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Graphics Mode choices Poll...

What Graphic Mode are you using with MSFS 2020?  

233 members have voted

  1. 1. DX11 or DX12 in it's different flavours?

    • DX11
      72
    • DX12 without Frame Generation
      31
    • DX12 with Frame Generation ( RTX 4k+ series only... )
      89
    • DX12 with Frame Generation on FSR3
      41


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Directx 12 with FG using a 3080. I'm old school...been simming for over 40 years, so my expectations are different than those newer to MSF. I'm willing to put up with occasional glitches for higher frame rate and sharper display. It's amusing to read all the minor complaints like unrealistic bolts on the wings or LOD not perfect on the horizon miles away, or live weather not precisely correct,  etc. When my wife comes in my office and asks me to do something...that kills immersion a lot more than any rare stuttering.

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DX11 preferred.With DX12 ground texture issue at many payware/freeware airports.

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- Harry 

i9-13900K (HT off, 5.5 GHz, Z690) - 32 GB RAM (DDR5 6400, CAS 34), RTX 3090Windows 11 Pro (1TB M.2) - MSFS 2020 (MS Store, on separate 4TB M.2).

 

 

 

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DX11. I tried DX12 in the days when it was not that mature and it was not working well. Haven't tried since, mainly because DX11 works good enough for my needs.

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Well,

my last MSFS 2020 install was on DX12 + FG through FSR3, but now I've reverted to DX11, and so far so good in terms of performance.

I intend to use mainly the Fenix and the FBW 320 NEO.

My 3060 Ti with just 8GB never gave other than a spurious DXGI error, but this turn around I'll stay DX11 🙂

  • Like 1

Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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Posted (edited)

How do you all people do with custom camera transitions? I mean, does the camera move violently from one viewpoint to another? I want to go back to DX11 (more stable and no artifacts), but this prevents me from doing so.

Edited by Luis Hernandez

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 5 5600X with PBO enabled (but default settings, CO -15 mV, and SMT ON), 2x16 GB DDR4-3200 RAM, Nvidia RTX3060 Ti 8GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), Viewsonic VX2458-MHD 1920x1080@120 Hz, Windows 10 Pro. Runing FSX-SE, MSFS and P3D v5.4 (with v4.5 default airports).

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there... sometimes on just battery! FSX-SE also installed, just in case. 

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/travel.

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53 minutes ago, Luis Hernandez said:

How do you all people do with custom camera transitions? I mean, does the camera move violently from one viewpoint to another? I want to go back to DX11 (more stable and no artifacts), but this prevents me from doing so.

Will test it later today ( UTC here in Portugal ) and report back..

Views are a bit weird in MSFS, and I haven't used any drone camera modes ever 😕

 


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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Posted (edited)

Getting a new PC with a 4070TI Super....Is FG really smooth? Trying to see if there is a reason why I WOULDN"T want to use DX12?

Edited by iFlySimX

Discord | YouTube | Facebook

34" Odyssey OLED G8 175Hz | 3440X1440 | AMD Ryzen 7 7800X3D | PNY VERTO OC GeForce RTX 4070 Ti SUPER 16 GB | G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL30 | Asus ROG STRIX B650E-F GAMING WIFI ATX AM5 | Samsung 990 Pro 2 TB M.2-2280 PCIe 4.0 X4 | ARCTIC Liquid Freezer III 56.3 CFM Liquid CPU Cooler | Fractal Design North XL ATX Full Tower Case

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FG is the best thing I ever seen with 40 series cards, effectively doubling my frames turning MSFS liquid smooth. Only downside is that DX12 still in beta, you may encounter some graphics glitches with some 3rd party airports, like some incorrect texturing on the ground.

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Alexander Colka

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