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bvdboomen

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About bvdboomen

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  1. This. I hope the Cessna 185 will be one of the new default planes. Wasn't there a speculation a few months ago about them working on an MSFS version?
  2. I am a former demo programmer on the Commodore 64 and Amiga. The coding was done in Assembly to be sure to be on par with the CTR beam's speed which draws the picture on the screen. To get a smooth experience back in the days with CTR screens, smoothness is dependent on the speed of that beam and the game/demo loop to catch up with its speed. Is it 25/30hz, then 25/30FPS will be enough. Is it 50/60hz, then 50/60FPS is needed. I'm not sure about LCD screens since I stopped coding before they came. But when I look at 30FPS vs 60FPS with my eyes, I see definitely a difference.
  3. DX11. I tried DX12 in the days when it was not that mature and it was not working well. Haven't tried since, mainly because DX11 works good enough for my needs.
  4. My opinion is, that many default GA aircraft in MSFS2020 are already of payware quality with the exception of no opening doors. Especially compared with the older generation sims I've used. Again, my opinion is, that payware does not per se mean study level or high fidelity. Look at the Carenado's for instance, which are not that far above the default. BTW, they exactly fill my needs to pretend to be a pilot. 🙂
  5. I also have a 8700K, 1080ti but only 16GB RAM. The sim is running smoothly on my system. Need to say that I only fly light(er) GA aircraft en trainer jets into smaller airports. But I do feel there is more headroom as I have my settings on high and some even ultra and the CPU and GPU running relaxed with a capped 30FPS.
  6. Be aware that some freeware (and payware?) software make use of some WU's library objects if I'm not mistaken?
  7. Here you go: https://flightsim.to/file/45703/robinson-r44-raven-ii-helicopter-40th-anniversary-edition
  8. For city updates, you could look at ORBX and Drzewiecki Design. But if you are just starting with MSFS, then I would suggest to first enjoy the default scenery for a while and then determine which scenery you desire the most.
  9. A moment of attention for the screenshot challenge... They look awesome! 🤪
  10. I believe you see the ground tiles bug which is acknowledged by the team and recently they found out what the problem is: a ground source conflict between newer and older tiles.
  11. I agree it has less wide angle effect but it is still there.
  12. I've read somewhere that you can copy all of the packages folder to a new location and then change the entry in UserCfg.opt which says InstalledPackagesPath. It is positioned on the last line in that file. Search for the file UserCfg.opt in the C:\Users folder. Disclaimer: I am not certain about this, since I did not try it myself so best thing to do is, do a research about what I've written above.
  13. My best guess is, the wide angle effect is to avoid the look of lower resolution ground textures. Those textures get more blurry when zooming in. It is also always been like that in FSX/P3D.
  14. In drone mode. Move the camera away from the subject and then zoom in. Just like we do in photography. 🙂
  15. IFE stated that there will be a mod from them which enables weapons on the Market Place version.
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