December 5, 20223 yr Hi folks. So I have a Quest 2. Currently in the Oculus app I have the graphics slider all the way to the right. Then I open the Oculus Tray Tool and set Supersampling to 1.4 and FOV to 0.7 anmd 0.7. I guess I want to know if people are even using the Oculus Tray tool anymore with VR, especially with a Quest 2. It gets so confusing between the Oculus app, the Oculus Tray tool, the in-sim settings, and the OpenXR Toolkit. I can only achieve about 35 FPS and not in heavhy airports and not using airliners. I have a 3090 and Intel I9-10900 so I feel I should be getting better performance. Can other Quest 2 users give me some insights as to how you configure the environment for the best Quest 2 VR performance? Thanks...... Rob Case: (Lian Li PC-011 Dynamic XL), PSU: (MEG Ai300p pcie 5 & ATX 3.0), Motherboard: (ASUS TUF Gaming x670E-PLUS WIFI 6E), CPU: (AMD Ryzen 7 7800-X3D) Memory: (G.Skill Trident Z5 NEO RGB Series 64GB DDR5 6000), GPU: (Zotac Gaming GeForce RTX 4090 AMP Extreme Airo). CPU Cooler: (ASUS ROG Strix LC RGB 360) Fans: (7 Corsair LL Series 120mm RGB)
December 5, 20223 yr 55 minutes ago, Rob G said: Hi folks. So I have a Quest 2. Currently in the Oculus app I have the graphics slider all the way to the right. Then I open the Oculus Tray Tool and set Supersampling to 1.4 and FOV to 0.7 anmd 0.7. I don't have a Quest 2 but a Rift-S instead and therefore i don't have a graphics slider in my Oculus software but i guess you go way to high in the rendering. You put the render resolution all the way up to the highest value in Oculus and then "on top of that" you do that again x 1.4 when you set the supersampling to 1.4 on the OTT (and then i don't even think about what you set in the in game settings). That's way to high and brings your perfomance down. I would either try one of those options and go from there, either work with the Oculus slider and leave the supersample at 1.0 in the OTT which you still use for your FOV setting, or vice versa, leave the Oculus slider a default and play with the supersampling value of the OTT (and your FOV setting). Just one more thing: FOV at 0.7 x 0.7 ??? You must be looking through a narrow dive goggle then. Why? To bring performance back up? Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR
December 5, 20223 yr Author 3 minutes ago, Lange_666 said: I don't have a Quest 2 but a Rift-S instead and therefore i don't have a graphics slider in my Oculus software but i guess you go way to high in the rendering. You put the render resolution all the way up to the highest value in Oculus and then "on top of that" you do that again x 1.4 when you set the supersampling to 1.4 on the OTT (and then i don't even think about what you set in the in game settings). That's way to high and brings your perfomance down. I would either try one of those options and go from there, either work with the Oculus slider and leave the supersample at 1.0 in the OTT which you still use for your FOV setting, or vice versa, leave the Oculus slider a default and play with the supersampling value of the OTT (and your FOV setting). Just one more thing: FOV at 0.7 x 0.7 ??? You must be looking through a narrow dive goggle then. Why? To bring performance back up? Yes, to improve performance. What FOV settings would you recommend? Thanks. Case: (Lian Li PC-011 Dynamic XL), PSU: (MEG Ai300p pcie 5 & ATX 3.0), Motherboard: (ASUS TUF Gaming x670E-PLUS WIFI 6E), CPU: (AMD Ryzen 7 7800-X3D) Memory: (G.Skill Trident Z5 NEO RGB Series 64GB DDR5 6000), GPU: (Zotac Gaming GeForce RTX 4090 AMP Extreme Airo). CPU Cooler: (ASUS ROG Strix LC RGB 360) Fans: (7 Corsair LL Series 120mm RGB)
December 6, 20223 yr I've experimented a bit after reading about performance increase when lowering the FOV but even just under 1.0 x 1.0 the goggle effect already becomes visible so i just kept it at standard 1.0 x 1.0. I set ASW to 45Hz (which is actually 40Hz on my Rift-S) to keep the FPS rate steady as fluctuating FPS always results in stuttering one way or another. Therefore i keep my settings lower to keep that FPS rate above 40 (for the Rift-S at 40Hz) and then cap it with ASW. I keep my supersampling in OTT at 1.3 at most and keep default settings in the sim (i don't use OpenXR toolkit, way to may settings, way to many options). If you really want a higher supersampling, you could set the ASW to 30Hz, gives you a bit of extra headroom. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR
December 16, 20223 yr On 12/5/2022 at 9:49 PM, Rob G said: Can other Quest 2 users give me some insights as to how you configure the environment for the best Quest 2 VR performance? Thanks...... Rob I only start the Oculus DEBUG tool and disable ASW (because it always opens with AUTO), If I don't, it will be stutters. I also set SuperSampling to 1.3 That's it I have no idea if OpenXR toolkit or using Tray tool instead of Debug tool would make any difference. It's a very confusing topic and i fear a lot of room for Placebo time wasting. I think i have now found a good balance between refresh rate, resolution (both in the device settings of the Oculus app on the computer) and SuperSampling after some experimenting so I'd rather not think about it any further. Edited December 16, 20223 yr by avhpilot Antoine v Heck --- Ryzen 5800X3D, 32Gb DDR4 RAM@1600 Mhz, RTX3090 (24GB VRAM). 2TB SSD - VR with Quest 2 via link cable
January 10, 20233 yr Maybe this could help A320 First Officer - i9-14900k - RTX4080 - 32GB DDR5 6000mhz - P3D v5.3 / XP12 / MSFS / FS2024 Instagram | Youtube | Airliners.net | Facebook | Twitch
January 30, 20233 yr His (the above video) major change is to run Quest2 at 60Hz - anybody care to comment maybe about 60Hz "flicker" and then about looking out the sidewindow stutter if the update rate is only 30Hz? PC=9700K@5Ghz+RTX2070 VR=HP Reverb| Software = Windows 10 | Flight SIms = P3D, CAP2, DCS World, IL-2, Aerofly FS2
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