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Posted (edited)
14 hours ago, John Fields said:

Photogrammetry trees are the ugliest things present in MSFS 2020.

I wonder if MSFS24 will solve this issue. 

 

10 hours ago, ErichB said:

If they can remove clouds, why cant they remove trees?

In last year‘s FSExpo MSFS2024 presentation they showed off a new tech that procedurally flattens photogrammetry trees and replaces them with 3D tree models. So it is possible and we should see it MSFS 2024.

The question is whether this will be the case in all photogrammetry areas. The fact that there are still PG trees in the trailers might indicate that it‘s not possible (yet) in PG cities and only in what they called „TIN for countryside“. Maybe cityscapes are just too complex and applying this tech would lead to issues such as buildings being flattened or other weird artifacts. Of course, it could also simply be because the simulation isn‘t finished yet and this new tech hadn’t been applied to the cities when the trailers were shot. Let‘s hope it‘s the latter.

Edited by Shack95
  • Like 1

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Posted

I just leave Bing Imagery on but turn off photogrammetry. The auto gen trees buildings looks better IMO plus better FPS

  • Upvote 1

ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170

 

Posted
1 hour ago, z06z33 said:

I just leave Bing Imagery on but turn off photogrammetry. The auto gen trees buildings looks better IMO plus better FPS

This might be true for many parts of the world but not for cities with very distinct old buildings like Berne, Venice, Prague etc. Autogen buildings making up the old town of Berne look just plain wrong imho...

  • Like 2

Greetings, Chris

Intel i5-13600K, 2x32GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

Posted (edited)

There are certainly a few cities that I would like Landmark packs for (a good example would be Brussels), but I still think that the autogen does a very good job most of the time.

Edited by Christopher Low

Christopher Low

Intel i5 7600K CPU @ 4.5Ghz / 32GB DDR4-4200 RAM @ 3600 Mhz / 6GB Nvidia GTX 980Ti GPU

UK2000 Beta Tester

FSBetaTesters3.png

Posted

Everybody is getting extremely picky with this amazing technology.  A 3D scan of entire metro area in high detail and all people can do is complain about melted buildings and blobby trees, turn off Photogrammetry if you don't like it.  I spent 3 months trying to bring X-Plane 12.1 to the level of MSFS scenery wise and it is impossible unless you use a tiny, expensive, hard drive space eating, ORBX True Earth scenery.  You can throw every addon in the book at it and it still looks like graphics from 10 years ago and gets 30FPS. In MSFS we get this amazing true-to life 3D world all for the price of the base game and with excellent performance.

The idea that they are going flatten PG trees and replace them with procedurally generated 3D trees is going to introduce a whole new problem.  Trees overhang buildings and houses so how will the AI know when to flatten?   I can hear it already, "Where are my buildings there's just a white square surrounded by trees." Or "why does my building have a picture of half of a tree canopy on the front."  "Microsoft/Asobo can't get anything right uugghhh."  These are not easy problems to solve.  Let's say you tell the AI algorithm to flatten any thing green with black "shadows" and give it a fall off distance of 3 meters.  You are going to be missing chunks of buildings.  It's easy in a forest but it won't be easy in a urban area. Has anyone actually seen a working representation of this idea?  

Or... you can learn the SDK and make 6,000 polygons and ruin your frame rate.  Honestly, too many people are starting to expect flight simulation perfection from a 60 dollar PC game like Asobo and MS owe them something.   Almost no game period gives you the same replay value for what you get with MSFS.

 

 

  • Like 1
Posted

Yeah, the classic be happy with what you get and stay silent attitude. While basically right, MSFS would not be where it is if devs would have this attitude, luckily they dont. There is always room for improvement, and if you are happy with photogrammetry trees being three quarters of a year plain wrong (due to seasons), fine for you, but dont mess with people who have higher standards. And as comparison: the OS called Windows is not much more expensive than MSFS Premium Deluxe. Do you also accept this load of bugs there with the argument: «come on, it is just 120 bucks, dont expect a bug free OS for this price»...

  • Like 1

Greetings, Chris

Intel i5-13600K, 2x32GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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