November 7, 20232 yr **Quest/Pico/Vive version 1.29.7 - Release Notes** @everyone You can install this update through your library in your headset. The Streamer will auto-update when you connect to your PC. • Improved AV1 performance and stability with AMD • Improved SSW quality on Quest 2, Pro and 3 • Increased H.264+ max bitrate to 500 Mbps on Quest 3 • Increased max desktop resolution to 3840x2160 and optimal resolution to 2560x1440 on Quest 3 • Added custom OpenXR runtime called VDXR on the PC side providing up to 10% improved performance See here for more info: <https://github.com/mbucchia/VirtualDesktop-OpenXR/wiki> • Added OpenXR runtime selection box in the Streamer window (Automatic, SteamVR or VDXR) • Added Exit Game button in the Virtual Desktop menu for non-SteamVR games • Added Brazilian Portuguese keyboard layout • Removed regular AV1 codec option (only AV1 10-bit now available) • Fixed game compatibility with many OpenXR titles on the Rift store: Pistol Whip, Onward, Population One, Zenith, etc. • Fixed issues with audio device restoration and monitor resolution change when shutting down/restarting computer in VR • Fixed Head Lock feature to work when moving around your play space • Fixed field of view edges on Quest 3 • Fixed thumbs up state not being recognized in some games • Fixed Vietnamese characters in subtitles • Fixed subtitles not appearing with some videos • Fixed performance overlay visibility issues • Fixed compatibility with: Automobilista 2 (Steam), 7th Guest __Recommended GPU drivers__ Nvidia: any drivers AMD RX 400/500: 20.10.1 <https://www.amd.com/en/support/kb/release-notes/rn-rad-win-20-10-1> AMD 5000/6000: 22.11.2 <https://www.amd.com/en/support/kb/release-notes/rn-rad-win-22-11-2> AMD 7000: 23.10.2 <https://www.amd.com/en/support/kb/release-notes/rn-rad-win-23-10-2> If you haven't left a rating for the app in the stores, doing so is the best way to show your support: <https://www.oculus.com/experiences/quest/2017050365004772/> We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
November 8, 20232 yr Thanks for the heads up 🙂 will give it a try I'm guessing it's the full release of the beta we've been using for the last week? edit - best vd release ive tried to date. still not as consistently smooth as cabled for me, but another step forward Edited November 8, 20232 yr by dogmanbird
November 8, 20232 yr Excellent! Goodbye Steam. 👋 [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
November 9, 20232 yr I installed this update today. Are there any settings changes suggest when you eliminate SteamVR from the equation? I found I was getting image jitters when panning around in VR (headset motion compensation?) with SSW engaged that worked fine with SteamVR. I had to turn SSW off in Virtual desktop to correct... but that impacted my frame fates. Also, I'm not sure I was getting quite the image sharpness (but that could be placebo). Edited November 9, 20232 yr by odourboy [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
November 9, 20232 yr Author I would make sure that any outside settings made in Oculus tray tool, oculus debug tool and regular oculus settings (if any) were all at default and causing no interference. In virtual desktop streamer, I would set AV1 10-bit (Quest 3) and VDXR for the openXR Runtime... I usually start MSFS as normal and then enter virtual desktop, and then activate MSFS VR. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
November 9, 20232 yr Pico user. I don't have any of that Oculus stuff! [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
November 9, 20232 yr Author 6 minutes ago, odourboy said: Pico user. I don't have any of that Oculus stuff! This might be helpful, then. Or this: We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
November 9, 20232 yr Mark's video indicates that SSW wasn't supported in the Beta, so I'm goingnout on a limb and assume support for it didn't make it into the initial release. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
November 9, 20232 yr Author 6 minutes ago, odourboy said: Mark's video indicates that SSW wasn't supported in the Beta, so I'm goingnout on a limb and assume support for it didn't make it into the initial release. I'm guessing the same We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
November 9, 20232 yr There has been no mention on SSW being an issue on both the VDXR and Virtual Desktop discords with this new runtime and I was using it successfully with the standalone beta. Haven't had a chance to test the official VD 1.29.8 release yet though. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
November 9, 20232 yr 9 hours ago, Donka said: There has been no mention on SSW being an issue on both the VDXR and Virtual Desktop discords with this new runtime and I was using it successfully with the standalone beta. Haven't had a chance to test the official VD 1.29.8 release yet though. As per my post at forums.flightsimulator.com, after some focused testing today, I get significantly smoother performance with SteamVR over the new OpenXR runtime, regardless of SSW on or off. I did not compare FPS with SSW off. I suspect it has to do with mynOpenXR settings, but why fight success? [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
November 9, 20232 yr I'll give them both a play this weekend and feedback. Just upgraded to Windows 11 this morning as well mind you so that will also be in the mix. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
November 10, 20232 yr 15 hours ago, odourboy said: As per my post at forums.flightsimulator.com, after some focused testing today, I get significantly smoother performance with SteamVR over the new OpenXR runtime, regardless of SSW on or off. I did not compare FPS with SSW off. I suspect it has to do with mynOpenXR settings, but why fight success? I'm interested in your experience. So far my experience differs, I do get a slightly smoother experience now that SteamVR is out of the way, and most importantly, I do not get anymore a performance decrease each and every time I get out and back into VR mode (which happens a lot when you're testing VR settings). One important thing to note is that SteamVR has its additional layer of settings, specifically for resolution, smoothing and such. This was also, for me, a "layer too much". I already have to set a resolution in Virtual Desktop, then also in the sim, that's enough, I don't need to set it in SteamVR AS WELL! So before deactivating my SteamVR, I took the time to deactivate or "neutralize" every special setting from it, for example ensuring the resolution was set to 100%, deactivating any kind of motion smoothing and things like that. After I did that, there was no more visual differences between SteamVR or VirtualDesktopXR.
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