March 10, 20233 yr 6 minutes ago, Biology said: and all of the screenshots I posted here You posted some screenshots of you looking at the sun in X-Plane, and started complaining you cant see anything. I don't think anyone will take that complaint seriously. There's even a good meme for that Edited March 10, 20233 yr by mSparks AutoATC Developer
March 10, 20233 yr To anyone who haven't looked at my screenshots and only read the comment above, in none of them I was looking at the sun. And no, in none of them the sun was hidden the window frame either. You can see them for yourself in page 2 and page 3. Edited March 10, 20233 yr by Biology PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
March 10, 20233 yr 5 minutes ago, Biology said: in none of them I was looking at the sun. Like I said, you posted screenshots looking at the sun and complained you couldn't see anything. just because the sun itself is hidden behind the window frame, doesn't change the fact you are looking straight into the sun, and complaining you cant see much. 16 hours ago, Biology said: Edited March 10, 20233 yr by mSparks AutoATC Developer
March 10, 20233 yr the cockpit needs global illumination. I get that dark cockpit in the 172. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
March 10, 20233 yr 6 minutes ago, Humpty said: the cockpit needs global illumination. I get that dark cockpit in the 172. If anything the cockpit is too bright if I was arguing one way or another, staring into the sun like that the entire interior should be pitch black, and non of the displays or warning lights visible. The fact it isn't, is more a nice balance between what a monitor is capable of outputting and a decent representation of what looking at a super bright outside from a very dark inside looks like. AutoATC Developer
March 10, 20233 yr 5 minutes ago, mSparks said: If anything the cockpit is too bright if I was arguing one way or another, staring into the sun like that the entire interior should be pitch black, and non of the displays or warning lights visible. The fact it isn't, is more a nice balance between what a monitor is capable of outputting and a decent representation of what looking at a super bright outside from a very dark inside looks like. It's not just the monitor thing. I am sure that some diffused or indirect light will always have an effect. I would here give an example of DCS. One is not always flying straight into the sun East or west and looking at the sun, if that was the case one would be blinded by the sun light. When the sun is not directly on you and one is just looking at a normal sky then even during that moment the dashboard should be very much visible. Can give you an example, while driving, even when there is direct sun you can still see the dashboard, because the moment you look at the dashboard your vision moves away from that direct light. But only someone who has real flying experience can tell. But yes when i close up on the pit its quite visible. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
March 10, 20233 yr 23 minutes ago, Humpty said: When the sun is not directly on you and one is just looking at a normal sky then even during that moment the dashboard should be very much visible. and they are, couple of them, Airbus definately, although looks like its had some love, C172 actually matches what I remember pretty closely, but that was a while ago - have the textures much darker than they should be, so appear blacker. One of the reasons I'd say the 744 has come out well is a couple of years ago we had a huge argument over the colour and brightness of the cockpit in different circumstances, in the end I just went with colour matching the texture as precisely as we could to full white lit colour, then blamed the rest on the lighting. Now the lighting is fixed, its pretty much perfect in all circumstances afaict. Most other plane cockpit textures have baked in AO, and blackened sections for the old lighting, they now do look a bit to black when correctly lit, but that is for the author to solve, not LR to nix all the others that are pretty much spot on. However none of that is what most people complaining have a problem with. They want to be able to stare into the sun and brightly lit outside and have a perfectly direct daylit visible cockpit like old last gen sims, they have said as much. To which I just say no. Not happening, totally garbage idea. Edited March 10, 20233 yr by mSparks AutoATC Developer
March 10, 20233 yr About baked AO , I am using the default 172. So if the cockpit darkness is compromised due to that, then it's LR's job. Unless yes If I am using a 3pd. Not talking about perfect daylight visible pit, that's not gonna happen, as that's not realistic. But there is something called as diffused lighting or indirect, as light is always bouncing from certain surfaces, which is what needs to be applied. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
March 10, 20233 yr As I mentioned multiple times in my previous posts, I absolutely can stare at the brightly lit outside and even directly at the setting sun while the cockpit in my peripheral vision being nicely exposed, so nothing like X-Plane 12. Therefore when I move my eyes towards the cockpit I don't see much change in perceived brightness, it feels nothing like the slow drastic brightness change in X-Plane 12. Given that I'm not some kind of a superhuman, it's safe to assume this is the case for most other people with normal vision. And indeed, all of the pilots I talked to agree with that. Edited March 10, 20233 yr by Biology PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
March 10, 20233 yr 1 minute ago, Humpty said: So if the cockpit darkness is compromised due to that, then it's LR's job. yep kinda, but still the author, the issue to report there is not, all my cockpits are to black all the time, which is proven nonsense. It is rather, my C172 cockpit is darker than which... erm... I dont think default is.... AutoATC Developer
March 10, 20233 yr 20 minutes ago, Biology said: Therefore when I move my eyes towards the cockpit and how are you telling xplane now you did that? oh right, you arent, then you are acting surprised xplane didnt know it and adapt accordingly. for like the 100th time, tell xplane where you are looking - rather than directly forward at the center of the screen - and it will adapt the lighting pretty much perfectly in all circumstances except night. No magic algorithm is going to fill in the data for xplane on where you are looking, without feeding it that info what we have now is almost definitely as good as it can get. You simply can not make the cockpit of any of those screenshots you posted brighter without making the outside to dark, displays simply dont have the nits to force your pupil to contract, so XP needs to simulate it for you. Edited March 10, 20233 yr by mSparks AutoATC Developer
March 10, 20233 yr 22 minutes ago, Biology said: Therefore when I move my eyes towards the cockpit I don't see much change in perceived brightness, it feels nothing like the slow drastic brightness change in X-Plane 12 You forgot including the important part which changes the meaning of it completely. There is indeed no point in arguing with you, I will keep my discussion to LR from now on, at least they are listening to what I'm saying, thankfully. Edited March 10, 20233 yr by Biology PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
March 10, 20233 yr 24 minutes ago, Biology said: There is indeed no point in arguing with you Well done, there is no point trying to convince me you are right that 15 hours ago, mSparks said: you do not agree that the darkness of the cockpit and "washout" of outside should change depending upon if you are looking outside vs inside because you are just wrong. No quantity of truly great screenshots like the ones you posted earlier is going to convince people we should go back to a simulated world where it doesn't, because they do not support your argument, because you are wrong. Buy yourself a VR headset and stop trying to set us back ten years. Edited March 10, 20233 yr by mSparks AutoATC Developer
March 10, 20233 yr Here's another great example of a dark panel bug. The unrealistic mistakes made by xplane within that scene are insane, the panel literally went black as if the sky didn't exist. Diffuse sky illumination... radiosity... albedo...they just don't exist in this product...it resembles an "Interplanetary Space Sim" where there is only a single direct light source, and total absence of ambient sky diffusion. Other examples: The similarity of these dark panels compared to NASA photos is striking. But it's not the NASA photos that are buggy. Those are realistic, they are done in space with no sky spread! It is xplane that has to learn to be a "terrestrial simulator" instead of a "space simulator". 🙄 [Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
March 10, 20233 yr 22 minutes ago, efis007 said: Here's another great example of a dark panel yes 22 minutes ago, efis007 said: bug. no 22 minutes ago, efis007 said: Other examples: Are you saying this does or does not correctly and perfectly demonstrate the contrast difference between the parts of the cockpit panel that are lit by direct sunlight, and the parts of the cockpit panel that are not lit by direct sunlight, when looking out of the window? Edited March 10, 20233 yr by mSparks AutoATC Developer
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