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X-Plane 12 Tugs

Featured Replies

Hi Everybody,

Is there a way to permanently remove X-Plane 12 default tugs parked at all the gates, they block the Marshaller on the way in and never move. I use better pushback and they have their own tugs.

Thanks

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

32 minutes ago, Mike_CFII_MEL said:

Hi Everybody,

Is there a way to permanently remove X-Plane 12 default tugs parked at all the gates, they block the Marshaller on the way in and never move. I use better pushback and they have their own tugs.

Thanks

Yes edit the airport and remove them.

  • Author
21 hours ago, mjrhealth said:

Yes edit the airport and remove them.

So this tug removal would have to be done for every airport? 

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

21 minutes ago, Mike_CFII_MEL said:

So this tug removal would have to be done for every airport? 

iirc xroads has the option to replace them all with a blank object

I would say its probably worth a bug report since we are moving into hardcore default scenery upgrade season.

AutoATC Developer

1 hour ago, Mike_CFII_MEL said:

So this tug removal would have to be done for every airport? 

It depends on what the artist done. I never place them ready to push, usually off in some equipment area for that reason. Most of our regional airports dont have them as the planes simply turn from where they park in which case i dont use them.

 

Edited by mjrhealth

The following willl replace all tugs everywhere with a blank object.

1. Create a text file with this content...

I
800
OBJ

..and save it as empty.obj. This is a blank object that displays nothing.

2. Put empty.obj in a folder in "Custom Scenery", e.g. "No_Tugs".

3. In the "No_Tugs" folder, create a text file named library.txt. This controls library objects.

4. Inside library.txt, paste these lines:

EXPORT lib/airport/Ramp_Equipment/Tug660_Dn_1.obj				empty.obj
EXPORT lib/airport/Ramp_Equipment/Tug660_Up_1.obj				empty.obj
EXPORT lib/airport/vehicles/pushback/tug.obj					empty.obj
EXPORT lib/airport/vehicles/pushback/tug_driver.obj				empty.obj

First column: Instruction to export the third column as the second column. Second column: object for display by the XP scenery engine. Third column: Actual object that is displayed.

CAUTION: The above lines are just those I could gather from "Resources/default scenery/airport scenery/library.txt" that are related to pushback tugs. There may be others, so you will have to experiment.

In scenery_packs.ini, keep "No_Tugs" above "Global Airports". Or on top if you allso want to exclude third party airports using the default tug objects.

Edited by Bjoern

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

  • 6 months later...

@Bjoern's fix worked perfectly with one exception, there needs to be a few extra lines at the top of the library.txt file. It should read, given the rest of @Bjoern, like this:

A
800
LIBRARY

# remove default tugs.

EXPORT lib/airport/Ramp_Equipment/Tug660_Dn_1.obj				empty.obj
EXPORT lib/airport/Ramp_Equipment/Tug660_Up_1.obj				empty.obj
EXPORT lib/airport/vehicles/pushback/tug.obj					empty.obj
EXPORT lib/airport/vehicles/pushback/tug_driver.obj				empty.obj

The comment is optional but seemed appropriate. 

Thanks @Bjoern

I have not thoroughly tested this but will post a correction after a dozen flights or so.

very creative solution. This tiny 5 ppl XP community in X-Plane AVSIM is 1000x more useful than well you know it 😀

System Spec 1: Nvidia RTX 4090,  AMD Ryzen 9 7950X3D, Res 5120x1440, HP Reverb G2
System Spec 2: AMD Radeon RX 7900XT, Intel I-9 9990K, Res 3840x1080, HP Reverb G2

  • Author

Thanks Bjoern and domsnet, that worked just fine... The tugs are gone.

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

Quick question regarding the scenery_packs.ini entry.  Should it read, "SCENERY_PACK Custom Scenery/No_Tugs" for the respective path?

Thanks.

Glenn Wilkinson

          WAT5008.png                            

Spoiler

My specs:  AMD Ryzen 5 5600X @ 3.7 GHz, 32 GB 3200MHz DDR4, NVIDIA GeForce RTX 2060 12 GB, 2TB SAMSUNG EVO Plus SSD M2, 2TB WD Black Gaming SSD M2, 8TB WD Black Gaming HDD, 4TB WD Black Gaming Ext HDD, Windows 10, X-Plane 12 + large quantity of 3rd party addons scenery & aircraft. Honeycomb Alpha & Bravo, Thrustmaster TFRP. It's an older machine but gets the job done quite nicely - smooth with no stutters!

 

  • Author
6 hours ago, beechcaptain said:

Quick question regarding the scenery_packs.ini entry.  Should it read, "SCENERY_PACK Custom Scenery/No_Tugs" for the respective path?

Thanks.

Hi,

 

As long as the sub-folder in the custom scenery folder is called No_Tugs, you're good to go... you know the folder you're using for the library.txt and empty.obj files.

Edited by Mike_CFII_MEL

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

On 1/18/2025 at 5:21 PM, Sims Smith said:

very creative solution. This tiny 5 ppl XP community in X-Plane AVSIM is 1000x more useful than well you know it 😀

As a regular on both: Nope, not at all.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

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