July 13, 20241 yr Hi Everybody, Is there a way to permanently remove X-Plane 12 default tugs parked at all the gates, they block the Marshaller on the way in and never move. I use better pushback and they have their own tugs. Thanks Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
July 13, 20241 yr 32 minutes ago, Mike_CFII_MEL said: Hi Everybody, Is there a way to permanently remove X-Plane 12 default tugs parked at all the gates, they block the Marshaller on the way in and never move. I use better pushback and they have their own tugs. Thanks Yes edit the airport and remove them.
July 14, 20241 yr Author 21 hours ago, mjrhealth said: Yes edit the airport and remove them. So this tug removal would have to be done for every airport? Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
July 14, 20241 yr 21 minutes ago, Mike_CFII_MEL said: So this tug removal would have to be done for every airport? iirc xroads has the option to replace them all with a blank object I would say its probably worth a bug report since we are moving into hardcore default scenery upgrade season. AutoATC Developer
July 14, 20241 yr 1 hour ago, Mike_CFII_MEL said: So this tug removal would have to be done for every airport? It depends on what the artist done. I never place them ready to push, usually off in some equipment area for that reason. Most of our regional airports dont have them as the planes simply turn from where they park in which case i dont use them. Edited July 14, 20241 yr by mjrhealth
July 15, 20241 yr The following willl replace all tugs everywhere with a blank object. 1. Create a text file with this content... I 800 OBJ ..and save it as empty.obj. This is a blank object that displays nothing. 2. Put empty.obj in a folder in "Custom Scenery", e.g. "No_Tugs". 3. In the "No_Tugs" folder, create a text file named library.txt. This controls library objects. 4. Inside library.txt, paste these lines: EXPORT lib/airport/Ramp_Equipment/Tug660_Dn_1.obj empty.obj EXPORT lib/airport/Ramp_Equipment/Tug660_Up_1.obj empty.obj EXPORT lib/airport/vehicles/pushback/tug.obj empty.obj EXPORT lib/airport/vehicles/pushback/tug_driver.obj empty.obj First column: Instruction to export the third column as the second column. Second column: object for display by the XP scenery engine. Third column: Actual object that is displayed. CAUTION: The above lines are just those I could gather from "Resources/default scenery/airport scenery/library.txt" that are related to pushback tugs. There may be others, so you will have to experiment. In scenery_packs.ini, keep "No_Tugs" above "Global Airports". Or on top if you allso want to exclude third party airports using the default tug objects. Edited July 15, 20241 yr by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
January 17, 20251 yr @Bjoern's fix worked perfectly with one exception, there needs to be a few extra lines at the top of the library.txt file. It should read, given the rest of @Bjoern, like this: A 800 LIBRARY # remove default tugs. EXPORT lib/airport/Ramp_Equipment/Tug660_Dn_1.obj empty.obj EXPORT lib/airport/Ramp_Equipment/Tug660_Up_1.obj empty.obj EXPORT lib/airport/vehicles/pushback/tug.obj empty.obj EXPORT lib/airport/vehicles/pushback/tug_driver.obj empty.obj The comment is optional but seemed appropriate. Thanks @Bjoern. I have not thoroughly tested this but will post a correction after a dozen flights or so.
January 18, 20251 yr very creative solution. This tiny 5 ppl XP community in X-Plane AVSIM is 1000x more useful than well you know it 😀 System Spec 1: Nvidia RTX 4090, AMD Ryzen 9 7950X3D, Res 5120x1440, HP Reverb G2System Spec 2: AMD Radeon RX 7900XT, Intel I-9 9990K, Res 3840x1080, HP Reverb G2
January 18, 20251 yr Author Thanks Bjoern and domsnet, that worked just fine... The tugs are gone. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
January 19, 20251 yr Quick question regarding the scenery_packs.ini entry. Should it read, "SCENERY_PACK Custom Scenery/No_Tugs" for the respective path? Thanks. Glenn Wilkinson SpoilerMy specs: AMD Ryzen 5 5600X @ 3.7 GHz, 32 GB 3200MHz DDR4, NVIDIA GeForce RTX 2060 12 GB, 2TB SAMSUNG EVO Plus SSD M2, 2TB WD Black Gaming SSD M2, 8TB WD Black Gaming HDD, 4TB WD Black Gaming Ext HDD, Windows 10, X-Plane 12 + large quantity of 3rd party addons scenery & aircraft. Honeycomb Alpha & Bravo, Thrustmaster TFRP. It's an older machine but gets the job done quite nicely - smooth with no stutters!
January 20, 20251 yr Author 6 hours ago, beechcaptain said: Quick question regarding the scenery_packs.ini entry. Should it read, "SCENERY_PACK Custom Scenery/No_Tugs" for the respective path? Thanks. Hi, As long as the sub-folder in the custom scenery folder is called No_Tugs, you're good to go... you know the folder you're using for the library.txt and empty.obj files. Edited January 20, 20251 yr by Mike_CFII_MEL Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
January 20, 20251 yr On 1/18/2025 at 5:21 PM, Sims Smith said: very creative solution. This tiny 5 ppl XP community in X-Plane AVSIM is 1000x more useful than well you know it 😀 As a regular on both: Nope, not at all. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
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