March 17, 20242 yr So, how are you playing MSFS 2020 graphics mode wise? A short explanation of the reasons for your choice is welcomed... Thank you! Edited March 17, 20242 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
March 17, 20242 yr DX12 improved a lot after the last SU. But it's still not quite there for me. As a RTX 3080 user who is not using the FG hack, I still find DX11 and TAA the best overall, visually. And experiments with various DLSS settings just comprimised the visuals for a relatively tiny performance improvement (sometimes none at all). With AutoFPS I get really great performance in all scenarios with DX11 and TAA. Why fix it if it ain't broke. Bill 😎FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro9800X3D • RTX 3080 • 64GB DDR5-6000NPPL licence holder in the UK
March 17, 20242 yr Before I vote, I'm a little confused. I use DX12 with TAA and Frame Generation on a 4000 series card. Which option in the poll should I select? Or perhaps that needs to be added to the options. Edited March 17, 20242 yr by David Mills Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.
March 17, 20242 yr I selected DX11 mode right off the bat when I installed MSFS for the first time last November. I have not even considered DX12 mode, due to the fact that it apparently requires more VRAM. Since I have a relatively old PC with only 6GB VRAM (and MSFS is running far better than I could ever have dreamed at the moment), I prefer not to rock the boat Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
March 17, 20242 yr Author 39 minutes ago, David Mills said: Before I vote, I'm a little confused. I use DX12 with TAA and Frame Generation on a 4000 series card. Which option in the poll should I select? Or perhaps that needs to be added to the options. I'd say the third option, since you use Frame Generation but not through AMD FSR3... But thank you for your comment and I just edited the description of the options 🙂 Edited March 17, 20242 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
March 17, 20242 yr DX11 : necessity rules Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
March 17, 20242 yr For most of the time since the initial release of MSFS, I'd used DX11. DX12, for me at least, produced graphics artifacts and stutters. Following the sim update from about six months ago, however, I've been able to use DX12 successfully. All the stutters and graphics artifacts are now gone. As a bonus, I'm now able to enjoy the benefits of Frame Generation on my 4090 card, which aren't available when using DX11. Edited March 17, 20242 yr by David Mills Processor: Intel i9-13900KF 5.8GHz 24-Core, Graphics Processor: Nvidia RTX 4090 24GB GDDR6, System Memory: 64GB High Performance DDR5 SDRAM 5600MHz, Operating System: Windows 11 Home Edition, Motherboard: Gigabyte Z790 Aorus Elite AX, LGA 1700, CPU Cooling: Corsair H100i Elite 240mm Liquid Cooling, RGB and LCD Display, Chassis Fans: Corsair Low Decibel, Addressable RGB Fans, Power Supply: Corsair HX1000i Fully Modular Ultra-Low-Noise Platinum ATX 1000 Watt, Primary Storage: 2TB Samsung Gen 4 NVMe SSD, Secondary Storage: 1TB Samsung Gen 4 NVMe SSD, VR Headset: Meta Quest 2, Primary Display: SONY 4K Bravia 75-inch, 2nd Display: SONY 4K Bravia 43-inch, 3rd Display: Vizio 28-inch, 1920x1080. Controller: Xbox Controller attached to PC via USB.
March 17, 20242 yr DX11 with VR, DX12 has never got beat with performance and has remained in beta for far too long. I keep checking though, hopefully get to use it one day. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
March 17, 20242 yr DX 12 + TAA with Driver based Frame Generation (AMD GPU) For me DX12 is too smooth to ignore. I can deal with a few missed tiles at the apron, However i do note that i haven't seen any missing tiles since this last beta update so fingers crossed they have squashed that bug or at least reduced its occurrence to a minimum AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
March 17, 20242 yr Would much prefer to use DX12 for the FG mod and better performance. However, fewer artefacts, better VRAM management, incompatibility between the Fenix A320 and FG mod mean I'm sticking with DX11. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
March 17, 20242 yr DX12 with Frame Generation ( RTX 4k+ series only... ) I only have a $280 cpu (58003DX), old $90 AM4 MB, older tech 32 GB RAM ($110), 600 watt power supply. All because these are cheap. But the GPU is a 4070 because the bang for buck on any 4000 series card is enormous! So it was worth the $550 that 4070s cost nowadays. If I was playing other games instead of MSFS, then I wouldn't give a hoot about FG. But I'm not going to play MSFS without it ! 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 17, 20242 yr DX12: necessity rules. (heh heh Dominique) I just ditched TAA for DLSS/DLSSG in Ultra Quality mode Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
March 17, 20242 yr 36 minutes ago, Maxis said: DX 12 + TAA with Driver based Frame Generation (AMD GPU) For me DX12 is too smooth to ignore. I can deal with a few missed tiles at the apron, However i do note that i haven't seen any missing tiles since this last beta update so fingers crossed they have squashed that bug or at least reduced its occurrence to a minimum Now that you mention it - I don't think I've seen any texture artifacts since latest beta either? Maybe they resolved it! I've been running DX12 ever since it became an option. SU10 autumn 2022 I believe it was. All of a sudden, so many had Holy Grail performance with the first build 😅 Edited March 17, 20242 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
March 17, 20242 yr 48 minutes ago, Mace said: DX12: necessity rules. (heh heh Dominique) I just ditched TAA for DLSS/DLSSG in Ultra Quality mode I prefer DX12 + FG (RTX4070TI) and DLSS/DLAA for a reason here local... Edited March 17, 20242 yr by virtualstuff André
March 17, 20242 yr I’m using DX12 with the FG mod and TAA. Works really well with my 3930k and rtx2070. I don’t have any problems with artifacts. Yes, if I open the ATC window it’s a little scrambled but I like to fly with as clear a screen as possible so it doesn’t bother me at all. I use TrackIr and don’t get any screen tearing either
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