and settings).  You can turn it off as soon as your in the heli.

... which makes it even more remarkable how good the flight model is

Edited by The Moose
  • Like 1

Share this post


Link to post
Share on other sites

In my copter days I took a Thrustmaster T 16000M and modief the springs to reduce the tension, and that was my cyclic.  Worked great, some remove springs altogether but then you can only use it for copters. 


 

BOBSK8             MSFS 2020 ,    ,PMDG 737-600-800 FSLTL , TrackIR ,  Avliasoft EFB2  ,  ATC  by PF3  ,

A Pilots LIfe V2 ,  CLX PC , Auto FPS, ACTIVE Sky FS,  PMDG DC6 , A2A Comanche, Fenix A320, Milviz C 310

 

Share this post


Link to post
Share on other sites
2 hours ago, jimcarrel said:

The reason for your success by splitting the cyclic is because MSFS 2020 does not support helicopter physics yet. Congrats for figuring out how to control it in MSFS 2020. Until Asobo supports "rotor" physics, you will have to rely on strange controller setups or depend on the publishers who have developed external programs to simulate the flight model. When Asobo does support rotor physics, you will have to learn how to fly the rotors all over again. DCS is your answer for Choppers at the moment.  

I can’t say that I agree with DCS being the only choice. DCS is great but the scenery does not even come close to MSFS if you want to do some sightseeing. Both the Bell 47 and the R44 are great helicopters and react closely to the way helicopters behave. I have several videos on YouTube that show how great they work. Here are a couple if you are interested.

https://youtu.be/mSaQ6JEPNu0

https://youtu.be/i61u-NMPxLo

 

 

  • Upvote 1

I9-13900K, RTX 4090, Reverb G2, Simrig Motion platform

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...