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Guest Desert Flyer

Are the buildings supposed to look this bad?

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Hi,I've got all settings maxed out that I can find and here is a small screenshot (I landed the plane outside of an airport) and you'll notice that the houses around the plane are nothing but mottled square boxes without absolutely 0 detail. My game settings are maxed out in all aspects that I can find (I think, right side of slider is higher then left, correct?).I was under the impression that FSX really kicked up the graphics a notch towards reality graphics. If that is true then perhaps someone can explain what I must do to try to get some better quality imagery in the game. I could understand this type of mottled low quality housing when Im way up in the sky, else it would bring the game to a standstill, but when Im down on the ground and this close, I would think it would switch to a high resolution texture for landscape and buildings. But maybe I just don't have the settings set correctly so any assistance is appreciated.Thanks,http://forums.avsim.net/user_files/181954.jpg

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That's a good thing, then perhaps someone can tell me what I need to do to make them look like they are supposed to look like then.My system while not the newest should at least be able to display houses with somewhat good detail level:AMD 64X2 4600+2GB RAM 8800 GTS OC 320MB video card8800 GTS OC 320MB video card (dual 8800's in SLI)Windows Vista Home PremiumAll settings as set to highest position that I've found.

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>Turn your settings down to something your machine can>handle.>No, Im trying to turn the settings up, my machine can handle it just fine. As it is now the game is smooth as can be, so if anything there must be a setting somewhere that Im not seeing that I've not yet set to high because the game is running smoothly but looks this bad.But Daveo, you've perked my curiosity. Why would you suggest to lower the settings "to what my computer can handle" when Im trying to get better looking visuals, and not complaining about slowdowns which I don't suffer from?

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>>Turn your settings down to something your machine can>>handle.>>>No, Im trying to turn the settings up, my machine can handle>it just fine. As it is now the game is smooth as can be, so>if anything there must be a setting somewhere that Im not>seeing that I've not yet set to high because the game is>running smoothly but looks this bad.>>But Daveo, you've perked my curiosity. Why would you suggest>to lower the settings "to what my computer can handle" when Im>trying to get better looking visuals, and not complaining>about slowdowns which I don't suffer from?>Are you on a taxiway or parked on a road somewhere?

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>>Turn your settings down to something your machine can>>handle.>>>No, Im trying to turn the settings up, my machine can handle>it just fine. As it is now the game is smooth as can be, so>if anything there must be a setting somewhere that Im not>seeing that I've not yet set to high because the game is>running smoothly but looks this bad.>>But Daveo, you've perked my curiosity. Why would you suggest>to lower the settings "to what my computer can handle" when Im>trying to get better looking visuals, and not complaining>about slowdowns which I don't suffer from?>NM I didnt realize you were not at an airfield. I think they did that unpurpose so system's wouldnt totally frame down to 2 FPS. Probably also why you can spot an FSX airf

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>>Turn your settings down to something your machine can>>handle.>>>No, Im trying to turn the settings up, my machine can handle>it just fine. As it is now the game is smooth as can be, so>if anything there must be a setting somewhere that Im not>seeing that I've not yet set to high because the game is>running smoothly but looks this bad.>>But Daveo, you've perked my curiosity. Why would you suggest>to lower the settings "to what my computer can handle" when Im>trying to get better looking visuals, and not complaining>about slowdowns which I don't suffer from?>Your PC can't handle it thats clear :-lol not with that CPU ;-)FSX is CPU based not GPU ;-) so turn your settings down to the amount your CPU is able to run ;-)Make sure you turn global texture resolution to very high...http://i5.photobucket.com/albums/y156/awf1/sign.jpg

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What are you global settings (on the first page of Display settings)? When I set mine on medium it lowers the texture res of buildings and the VC. Set it on very high if it isn't already.Or it could be they didn't expect anyone to drive down a road in an aircraft hoping for high res houses? :)

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How in the world can you tell me my computer can't handle playing the game when Im the one that is playing the game and am here to say that the game plays silky smooth for me. Please elaborate if you will on how the game works with the sliders, are you saying that if I max out all sliders and get the houses looking like they do in the screenshot it's because the game is overiding my choices and setting them down to a low quality setting?The game plays perfectly acceptable for someone like myself that doesn't own tons of addons that all help to suck out the life of a persons computer. In vanilla form the game plays more than acceptably and I'd have to say quite well considering how much scenery it is rendering at one time on my screen. I get no jerkiness in the game, the landscape below me scrolls by ultra smoothly, everything seems to work quite well.Anyway, I'd love to know why it is that Im saying I want better visuals, but people keep telling me to turn down the visuals because my computer can't handle it, when it's obvious that it can handle it by giving me smooth gameplay, so please elaborate if the game is overiding my settings or what.Thank you,>>>Turn your settings down to something your machine can>>>handle.>>>>>No, Im trying to turn the settings up, my machine can handle>>it just fine. As it is now the game is smooth as can be, so>>if anything there must be a setting somewhere that Im not>>seeing that I've not yet set to high because the game is>>running smoothly but looks this bad.>>>>But Daveo, you've perked my curiosity. Why would you>suggest>>to lower the settings "to what my computer can handle" when>Im>>trying to get better looking visuals, and not complaining>>about slowdowns which I don't suffer from?>>>>>Your PC can't handle it thats clear :-lol not with that CPU>;-)>>FSX is CPU based not GPU ;-) so turn your settings down to the>amount your CPU is able to run ;-)>Make sure you turn global texture resolution to very high...>>http://i5.photobucket.com/albums/y156/awf1/sign.jpg

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>How in the world can you tell me my computer can't handle>playing the game when Im the one that is playing the game and>am here to say that the game plays silky smooth for me. >Please elaborate if you will on how the game works with the>sliders, are you saying that if I max out all sliders and get>the houses looking like they do in the screenshot it's becauseGame based sliders doesn't mean you can cranck up all settings to max hence there isn't hardware available on the market today that can run FSX with all sliders to it's max thats why I can say that ;-)I have a far far more faster system as you do and have great visuals far better as FS9 and performance too but I don't run everything to the right :-lolSmooth gameplay doesn't mean it looks good lol hence you will end up with a lot of blurries and tearing of textures because your CPU can't keep up with your settings...Quality and smooth gameplay has to be in balance regarding FSX...If you turn some sliders back to the left your PC (CPU) has time to calculate and render all the stuff and you will end up with far better visuals as you have now ;-)Look at the FSX tweak sections here very helpful if you want to have a solution...http://i5.photobucket.com/albums/y156/awf1/sign.jpg

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Yes, I agree with many others in this thread. Turn down your GPU overclocking. I recall reading (somewhere) that if you overclock your GPU too much, you'll get corrupted graphics. I believe it was on the NVIDIA SLI Forum. Try the default settings for your graphics cards and see if that improves anything. Best regards,Jim

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Okay, fair enough. Thank you for the explanation. Despite what my friends might tell you, Im really not the average dummy and have been around, using, and building computers for over 20 years now and equally as long or longer playing games of one sort or another going back though, only as far as text based games.So....Here is what I would like to accomplish for my visual satisfaction...1. Sparse amount of buildings, but those that do show up should show up with as much detail as possible.2. No cars or people on the roads (kind of pointless power sucking option IMO).3. As smooth of a frame rate as is possible.4. Trees and other ambient "stuff", I don't really care about when Im flying in the city, in fact I'd just assume not see any trees when Im flying in places like Downtown Los Angeles, but of course when Im actually flying out in the mountains than trees are a must, but they don't need to be so dense like Im walking through the Redwood groves of California.5. Landscape should have some detail to it. It shouldn't be all just colored blurs.In a nutshell, no cars, or boats (other aircrafts are a must), landscape (ground texture) as much detail so that it doesn't look like a blurry 2nd graders finger painting, sparse buildings but those that are there should have nice detail when up close, and can resemble simple blocks from a far. No trees, birds, cars, people or other ambient life is required.Knock out enough of that which is impossible, and somebody please let me know what settings I will need to set to accomodate the rest.Thanks if someone can assist me with trying to get as close as is possible to what Im trying to achieve visually.And to answer what the big slider says, I believe it says "custom"

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>How in the world can you tell me my computer can't handle>playing the game when Im the one that is playing the game and>am here to say that the game plays silky smooth for me. >Please elaborate if you will on how the game works with the>sliders, are you saying that if I max out all sliders and get>the houses looking like they do in the screenshot it's because>the game is overiding my choices and setting them down to a>low quality setting?>>The game plays perfectly acceptable for someone like myself>that doesn't own tons of addons that all help to suck out the>life of a persons computer. In vanilla form the game plays>more than acceptably and I'd have to say quite well>considering how much scenery it is rendering at one time on my>screen. I get no jerkiness in the game, the landscape below>me scrolls by ultra smoothly, everything seems to work quite>well.>>Anyway, I'd love to know why it is that Im saying I want>better visuals, but people keep telling me to turn down the>visuals because my computer can't handle it, when it's obvious>that it can handle it by giving me smooth gameplay, so please>elaborate if the game is overiding my settings or what.>>Thank you,Andre is only trying to help you and he is correct when he says your computer cannot handle it. I can tell you I cannot crank the sliders all the way up on my system (it would be nice if I could). It has nothing to do with addons, it has to do with FSX itself. If your asking FSX to more than your computer actually can, you will get poor results (as in graphics). In a way FSX is over riding your setting because your system just cannot do what your asking it. FSX does what it can to the best of its ability. However, if you reduce the sliders and find a happy medium you can have both good graphics and FPS.As a side note SLI may be a benefit for certain games but it is of absolutely no benefit to FSX because FSX is not specifically coded to run in SLI.

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>Yes, I agree with many others in this thread. Turn down your>GPU overclocking. I recall reading (somewhere) that if you>overclock your GPU too much, you'll get corrupted graphics. I>believe it was on the NVIDIA SLI Forum. Try the default>settings for your graphics cards and see if that improves>anything. >>Best regards,>JimIt's factory overclocking that BFG does to their overclocking so you can expect it to be mild, and I don't have any programs installed that allow me to turn down the OC'ing that the manufacturer has done themselves, though I could download them if I had to, but I prefer to let the OC sit where the mfg of the cards set them.

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Okay, I'll give it a shot here.1. There's an autogen tweak that you enter in the FSX.cfg that you can play with for the default per cell for buildings and/or trees. You can set buildings to 1 and you'll just get the airport and city buildings not the autogen buildings. 4500 is the default tree setting and 3500 I believe is the default for buildings. Search for the tweak, I can't remember it off hand.2. Turn road traffic down to 0%.3. Have to play with the settings, biggest frame rate killers are AI aircraft traffic, cities and large airports so anything that effects the amount of building autogen and AI traffic will effect frame rates. Water can be a killer too along with detail radius, dropping those can provide smoothness.Defrag your drive, by a Penryn quadcore and the next gen DX10 cards when they arrive.4. Buy a landclass product and GEX and/or UTX. They reduce the amount of trees in cities.5. Blurries in most cases are the result of overtaxing the CPU. Lock the frame rate to a level that allows the cpu some headroom to keep up with texture rendering. Blurries in the distance are normal as LOD (level of detail) decreases with distance.Here's a rundown of all the tabs to the best of my knowledge:Here are some settings that can be experimented with to help performance:Frame lock: Locking the framerates can help alleviate blurries and stutters, minimimum for me is 15 for airline and 20-25 for GA depending on location. CPU gets crushed in metropolitan areas. The more you throw at the pc as far as traffic, AI aircraft, buildings etc... the more stress is put on the CPU degrading performance.Global textures: Airport buildings and VC resolution among others, lowering this can help performance.Bloom, turn it off unless you are using DX10. Aircraft shadows and all the other shadows can effect framerates as well.Detail Radius: effects the detail surrounding the aircraft, the higher the setting the more of an effect on performance.Mesh complexity: Lowering this may help performance in mountainous areas due to the amount of terrain points.Meash resolution: This effects how detailed the terrain is. Rounded mountains at the lower settings, more jagged at 38 for example. Setting to 16 is optimal for default Mesh although most of the US is 38, Canada is 78 and so on.Texture resolution: 1m is optimal for default, effects how detailed the textures are on the ground like field textures, building textures, tree textures etc....(not autogen)Water: any of the 1x will deliver better performance than the 2x, though 2x low is a good comprimise and what I use.Complexity: This effects what how much optional buildings and object you see such as the amount of buildings in airports and the jetways. Jetways appear for me at very dense and packs the airports with terminals and buildings, normal eliminates the jetways. At larger airports this greatly influences frame rates, obviously the higher you go on this slider the higher the effect on frames.Auto gen: Building and Tree autogen slider....the higher you go the more effect on performance...use the autogen tweak to customize the amount of either autogen buildings or trees, pull slider all the way to the left to eliminate both.Traffic sliders are obvious, Airline and GA can be harsh over airports when put too high, road traffic can be killer especially in cities, the boat traffic over water can be harmful.Finding your optimal settings can be difficult, sort of like a rubics cube since there are so many options, the best way to do it for your system is to play around with the settings in different situations. You can then save that configuration via the menu, so load up the GA config for bush and non city flying, a config for city or airline flying etc......Most of all, look around. There's a utility in the Avsimi Library called Trees X which replaces the default tree textures with 3 possible selections, high med low, very good and free.I've most likely missed something despite my fingers aching, hopefully this will get you started. Good luck.Wanted to add about your orginal post that the textures in the game are 1 meter resolution and are more for viewing at altitude than on the ground. It's not a first person shooter so detail on the ground will not be as good as viewing from a few thousand feet. Sort of like a pointalism painting made up from dots, the closer you get the worse it looks.

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One other nasty is that FSX will suddenly make all of the BMPs very blurred for no apparent reason. I used to see it often enough to actually make me mad at Microsoft - a waste of energy. A recent set of PC upgrades seems to have eliminated this "over management" of the graphics probably based upon Microsoft's assessment of my system.Regards,Dick BoleyA PC, an LCD, speakers, CH yoke

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This is at most midrange settings on my system which is an old studebaker compared to yours.

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It is true that FSX is not designed for the "10 foot experience" and instead is designed for flying and the "100 foot experience".

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If it were a transit bus simulator, we'd be complaining about the excessive detail in the buildings. Gotta love this on your day off :-lol Regards,Jim Karn

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Yeah well...Anyway, I think I've finally found a visually appealing view, so thanks to those that tried to help me and apologies if I came off gruff.Now, I've got no trees that I've seen when flying between Santa Monica, and Palm SPrings, only a couple really decernable buildings (skyscrapers of Los Angeles) and airport looks good, and the ground textures looked quite crisp for the most part. At a not to distance they are mushy and I think I've got the distance slider maxed out, but that's okay, it's good enough and performance in the cesna was very very good. I don't have any hard numbers on fps, but it was silky smooth (ummm other than air turbulance which threw me all over the place while coming over the San Jacinto mountain range) the whole ride.So thanks,

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I set my mesh complexity at 64. On this old box it gives me a decent balance of performance and graphics. As soon as I try 65 the hiccups start along with more blurries then I care to endure.Maybe its the stuff i drink who kn

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Those are not 'buildings' rendered as separate models. Those are autogen housing.They have the smallest texture files with the least detail - 64x64 pixels in size or possibly 32x32 pixels. That encompasses three or four stories of building textures. They are intended to present a decent fairly sharp picture from a couple hundred feet away. At that distance you are blowing up the texture file to 300-400% of it's original size - so of course you will loose a lot of detail.Also very little of the autogen has specular and bump map additional textures due to the load which would be imposed on your computer to add two more rendering passes.You are viewing them at night which requires two texture files to display a single side of a building - and two passes of the rendering engine.

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