December 19, 200718 yr Try SceneryTec Landclass, together with GEX it makes a significant difference; much more diverse landclass than that offered by FSX.Regards,Chris
December 19, 200718 yr Ahhh Luis-you had to go and do that.It is much more fun to complain!Thanks for the huge amount of work you did to explain this!http://www.mediafire.com/imgbnc.php/1b5baf...b9f427f694g.jpgMy blog:http://geofageofa.spaces.live.com/ Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
December 20, 200718 yr Luis:I fully understand your explanation and thank you for doing so. You say that the land class for FS9 and FSX are the same. What is still a mystery even after reading your post is why in FSX do we see more use of the sandy/desert textures? Your screenshot and example using the Southwestern U.S./Northern Mexico would explain the use of the semi-desert textures. No problem in that area as desert textures are appropriate. But why do we see desert textures in FSX Alaska for example when we did not see those types of textures in FS9 in the same area? There are many other locations in the FSX world where you see patches of the desert textures stuck on the sides of mountains or mixed in with other normally green areas/textures. This was not the case in FS9 and the semi-desert texture shown above (FS9) was not used in identical areas.Seems to me this isn't a one-for-one texture comparison explaining the differences in resolution and MipMapping. Although the land class may be the same between the two sims, it seems to me that the desert textures are being applied to more land class types!Todd
December 20, 200718 yr There is an apparent problem with some of the winter texture variants for seasonal landclass. I think the intent of MS was to show areas of grass or fields as dormant, but these (at least to me) seem too yellow and should have been more brown. Especially more towards the south even in dead of winter there is some shade of green (assuming no snow cover -- hard winter).scott s..
December 20, 200718 yr Hello Todd,Thanks for your comments. In fact, in spite of what you mentioned, this is pretty much a one-for-one texture difference.If you see "sand desert" in other parts of the FS X world where you did not see any in FS 9, it is only because there are new textures that are lighter in color. There is no other reason.The mountains also show light patches for the same reason. FS 9 rock textures were dark, and now they are much lighter in FS X. And the result is patches of "sand" on mountain slopes - really, it is just the light-colored rock MIPMaps.So, if you see more "sand" throughout the world, it is only because the new semi-desert ground textures are lighter in color in FS X than in FS 9. Light-colored textures are always more glaringly visible than dark-colored textures - they reflect more light and stand out more from the rest of the terrain.But, the land class assignments themselves have not changed at all from FS 9.Best regards.Luis Hot, humid Caribbean paradise!
December 20, 200718 yr Author Be careful with the 'commercial' landclass products.Cloud9 for instance simply changes the 'seasons.bgl' to remain summer all year long so that you don't see the sand textures. Doesn't look very good having the trees in full leaf during autumn/early winter!Glenn Glenn Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD
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