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Those dang P3Dv5 Default Airport Buildings

Featured Replies

  • Author

I've had the same issue using some beta version. I don't know the version as I no longer have it installed since I went back to P3D 4.5.
But even having to do a manual selection, the instructions worked just fine for me continuing with step 6.

Matthias - KCOS
         Sim: P3D 4.5, UTX V2, ORBX Base openLC NA EU, ASP3D, TOGA, RealityXP, SPAD.neXt, Carenado GA
          PC: i9-11900k, RTX 3090, Asus Rog Strix Z590-E
Home Cockpit: Honeycomb AFC, Thrustmaster T.Flight, RealSimGear GNS530, Logitech FIP FMP FRP FSP FTQ*2, 3x55" 4K TVs (View), 26" 21:9 (Gauges)

Okay, I found an alternate way to export/import and now all the objects are not aligned in P3D5 as they are in P3D4 so what needs to be done

so that all the buildings etc are situated in P3DV5 like they are in P3DV4?

9 hours ago, dave2013 said:

He is probably using ADE's Prokey, which is a payware option to add extra features and tools to ADE.

Dave

I have prokey installed and that didn't change a thing.

I've managed to export/import the buildings but in P3DV5 they are not positioned the same as in P3D V4

This is overhead in P3D V4

spacer.png

 

This is overhead in P3DV5 - Notice the buildings are not situated exactly as in above screen shot

Some buildings are in the middle of tarmacs or roads.

spacer.png

 

 

 

@Butch1

While in P3Dv4, you can select the buildings, one at a time. Once you have selected them all, proceed with the export part. 

In P3Dv5, once you have imported the objects, if they don't show up where you like them to be, simply reposition them manually. 

dv

Win 10 Pro || i7-8700K ||  32GB || ASUS Z370-P MB || NVIDIA GeForce GTX 1080 Ti 11Gb || 2 960 PRO 1TB, 840 EVO

My Files in the AVSIM Library

14 hours ago, Butch1 said:

I've managed to export/import the buildings but in P3DV5 they are not positioned the same as in P3D V4

P3Dv5 has updated vector data and airports, and likely updated airport coordinates, although I haven't personally checked to see if the coordinates are different. 

Therefore, P3Dv4 buildings, which were placed based on the old P3Dv4 airport layouts and coordinates, may not match the P3Dv5 airport.

Since you know how to use ADE, it might be easier to just manually add generic buildings yourself.

Dave

Simulator: P3Dv6.1

System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS

My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home

For some reason When I compile in ADE a gray road is added to the scenery. This road is not visible in either P3DV4 or V5 ADE

outllned with red line

 

Ade doesn't show that road, it is only seen in the sim (P3DV5). It looks like that gray road is only in P3DV5 and not V4. Reason I

mention this is there are buildings that are on that road and no way I know of can I remove the road. Otherwise

the import of ADE objects went well but puts some building on that gray road in P3DV5.  It's invisible in ADE but not {3DV5.

 

spacer.png

Edited by Butch1

  • Author

I bet this road is part of the upgraded V5 vector data and not part of the airport data set. If you know the airport in real life you’ll recognize it as the gated main road leading onto the airport.

Matthias - KCOS
         Sim: P3D 4.5, UTX V2, ORBX Base openLC NA EU, ASP3D, TOGA, RealityXP, SPAD.neXt, Carenado GA
          PC: i9-11900k, RTX 3090, Asus Rog Strix Z590-E
Home Cockpit: Honeycomb AFC, Thrustmaster T.Flight, RealSimGear GNS530, Logitech FIP FMP FRP FSP FTQ*2, 3x55" 4K TVs (View), 26" 21:9 (Gauges)

Looks like P3DV5 has got the layout right; the gray road does exist but is not depicted in P3DV4,

I'm guessing that I would have to located those buildings that are sitting on that gray access road and make estimated guess on

where to move them.  Is there such a thing as a vector data editor  for P3D5?

spacer.png

Edited by Butch1

I've managed to move the hangers/buildings that were sitting in the middle of that gray road. It helped when ADE would load that airport and the location of the aircraft so that I could locate the buildings that needed to be relocated.

 

 

Edited by Butch1

  • Moderator
1 hour ago, Butch1 said:

Looks like P3DV5 has got the layout right; the gray road does exist but is not depicted in P3DV4,

The whole of the world’s terrain was updated in v5.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

  • Author
23 hours ago, Ray Proudfoot said:

The whole of the world’s terrain was updated in v5.

I cannot comprehend why they did that without improving or, at the very least, maintaining the state of the default airports.

Matthias - KCOS
         Sim: P3D 4.5, UTX V2, ORBX Base openLC NA EU, ASP3D, TOGA, RealityXP, SPAD.neXt, Carenado GA
          PC: i9-11900k, RTX 3090, Asus Rog Strix Z590-E
Home Cockpit: Honeycomb AFC, Thrustmaster T.Flight, RealSimGear GNS530, Logitech FIP FMP FRP FSP FTQ*2, 3x55" 4K TVs (View), 26" 21:9 (Gauges)

  • Moderator
2 minutes ago, Matthias1231 said:

I cannot comprehend why they did that without improving or, at the very least, maintaining the state of the default airports.

They definitely skipped a few things. Buildings that only show up on Very Dense that showed in v4 with much lower settings. Far fewer parking positions at most airports.

I imagine those will be fixed in v6.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

For completeness, my technique to align buildings is to add a geolocated image of the airport as background in ADE. With this image as a background, I can easily move the buildings to the desired location. In P3Dv5, the runways are aligned with the real world, but the rest is notional. I suspect that runway alignment is crucial to LM's primary customers; taxing to parking and airport buildings, not so much. 

 

dv

Win 10 Pro || i7-8700K ||  32GB || ASUS Z370-P MB || NVIDIA GeForce GTX 1080 Ti 11Gb || 2 960 PRO 1TB, 840 EVO

My Files in the AVSIM Library

2 hours ago, David Vega said:

For completeness, my technique to align buildings is to add a geolocated image of the airport as background in ADE. With this image as a background, I can easily move the buildings to the desired location. In P3Dv5, the runways are aligned with the real world, but the rest is notional. I suspect that runway alignment is crucial to LM's primary customers; taxing to parking and airport buildings, not so much. 

 

Thank you David for all your help. I've learned a little more about ADE from you. : C )

 

 

Edited by Butch1

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