Jump to content

Recommended Posts

Posted

Hi all, as Berne in Switzerland is heavily affected (or not manually reworked at all) by those annoying photogrammetry "trees", I wonder if there is an easy solution to remove them? I know that some addons are available to remove those ugly blobs elsewhere, but it might be possible to do on your own, no? Or is it only for experienced devs? Thanks for any hint. 

  • Like 2

Greetings, Chris

Intel i5-13600K, 2x32GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

Posted (edited)

Apparently, Bijan has managed to remove PG trees in many cities. Based on a resent post here on Avsim, it seems that he will continue to develop his product after a long absence. 

Here's a related thread: 

 

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5-6000 @ 30-36-36-30 | Win11 24H2

https://youtube.com/@captainpiett765

Posted

I bought ORBX HD Trees, but was shocked to find photogrammetry trees appearing with them. I thought maybe HD Trees would somehow disable them, but apparently not. In the end, I disabled PG completely - and can't say I miss it. HD Trees look great without it.

I also have great respect for Bijan and hope he continues developing his product.

  • Like 2

NZFSIM_Signature_257_60.png

 

Posted
1 hour ago, Adamski_NZ said:

I bought ORBX HD Trees, but was shocked to find photogrammetry trees appearing with them.

That is basically the reason I was asking here, because at least in the photogrammetry of Berne, Asobo used the 3D trees to cover up those ugly photogrammetry blobs but with a Tree addon, in my case REX Accuseason, that reduces the ridiculous tree size, those covered up blobs get more visible. Bummer...

  • Like 1

Greetings, Chris

Intel i5-13600K, 2x32GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

  • Commercial Member
Posted

Photogrammetry trees are recognized as objects, not actual trees, by MSFS. This means that no tree mod can replace them, except by manually hand editing the SDK, which I've done in hundreds of locations. Although the next MSFS 2024 version's trailer suggests this limitation will persist as I noticed PG trees at 1:24 minute in latest trailer. It's possible that changes may still be made before the final release.

Contrary to their claims, it appears not all trees will be 3D. I've noticed the current 'ghosted' trees in the trailer, indicating that only select 3D trees in specific spots have been manually placed. But there is absolutely no way all the trees in the world are placed manually. There must be an automated method but trailer tells a different story. If it is automated, why some green areas are blank with no trees?

Normally, terrain with green areas suggesting tree coverage is automatically filled with trees by AI, but the trailers show empty green terrain where trees should be, suggesting manual editing has been done to place 3D trees.

Please note that my observations are based on pre-release information and are subject to change. I'm simply sharing my thoughts and will continue to monitor developments.



 

  • Like 6

Gaming Laptop:
MSI GS75 Stealth 5.6GHz Intel Core i9 - 10th gen 16 core CPU  -  32 GB DDR4 SDRAM  - 1TB SSD - RTX 2080 Super - 1920x1080 - 3 fans and cooling pipes.

 

Posted

Hi,

Photogrammetry trees are the ugliest things present in MSFS 2020.

I wonder if MSFS24 will solve this issue. 

Regards.

 

  • Like 1
  • Commercial Member
Posted
1 hour ago, John Fields said:

Hi,

Photogrammetry trees are the ugliest things present in MSFS 2020.

I wonder if MSFS24 will solve this issue. 

Regards.

 

No, still present in MSFS2024:
From trailer:


naH4Kp1.jpeg

Gaming Laptop:
MSI GS75 Stealth 5.6GHz Intel Core i9 - 10th gen 16 core CPU  -  32 GB DDR4 SDRAM  - 1TB SSD - RTX 2080 Super - 1920x1080 - 3 fans and cooling pipes.

 

  • Commercial Member
Posted
1 hour ago, ErichB said:

If they can remove clouds, why cant they remove trees?

Although any kind of photogrammetry can be removed; removing just a features as a buildings or trees is far more tricky than just remove the whole of an area.

Possibly the only way of doing it is by hand; obviously not feasible for vast areas; exclusion of photogrammetry can cause 'slicing effects'  where photogrammetry features are left with corners or portions cut out.

indeed those blobby trees do not look good.

  • Like 2
Posted

Not at my PC at the moment, but does.turning off PG remove the lovely ground textures in PG areas?  

The latest UK WU has some really lovely ground textures in many areas.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor MSi 32 inch HDR OLED Internal Storage 1TB NVMe PCIe SSD  External Storage Three 4Tb HDs

Posted
44 minutes ago, MrBitstFlyer said:

does.turning off PG remove the lovely ground textures in PG areas?  

Good question, should be easy to test. PG always on for me. Have not noticed that ground textures are any better in PG areas. 

7950X3D | RTX 4090 | 64GB DDR5-6000 @ 30-36-36-30 | Win11 24H2

https://youtube.com/@captainpiett765

Posted (edited)

I noticed a bunch of mods on Flightsim.to with tree removal in major cities ( mainly in PG areas).

I just installed Orbx Trees and it does not seem to play well with PG. Coming into KSEA yesterday , my PG trees are blocky blobs ( when using Orbx Trees only)  . IN non PG areas , it works fine. When i only use REX Accuseason , trees in PG areas are fine.

Will Orbx trees show up even if this mod is used? 

Edited by planechaser
Posted
34 minutes ago, Cpt_Piett said:

Good question, should be easy to test. PG always on for me. Have not noticed that ground textures are any better in PG areas. 

15 hour day for me today, but will check when I get in.  I thought each PG area had additional ground textures associated with it.  The area around Leeds (EGNM) in the UK is quite spectacular.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor MSi 32 inch HDR OLED Internal Storage 1TB NVMe PCIe SSD  External Storage Three 4Tb HDs

Posted
34 minutes ago, Cpt_Piett said:

Good question, should be easy to test. PG always on for me. Have not noticed that ground textures are any better in PG areas. 

15 hour day for me today, but will check when I get in.  I thought each PG area had additional ground textures associated with it.  The area around Leeds (EGNM) in the UK is quite spectacular.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor MSi 32 inch HDR OLED Internal Storage 1TB NVMe PCIe SSD  External Storage Three 4Tb HDs

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...