January 2, 20233 yr 1 hour ago, snglecoil said: I’ve got to say, I don’t understand all of the flight modeling calculations you guys are discussing, but as someone transitioning to my first jet job and digging into swept wing theory, I appreciate the effort to see it modeled with a higher level of fidelity in a (largely) home based sim. These videos are the best introduction to highspeed flight that I know of. Lots of footage from ye olden days to boot: 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
January 3, 20233 yr Author Commercial Member 5 hours ago, cagarini said: They still have to fix those drag calcs though I'm no physicist, but if you have the information, I'll be happy to forward it to Austin or Ben.
January 3, 20233 yr 7 hours ago, GoranM said: I'm no physicist, but if you have the information, I'll be happy to forward it to Austin or Ben. Alexis already did. Actually he was the first to send him all about that and the cosine rule... But I will send you two excerpts from articles about it through a PM 😉 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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