September 11, 20232 yr Hi all, I always have Memory Crash in PILOTs LEST Santiago de Compostela. Always. Is the only scenery that I have this issue. Is it possible to reduce the texture quality of the compleate scenery? I remember in FS9 there was a program to reduce the texture quality of a folder. Thanks all
September 11, 20232 yr Hi Juan, In p3d.cfg folder you can edit the line Max_Texture_Size=4096 To 2048 or 1024. Regards, Peter I9 12900K @ 5.1ghz P-cores/ 4.0 ghz E-cores fixed HT off / Corsair iCue H150i Capellix Cooler/ MSI Z690 CARBON WiFi / 32GB Corsair DDR5 RAM @ 5200 mhz XMP on / 12GB MSI 4090 RTX Ventus 3 / 7,5 total TB SSD (2+2+2+1+0,5 all NVMe)/ PSU 850W Corsair / 27" (1080P)
September 11, 20232 yr 48 minutes ago, juaness said: Hi all, I always have Memory Crash in PILOTs LEST Santiago de Compostela. Always. Is the only scenery that I have this issue. Is it possible to reduce the texture quality of the compleate scenery? I remember in FS9 there was a program to reduce the texture quality of a folder. Thanks all I am still using this old but fantastic program for lowering texture sizes and optimizing textures:https://www.nexusmods.com/skyrim/mods/12801/ Kind regards, Matthias My System: AMD Ryzen 9 5900X, 64 GB RAM, RTX 4080S, Win11 Pro, MSFS2020
September 11, 20232 yr Author 1 hour ago, Piotr007 said: Hi Juan, In p3d.cfg folder you can edit the line Max_Texture_Size=4096 To 2048 or 1024. Regards, Peter Thabks. I have 2048, not that high. problem comes from scenery.
September 11, 20232 yr Author 1 hour ago, MatthiasKNU said: I am still using this old but fantastic program for lowering texture sizes and optimizing textures:https://www.nexusmods.com/skyrim/mods/12801/ Yes! Ill give a try to texutre optimizer. So I can reduce textures. Thanks all
September 12, 20232 yr I made a purpose-built texture optimizing tool for P3D many years ago and have adapted it for the 64-bit versions of P3D and also MSFS. I originally built it to handle the massive amount of AI liveries I have, but have broadened it to be far more general purpose. You can use it for almost all the texture formats that are used by either P3D or MSFS, including scenery. Just set the source folder to the "texture" directory in the scenery you want to optimize. This way you can leave your P3D setting alone if it's just one or two sceneries that cause issues. It's not for the faint of heart, but if you know your way around your flight sim install, it can be a helpful way to lower your VRAM footprint and CPU cycles for large textures. It's non-destructive and creates new textures in an optimized folder that you can rename. NOTE: You can NOT redistribute textures generated by this tool without the express written consent of the original texture author(s). For personal install use only. You can see the directions for install and use, and download it here: https://izn-flightsim.s3.amazonaws.com/textureoptimizer.html And the longer post on the MSFS forums here at Avsim is here that has more detail about how it works:
September 13, 20232 yr On 9/11/2023 at 11:16 AM, MatthiasKNU said: I am still using this old but fantastic program for lowering texture sizes and optimizing textures:https://www.nexusmods.com/skyrim/mods/12801/ I use this on alot of scenerys. To compress to 1024.
September 13, 20232 yr On 9/12/2023 at 5:53 AM, MammyJammy said: I made a purpose-built texture optimizing tool for P3D many years ago and have adapted it for the 64-bit versions of P3D and also MSFS. I originally built it to handle the massive amount of AI liveries I have, but have broadened it to be far more general purpose. You can use it for almost all the texture formats that are used by either P3D or MSFS, including scenery. Just set the source folder to the "texture" directory in the scenery you want to optimize. This way you can leave your P3D setting alone if it's just one or two sceneries that cause issues. Hi, Thanks for posting. I may try this out as I was having some issues with Orbx Brisbane scenery v2 (known to be a VRAM hog) and my 8MB graphics card was having a hard time with 2024 textures so had to adjust the texture slider down to 1024. I have quick question for you... If resizing textures for P3D scenery, do we need to install Compressonator and Textconv? When I read your instructions both appear to be specifically related to MSFS textures, so I assume these are not needed for P3D, or are they? thanks. SpoilerSystem specs: MFG Crosswind pedals| ACE B747 yoke |Honeycomb Bravo throttleNow built: P3Dv5.3HF2: Intel i5-12600K @4.8Ghz | MSI Z690-A PRO | Asus Dual RTX 4070 Super OC 12Gb| 32Gb Corsair Vengeance LPX DDR4 3200Mhz |Samsung 980Evo Pro PCIe 500Gb | WD Black SN850 PCIe 2Tb | WD SA510 4Tb |beQuiet 802 Tower Case|Corsair RM850 PSU | Acer Predator X34P 3440x1440pMark AldridgeMSFS2024 SU5 & P3D v5.3 HF2
September 13, 20232 yr 4 hours ago, 787flyer said: If resizing textures for P3D scenery, do we need to install Compressonator and Textconv? When I read your instructions both appear to be specifically related to MSFS textures, so I assume these are not needed for P3D, or are they? Both are needed for any and all texture conversions. The only thing that will change between sims is the source folder you point it at when you run the Texture Optimizer.
September 14, 20232 yr 15 hours ago, MammyJammy said: Both are needed for any and all texture conversions. The only thing that will change between sims is the source folder you point it at when you run the Texture Optimizer. Got it. Thanks for clarifying. SpoilerSystem specs: MFG Crosswind pedals| ACE B747 yoke |Honeycomb Bravo throttleNow built: P3Dv5.3HF2: Intel i5-12600K @4.8Ghz | MSI Z690-A PRO | Asus Dual RTX 4070 Super OC 12Gb| 32Gb Corsair Vengeance LPX DDR4 3200Mhz |Samsung 980Evo Pro PCIe 500Gb | WD Black SN850 PCIe 2Tb | WD SA510 4Tb |beQuiet 802 Tower Case|Corsair RM850 PSU | Acer Predator X34P 3440x1440pMark AldridgeMSFS2024 SU5 & P3D v5.3 HF2
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