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Shockwave 3D LIGHTS REDUX

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Did anyone already try the new Shockwave 3D LIGHTS REDUX for Microsoft FSX? Care to share an opinion?ThanksEdmundo

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I have tried it ... and I'd have to say they improved it from their first effort - but whoa ... $17 bucks for better lights? Seems rather steep to a (famed) cheapie such as myself.I'll post some screenies shortly.

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Thanks for reporting! I have to confess that I like .... airplane lights (!!) and I am always replacing those in the aircrafts I like.Please do post some screenshots so I can be (easily...) persuaded to get them.Edmundo

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Here's a few shots, showing you the gist. The effect of this software is most noticeable on landing lights (FSX isn't properly displaying taxi lights at this point).First up ... the Robinson ... demonstrating the 3D nature of the lights as they seem to "glow" outward from the aircraft into the air:http://forums.avsim.net/user_files/181675.jpgA runway shot of the 727 up next:http://forums.avsim.net/user_files/181676.jpgHere's one in-flight (don't try this maneuver at home, kiddies, I am a trained [sim] helicopter pilot):http://forums.avsim.net/user_files/181677.jpgThere are other effects included ... and I have to say that the beacon lights on the AI aircraft have been significantly enhanced and look more real.Eh ... if you have $17 bucks to spend, I guess there are worse ways to blow it.

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I bought the upgrade for $6.99 and so far I think it was money well spent. They replaced the halo.bmp file and the night lights over Seattle look a lot cleaner. I could definitely see a difference. And the lighting on the aircraft looks much better. If you visit the website, they have some excellent pictures and a video. They sold me! Jim

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Did they add a new airport rotating beacon?From what I can tell, the original FSX airport beacon disapears when your aircraft is about ten miles from the airport. Not very realistic considering the size and wattage of an airport beacon. This happens even with 100% visibility.Richard

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Here's the rotating beacon. If they improved it, I can't tell. Looks about the same as the original to me (incidently, the distance from it and whether you can see it is probably not alterable by changing the lighting effect):http://forums.avsim.net/user_files/181680.jpgFinally, here's what the effect looks like from inside the cabin of the Robinson (I think this looks pretty good ... as the light sort of fades as you gain altitude.)http://forums.avsim.net/user_files/181681.jpg

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>>Eh ... if you have $17 bucks to spend, I guess there are worse>ways to blow it.>Yes, such as on wine, women, and song.Those pics look pretty neat. I wish we could change the lights on FS2004 aircraft imported into FSX though. Sometimes the strobes, etc. are too fast on FS2002/FS2004 aircraft in FSX.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

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How does it look during the daytime? Are the cones of light toned down a bit?

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It looks real in the daytime. If that was holding you back, go get it.

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I hate the way default landing and taxi lights wash out everything... I can't see to taxi with them on. Does 3D lights fix that issue? What about the view from the VC in the Baron on the ground at night with these lights? Landing and taxi on...Best Regards, Donald T :-waveFLYing? It's cool. Trillions of birds and insects can't be wrong.

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Don,Far as I can tell, the 3D Lights Redux does not affect the texture of lights as they appear on the ground (which is the root of your complaint.)Here is what these lights look like in the default Baron (note: bug in FSX does not display taxi lights. These are only landing lights.)First, the external ... which clearly displays the 3D nature of the lights, as they appear to project into space in front of the light source:http://forums.avsim.net/user_files/181894.jpgClearly an improvement. Now ... the lights as they appear from inside the cockpit. As you can see, the "ground" display is not affected by this software ... but if you study the image close enough, you can detect more light surrounding the front of the nose of the craft.http://forums.avsim.net/user_files/181895.jpgHope this answers your question. My opinion is that this software doesn't affect the light texture that you see splashed in front of you on the runway or taxiway ... merely what exudes from the light source in front of you.

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>Here is what these lights look like in the default Baron>(note: bug in FSX does not display taxi lights. These are only>landing lights.)No, FSX doesn't have a "bug" as it certainly can display taxi lights......provided the aircraft models actually have them attached to appropriate polygons.At the time of release, the default models did not have "taxi lights" embedded in them. In fact, the code to implement them isn't even in the modeldef.xml file supplied with the SDK, but must be written and added to the modeldef.xml file by the modeler.

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Now for the important question. Does the installer still just replace the existing cfg file (and retain the original as a backup) or is it smart enough to simply edit the cfg file?

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Not sure.But I would say it is not smart to "simply edit the cfg file" but rather to backup the existing cfg file and replace it with the new one, so that if the software is uninstalled, the user's previous config file can be restored.If you are manually editing your configs, you should probably back them up, so that your changes won't be undone by an uninstall routine.

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I understand that. I just wanted to know if the installer still overwrites all of the repaints that I have added to my default aircraft when it installs the lights.

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>>Here is what these lights look like in the default Baron>>(note: bug in FSX does not display taxi lights. These are>only>>landing lights.)>>No, FSX doesn't have a "bug" as it certainly can>display taxi lights...>>...provided the aircraft models actually have them>attached to appropriate polygons.>>At the time of release, the default models did not have "taxi>lights" embedded in them. In fact, the code to implement them>isn't even in the modeldef.xml file supplied with the SDK, but>must be written and added to the modeldef.xml file by the>modeler.Bill: I certainly don't doubt that what you say is true. However, I remember the Baron 58 (my primary aircraft) had taxi lights in either FS '02 or '04. Any insight as to why MS would eliminate this seemingly harmless bit of realism, especially since the Baron hasn't really changed at all, at least as far as it looks on screen? (And if it really hasn't changed at all, I've got all of my old CDs. Could I just add an old default Baron to get the taxi lights?)

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