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Direct x 10 features in FSX what would u like to see

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hi, i am starting this topic because its interesting to see what kind of opinions u have.i would like to see HDR-lighting, cloud shadows, autogen soft shadows, more autogen drawed in the distance, better handling of autogen, better handling of bloom, volumetric fog and clouds.it would be good to add a support of tesselation and support for dual and multi GPUs.tesselation is a feature where GPU is acting as CPU, if somebody didn't know it. tesselation is the future.happy flightstero

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Definatly cloud shadows. And a performance increase if you fly through 3d clouds instead of a big fram drop. ;)

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What "we" want and what we get are always going to be far apart. ACES has their own set of priorities, which "we" sometimes can influence through our feedback here and elsewhere.However that said, the feature set is alread set for the initial DX10 features supported, so it's a moot issue at this time. ;)

Fr. Bill    

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     Avsim Board of Directors | Avsim Forums Moderator

I'd be happy with just cloud shadows, and a lot more autogen with no frame rate penalty.Mike.

Mike Beckwith

1. HDR lighting2. Cloud shadows3. Better clouds and sun bursts5. Proper waves with froth6. Grass shrubsie. everything promised in the previews over a year ago.

I would like to see better rendition of close-in water waves and sray from the Beaver floats. Not necessarily waves with "froth" but more akin to that already well done in "Silent Hunter" submarine sim and their rendition of bow waves using DX9 applied to the floats. The water is far to glassy to look realistic in FSX - its nowhere near "as real as it gets". The Fourier transform method the SH boys use looks pretty efficient to achieve this effect in FSX. It would be a great disappointment if this were not upgraded given the spin given to DX10 when it can already be done using DX9!!Cheers WOZ

To illustrate what I mean:http://silenthunter4.uk.ubi.com/videos.phpAnd download and play the "SH4 Dev Diary 2" video (the last in the list)CheersWOZ

You guys do realize that they aren't adding anything significant right?

Those waves are pretty good. But, not as good as Crysis.

I would like to see the DX calls (or most of them) moved to secondary calls to take better advantage of multi-core machines.

>Can you point to these "promises"? And please don't point to>the famous artist rendition as a promise.While I appreciate the fact that Phil has expressed regret over the magic screenies and that we now know we can't expect everything in them, it was perfectly reasonable at the time to interpret them as a demonstration of what ACES thought possible. In fact, that was the very point, wasn't it?If M$ is going to make overly optimistic demonstrations to push sales of Vista, I think its fair that they take flak for not living up to the demonstrations.

>You guys do realize that they aren't adding anything>significant right? Phil said they were looking in to using the new display model DX10 introduces to move many/most of the DX calls to secondary cores. I think this feature alone could theoretically offer very significant fps boosts on multi-core machines. I'm crossing my fingers that it worked out...

I would like to see people walking in the streets, flight attendants bringing hot coffee to the crew, and above all, mosquitos squashed on the car's windshield.Thank you Santa Clause *:-*

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