January 1, 20233 yr Hi. I am founder of Live traffic modificationg discord group. We allready did some great job there "how to convert livery textures to 2K in mass edit patch". And we did help dev of AIground and AIflow there also. Now it its time for my 3rd project: injected GA traffic. I have selected to use ELT (https://flightsim.to/file/17289/enhanced-live-traffic) to inject GA traffic to the sim. It has great potential and dev knows what i am doing with it. Basic goal is: a) ELT injecting GA traffic to the skies b) FSLTL injecting airliners to the skies and the airports ELT has some bugs: - in ground, aircraft is moving stuttering (10m every 5sec), but in app you can exlude ground traffic - aircrafts spawns near ground, but gaining to the correct altitude in time ELT inject traffic from fr24 data and you can include only GA traffic and gliders. Here is prove of concept, what i am doing atm: GA traffic injected by ELT (Enhanced Live Traffic 3.03) - YouTube and some screenshot attached (Glider as a GLID designated flight from fr24 data and asobo´s c152 used as ai traffic plane injected by ELT) I need some help with this, modelmatching need lots of work, i dont have. My goal is use freeware models from flightsim.to to test this (like in beta) and if this theory works, i wil contact model devs and discuss can i publish these "modded, light fps" versions in one single pack. If you are interessed joining to help me, here is discord link to my server and there is own topic for this work: https://discord.gg/3zFnNnuJ
January 2, 20233 yr 6 hours ago, Corsten said: Basic goal is: a) ELT injecting GA traffic to the skies b) FSLTL injecting airliners to the skies and the airports ELT has some bugs: - in ground, aircraft is moving stuttering (10m every 5sec), but in app you can exlude ground traffic - aircrafts spawns near ground, but gaining to the correct altitude in time ELT inject traffic from fr24 data and you can include only GA traffic and gliders. I need some help with this, modelmatching need lots of work, i dont have. From your writing I can deduce English is not your main language (and it not mine either) so beg you pardon if I did not understand correctly... However I don't see what is your point in developing something that ELT already does? ELT does model matching and injects both airliners and GA traffic based on FR24 correctly as you stated. The only limitations you correctly stated. Now, Instead of excluding ground traffic what about improving the movement on the ground? maybe by interpolating a projected path for the AI object between the 5sec pause...same counts for aircraft spawning near ground you can interpolate a projected path for the object to land smoothly instead that would be of added value- at least my 5cents
January 3, 20233 yr Author On 1/2/2023 at 3:48 AM, adino said: From your writing I can deduce English is not your main language (and it not mine either) so beg you pardon if I did not understand correctly... However I don't see what is your point in developing something that ELT already does? ELT does model matching and injects both airliners and GA traffic based on FR24 correctly as you stated. The only limitations you correctly stated. Now, Instead of excluding ground traffic what about improving the movement on the ground? maybe by interpolating a projected path for the AI object between the 5sec pause...same counts for aircraft spawning near ground you can interpolate a projected path for the object to land smoothly instead that would be of added value- at least my 5cents You are correct, i am from Finland and havent studied english at the school ever. Internet, movies and games are my source of studying english. I am not developing nothing new, my method uses ELT. But in general, without my modifications, ELT is using flyable GA aircrafts. Can you imagine, how that is affecting to FPS if there is 20-30 GA aircrafts flying around with full rendered cockpit etc. I have now big problem with injecting helicopters to the sim as a AI traffic model. Cant just do it even ELT has correct modelmatch.
January 3, 20233 yr 5 hours ago, Corsten said: You are correct, i am from Finland and havent studied english at the school ever. Internet, movies and games are my source of studying english. I am not developing nothing new, my method uses ELT. But in general, without my modifications, ELT is using flyable GA aircrafts. Can you imagine, how that is affecting to FPS if there is 20-30 GA aircrafts flying around with full rendered cockpit etc. I have now big problem with injecting helicopters to the sim as a AI traffic model. Cant just do it even ELT has correct modelmatch. Ok I got you, however ELT don't necessarily need to use the Asobo's (and thirdparty) GA planes you can tweek its modelmatching for that reason. In addition you have enough GA models to choose from using the AIG models and also some freeware mods out there. The only thing you might need is to tweeks ELT modelmatching.json file to match only AI GA models instead of the Asobo flyable planes. It wont be an exact match for every GA aircraft however with some effort you can get a quite convincing match. Remember GA is not only about Cessna's and pipers you have also other small commuters likes beech, bizjets, helis and lot of other planes and stuff for which you have might get some decent models for in AIG library. Anyways I wish you luck with your endeavor.
January 4, 20233 yr Author On 1/3/2023 at 3:48 PM, adino said: Ok I got you, however ELT don't necessarily need to use the Asobo's (and thirdparty) GA planes you can tweek its modelmatching for that reason. In addition you have enough GA models to choose from using the AIG models and also some freeware mods out there. The only thing you might need is to tweeks ELT modelmatching.json file to match only AI GA models instead of the Asobo flyable planes. It wont be an exact match for every GA aircraft however with some effort you can get a quite convincing match. Remember GA is not only about Cessna's and pipers you have also other small commuters likes beech, bizjets, helis and lot of other planes and stuff for which you have might get some decent models for in AIG library. Anyways I wish you luck with your endeavor. Not going to touch AIG, users dont have it anymore and i dont want to users to DL it again. I will use some basic freeware models found from flightsim.to for GA. If it is too less of models, dont use it. Currently i did breakthrough with helicopters. So with my modifications, users can see AI helicopters, Hot balloons, Gliders and aircrafts based on real fr24 data. It would make me happy because i can see other GA flights also and offcourse high alitude airliners´s Contrails (from FSLTL)
January 6, 20233 yr Author First teaser video. Open beta soon in my discord group: https://discord.gg/uqr49ZW8ASMSFS2020 - GA Traffic mod (with ELT) First teaser - YouTube
January 11, 20233 yr Author Second teaser, how it works along side of FSLTL. https://www.youtube.com/watch?v=77OB4KOsUx0
January 12, 20233 yr On 1/3/2023 at 12:18 AM, Corsten said: You are correct, i am from Finland and havent studied english at the school ever. Internet, movies and games are my source of studying english. I am not developing nothing new, my method uses ELT. But in general, without my modifications, ELT is using flyable GA aircrafts. Can you imagine, how that is affecting to FPS if there is 20-30 GA aircrafts flying around with full rendered cockpit etc. I have now big problem with injecting helicopters to the sim as a AI traffic model. Cant just do it even ELT has correct modelmatch. Well, I already use FSLTL and the GA traffic mod but we appreciate your efforts to improve the simulator. English is my first language but at your rate, you'll be good in no time. Glad to have you a part of the community. 7800+4090+64ram Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.
January 12, 20233 yr Author With my mod, we can also see Fighter Jets, when they have their transponder´s on (they will be seen in fr24 then)
January 12, 20233 yr Nice work, looking forward to it Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
January 12, 20233 yr Author This will go to open beta today. PM me if intressed to join. I will provide full package in this beta with 512px liveries. When beta ends, i will do new package to flightsim.to based on feedback of beta.
January 29, 20233 yr Author Guys, release is very soon: https://www.youtube.com/watch?v=cQ6LGThvx_I makes things so much better for GA flyers and why not for airline flyers.
February 7, 20233 yr Author This is going to be released tomorrow in wednesday. Here is sneak peak of "how to" video: https://www.youtube.com/watch?v=O0NgXUUiYfs
February 9, 20233 yr Corsten, I wish you all the best with this mod. I made the GA stock traffic mod that's on flightsim.to . Unfortunately, I have been plagued with CTDs (not related to the mod) and haven't been flying much lately. As such, I haven't keep up with that mod (though others tell me it's still working fine). If you're going the injection route (like FSLTL and AIG), then that's even better. James
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