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ActiveSky in XP12?

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I did but in my opinion it is not needed anymore because the default weather is good enough, since the last stable version 12.1.

Edited by Franz007

i9 12900k, RTX 3090, 32GB RAM

I agree with Franz007 that the XP Real Weather has gotten very good. There is an altitude variation bug XPD that will be fixed in the next beta so I have been using ASXP until that happens. ASXP works very well. I have the beta v8995 of ASXP by the way.

I use it for the historical climate  I am from Spain and I usually fly through Mexico and USA.

ASXP12 currently set globe weather based on your location, so if you fly into a thunderstorm, the whole world is a thunderstorm.

It works the same way in P3D, but most high-end P3D aircraft have WXR connect to ASP3D's API so the radar could display where the thunderstorm ends, however because XP12 have it's own radar system (still lack the vertical adjustment) and most aircraft use it, so the radar will display TS all the way out.

And also visually the thunderstorm goes forever, while default weather have clear voxal for different weather condition.

Until ASXP12 fix this, I mostly use the default realworld weather.

On 8/26/2024 at 8:40 AM, C2615 said:

ASXP12 currently set globe weather based on your location, so if you fly into a thunderstorm, the whole world is a thunderstorm.

It works the same way in P3D, but most high-end P3D aircraft have WXR connect to ASP3D's API so the radar could display where the thunderstorm ends, however because XP12 have it's own radar system (still lack the vertical adjustment) and most aircraft use it, so the radar will display TS all the way out.

And also visually the thunderstorm goes forever, while default weather have clear voxal for different weather condition.

Until ASXP12 fix this, I mostly use the default realworld weather.

To be fair, IIRC, ASXP12 can't fix this with current API provided by LR.

It is planned though, along with a new weather radar that will probably be more useful for developers as well.

I fully agree. The full weather-API is still missing for third-part devs. But as far as I know it should be there pretty soon because Laminar has announced a full weather-radar coming in the next version 12.2.

Since XP 12.1 I do also think that default’s weather is good enough and ASXP not needed anymore (with its limitations)

i9 12900k, RTX 3090, 32GB RAM

  • 3 weeks later...
On 8/28/2024 at 5:12 PM, Inu said:

To be fair, IIRC, ASXP12 can't fix this with current API provided by LR.

It is planned though, along with a new weather radar that will probably be more useful for developers as well.

https://developer.x-plane.com/2024/09/around-the-office-friday-the-13th-edition/ 

Seems like it's coming soon

Quote
  • New in-cockpit weather radar, with SDK support.
  • Fixes for real weather bugs, including jumps in pressure altitude (which are driving the autopilots crazy) and some fixes to cloud visuals.
  • Plugin-controlled weather across multiple locations.
  • Better weather sync over the internet.

 

Good News regarding Weather API !!!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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