September 30, 20241 yr Commercial Member 2 hours ago, Franz007 said: However, I have this overexposed sky when part of the cockpit panel is also on my field of view. This results in an extremely bright sky and not being able to see any cloud structure. These are the two sides of the same coin. The core of the issue is that the scene has such a high dynamic range that a single global exposure that's applied to the entire scene is not enough to produce a perceptually correct result. With a single exposure, depending on where the camera is focusing you either get an overexposed sky and correctly exposed cockpit, or a correctly exposed sky and an underexposed cockpit. Some people are experiencing the latter, others like you are experiencing the former. While in real life both your central and peripheral vision is well "exposed". So the single exposure behavior of current 12.1.x and previous X-Plane 12 versions is not accurate to how our eyes / brains work as the each individual cone cell can adjust its gain (analogous to exposure) independently from the rest. The upcoming exposure fusion for 12.2.0 behaves a lot more like how our eyes / brains work, as it allows different parts of the scene to get a different exposure. But yeah the dark cockpits will be fixed in the 12.2.0 update. Edited September 30, 20241 yr by Maya2
October 1, 20241 yr Interesting to note other sims suffer the same issue. Not sure this got fixed. https://old.reddit.com/r/flightsim/comments/q0lbyp/is_it_just_me_or_does_msfs_not_handle_the/
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