March 26, 20251 yr Was just wondering if anyone has a link to a modified flight model which might fix the Dukes' inability to fly a proper crosswind approach? Edited March 26, 20251 yr by hangar Dave Kalin Excel Classes Computer Lessons
March 26, 20251 yr Author Just now, ATRguy said: What’s wrong with it? Not going down the rabbit hole, as I'm not here to flame...it's well documented...just wanna know if there's a quick 3rd party fix for those that know about it thats all. Dave Kalin Excel Classes Computer Lessons
March 26, 20251 yr 5 hours ago, DD_Arthur said: Lol. 🤔 Tempest in a Teapot is the conclusion of a long thread on this topic at JustFlight Forums. After reading through a lot of it I find I must agree with you DD...LoL! https://community.justflight.com/topic/6532/crosswind-performance-is-way-way-off-guys -B
March 26, 20251 yr Author wow, so I can't even come here and ask such a clear & simple request without the Opinion Brigade swagging their "mine is bigger than yours" hangups? grow up guys would you please? I have different needs from my flying than you do...obviously. Can we move along now, great!? If anyone knows the fix im referring to please post a link if you know it...much appreciated. Dave Kalin Excel Classes Computer Lessons
March 27, 20251 yr Author I got it, thanks...not all of you are boneheads! If anyone else needs it, feel free to message me and I'll send it off to you Edited March 27, 20251 yr by hangar Dave Kalin Excel Classes Computer Lessons
March 27, 20251 yr 3 minutes ago, hangar said: If anyone else needs it, feel free to message me and I'll send it off to you. Thanks. I’ll pass. -B
March 27, 20251 yr I think the dukes land pretty well in a crosswind. Maybe it's a controller to controller issue? A lot of MSFS 2020 planes don't. But in 2024 the planes handle a xwind a lot better imo. Landing in a stiff crosswind is a lot more realistic in 24 as well. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
March 27, 20251 yr 12 hours ago, hangar said: Not going down the rabbit hole, as I'm not here to flame...it's well documented...just wanna know if there's a quick 3rd party fix for those that know about it thats all. You can try using these entries: [CONTACT_POINTS] max_speed_full_steering = 20 max_speed_decreasing_steering = 60 min_available_steering_angle_pct = 0.5 allow_stopped_steering = 1 ;Wheels point.0 = 1, 8.25, 0.0000,-4.04,750,0,0.623,20,0.3,2.6,0.7,4.0,4.6,0,180,220 [AERODYNAMICS] CFD_EnableSimulation = 1 CFD_ReinjectBody = 1 CFD_AirViscosity = 0.05 CFD_AirInCompressibility = 1 CFD_VoxelSizeScale = 1.0 CFD_VoxelNbVoxels = 20.0 CFD_GroundCollisionVoxelOffset = 0 [FLIGHT_TUNING] modern_fm_only = 1.0 cruise_lift_scalar = 1 parasite_drag_scalar = 0.63 induced_drag_scalar = 1.15 flap_induced_drag_scalar = 1.0 elevator_effectiveness = 0.25 elevator_maxangle_scalar = 1 aileron_effectiveness = 1.2 rudder_effectiveness = 0.90 rudder_maxangle_scalar = 1 pitch_stability = 3.0 roll_stability = 2.5 yaw_stability = 8.0 pitch_gyro_stability = 0.5 roll_gyro_stability = 0.5 yaw_gyro_stability = 0.15 elevator_trim_effectiveness = 1.0 aileron_trim_effectiveness = 0.5 rudder_trim_effectiveness = 0.5 hi_alpha_on_roll = 0 hi_alpha_on_yaw = 0 p_factor_on_yaw = 1 torque_on_roll = 1 gyro_precession_on_roll = 1 gyro_precession_on_yaw = 1 engine_wash_on_roll = 1 rudder_engine_wash_on_roll = 0.3 ground_high_speed_steeringwheel_static_friction_scalar=4.9 ground_high_speed_otherwheel_static_friction_scalar=5.0 ground_crosswind_effect_max_speed = -1000 ground_crosswind_effect_zero_speed = -1000 Delete this ground_new_contact_model_rolling_stickyness = 0.4; default = 1.0, ratio, further reduces sideways friction on wheels due to the effects of the rolling weel ground_new_contact_model_up_to_speed_lateral = 1000.0 ; default = 0.1, feet per seconds, speed up to which the new contact model will be used, above we revert to the legacy contact model (lateral friction) ground_new_contact_model_up_to_speed_longitudinal = 1000.0 ; default = 1.0, feet per seconds, speed up to which the new contact model will be used, above we revert to the legacy contact model (longitudinal friction) ground_new_contact_model_up_to_speed_lateral_steering = 0.1 ; default = 1.0, feet per seconds, speed up to which the new contact model will be used, above we revert to the legacy contact model (longitudinal friction) ground_new_contact_model_gear_flex = 0.007 ; default = 0.0, compliance in feet per pound of force, defines the added compliance (inverse of the stiffness) of the gears with the new soft contact simulation physics ground_new_contact_model_gear_flex_damping = 5 ; default = 0.0, damping force pounds per feet per seconds, defines the added damping (energy dispersion in heat) of the gears with the new soft contact simulation physics enable_high_accuracy_integration = 1; default = 0, enables more accuracy of the physics simulation (1 = accurate to the nanometer, 0 = accurate to the millimeter), required to simulate micro vibrations This will cause no problems with 25 knots of crosswind. One thing to consider with this ASOBO is that when you enter a wind velocity on the ground, they actually reduce it by half. For example, if you select 25 knots, the actual surface wind is cut down to half. I think this is done intentionally to compensate for the faulty aircraft aerodynamics or, more accurately, airflow dynamics. So, if you select 20 knots, ASOBO will only give you 10 knots. If you select 30, you will get 15, and so on; they really need to get their act together. 747 Captain for the last 39 years, and still learning.
March 27, 20251 yr Author 1 hour ago, ryanbatc said: I think the dukes land pretty well in a crosswind. Maybe it's a controller to controller issue? A lot of MSFS 2020 planes don't. But in 2024 the planes handle a xwind a lot better imo. Landing in a stiff crosswind is a lot more realistic in 24 as well. Im still in 2020 Ryan (boo! heh), might pick up2024 over the summer 🙂 47 minutes ago, LRBS said: You can try using these entries: Thanks so much, will try it! Just need to be able to shoot 25kt approaches while keeping nose straight down runway before touchdown. The default model gets pushed way too easily once you kick rudder out and dropping the wing just doesnt do enough to compensate as it should...its almost as if there's either too much rudder effectiveness or not enough aileron effectiveness, hehe. I have it behaving much better now and I will also try what you've posted here as well...thanks again! Dave Kalin Excel Classes Computer Lessons
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