February 22, 20242 yr I saw a nav update flash by, as well as something involving the generic airports. John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
February 22, 20242 yr https://forums.flightsimulator.com/t/world-hub-airports-navdata-update-cycle-2402/631381 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
February 22, 20242 yr 58 minutes ago, jrw4 said: I saw a nav update flash by, as well as something involving the generic airports. And I thought this was a post about the Bahamas fix (it was supposed to be fixed in a few days)...🙃 Edited February 22, 20242 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
February 22, 20242 yr 1 hour ago, Dillon said: And I thought the Bahamas was going to be fixed in a few days...🙃 The water mask issues are acknowledged and still being worked on. Asobo are asking for a bit more patience. Source: Official Forum (From Chewwy I think). Edited February 22, 20242 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
February 22, 20242 yr 57 minutes ago, Dillon said: And I thought the Bahamas was going to be fixed in a few days...🙃 Yup and as is quite common in software development, initial assessments like "few days" can turn out to be longer, as it has in this case 🙂 https://forums.flightsimulator.com/t/missing-water-masks-after-wu16/628180/86Hi all, Firstly we’d like to thank everybody for their patience as we continue to work on the water masks in WU16. We can confirm that this is still actively being worked on, and we will provide further updates when able. Thanks, The MSFS Team Edited February 22, 20242 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
February 22, 20242 yr I'm interested to see how these World Hub updates turn out. If anything like XP's WED we should see some really nice improvement to default layouts. Ryan
February 22, 20242 yr 4 minutes ago, rjack1282 said: I'm interested to see how these World Hub updates turn out. If anything like XP's WED we should see some really nice improvement to default layouts. Me too, maybe not about bigger/famous ones where there is already some paypare addon, but for smaller fields it may be a good way to see improvements.
February 22, 20242 yr 327mbs. AI-Traffic is interesting. sp Edited February 22, 20242 yr by Sky_Pilot071
Archived
This topic is now archived and is closed to further replies.