June 4, 2025Jun 4 28 minutes ago, Mace said: You really should try it before you knock it. FG has advanced a lot in the last year+. Unless you're at 4K, your cpu has more to do with framerate anyway. You should also know that my rig, despite 7800X3D + 4090, cannot always maintain 4K 60 fps in all situations and with all add-ons. That is why FG is still important, even for my setup. It allows me to peg fps at the refresh rate at all times, and it's totally and completely smooth. Panning is amazing. It's all about leaving HEADROOM for data spikes. And I have it in spades. But i do use FG, i didn't use it when it was really bad, around when MSFS was launched. What i was talking about up there is why do people that are able to run 100+fps decide to cap the sim to 30 to use FG in order to get 60. THAT is what i don't understand. Decisions, i guess. I never went 4k because of the insane hardware capability you have to get for minimal returns. I have the experience of my father who runs a 4k monitor with the exact same hardware as i have (except he has a 9800X3D) and his experience is way way worse than mine. I still wonder why he traded his 7800X3D for the 9800 with 4k, he gained absolutely nothing and wasted some 200 euro... He also claims his simulator is working great and it's amazingly smooth, but everytime i go visit him and watch his simulator running... ouch. There's just no comparison between 60fps and 120, 140, whatever on a monitor that can cope with that no matter how "smooth" you think it is. Now how YOU want to run it, that's a whole different subject. CASE: Fractal Terra Silver CPU: AMD R5 7800X3D 5.0Ghz RAM: 32GB DDR5 6000 GPU: nVidia RTX 4070 Ti SUPER · SSDs: Samsung 990 PRO 2TB M.2 PCIe · PNY XLR8 CS3040 2TB M.2 PCIe · VIDEO: LG-32GK650F QHD 32" 144Hz FREE/G-SYNC · MISC: Thrustmaster TCA Airbus Joystick + Throttle Quadrant · MSFS2024 · Windows 11
June 4, 2025Jun 4 Author MSFS did an ok job with vsync limited to my 75htz monitor. Now with AMD FSR 3 / FREESYNC with no frame lock @ 170 fps, smooth gameplay is an under statement. dd
June 4, 2025Jun 4 1 hour ago, Nuno Pinto said: But i do use FG, i didn't use it when it was really bad, around when MSFS was launched. What i was talking about up there is why do people that are able to run 100+fps decide to cap the sim to 30 to use FG in order to get 60. THAT is what i don't understand. I can't speak for anyone else, but I do it because I have a 60hz monitor. It's easy to understand if you have a 60hz screen, you want your fps to match your refresh rate = smoothness. Now, this may change next week. I am like your countryman jcomm, he uninstalls all the time, and I change my setup all the time. For example I may turn off FG next week and run TAA. I go wherever the smoothness takes me, FG/no FG/DLSS/TAA/AMD/Intel/whatever, I have no other considerations nor loyalties. If I had a 144hz screen, what would I do? I would do whatever is smoothest. Capping 60 with a 144hz screen probably would not be the best of all possible outcomes...I would think halving that might be better...but what do I know about that? I don't own a 144hz monitor, so I haven't experienced it first-hand. But for 60hz screen, I have experienced this first-hand. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
June 4, 2025Jun 4 1 hour ago, Sky_Pilot071 said: MSFS did an ok job with vsync limited to my 75htz monitor. Now with AMD FSR 3 / FREESYNC with no frame lock @ 170 fps, smooth gameplay is an under statement. dd Can you please stop with this narrative. You are NOT physically seeing 170FPS on a 60 or 75hz monitor. You are seeing 60 or 75 FPS. You keep saying this and it is factually incorrect. There is a difference between what you are artificially producing in terms of GPU rendering and physically displaying. You can not break the laws of refresh rates on monitors and see more frames than your monitor can display with MSFS... From your friendly AI assistant: Refresh rate, measured in Hertz (Hz), determines how many times a display updates its image per second. A higher refresh rate means the screen refreshes more frequently, resulting in smoother motion and potentially less motion blur, especially noticeable in fast-paced content like gaming or video. How Refresh Rate Works: Gaming: Higher refresh rates, particularly with appropriate hardware, can significantly improve the gaming experience by reducing motion blur, improving response time, and allowing for smoother gameplay, especially in competitive settings. Matching Frame Rate and Refresh Rate: For optimal viewing, the frame rate (FPS) outputted by the graphics card should ideally match or be slightly lower than the refresh rate of the display to avoid issues like screen tearing. Input Lag: Lowering the time it takes for a display to update reduces input lag, making the system feel more responsive and allowing for quicker reactions in gaming. Example: A 60Hz display refreshes 60 times per second, while a 144Hz display refreshes 144 times per second. Frames Per Second (FPS): The refresh rate dictates how many frames per second a display can show, not how many frames the graphics card can generate. Visual Impact: A higher refresh rate can make moving images appear smoother and more fluid, reducing judder or stuttering. Edited June 4, 2025Jun 4 by psolk Have a Wonderful Day -Paul Solk
June 4, 2025Jun 4 Author 1 minute ago, psolk said: Can you please stop with this narrative. You are NOT physically seeing 170FPS on a 60 or 75hz monitor. You are seeing 60 or 75 FPS. You keep saying this and it is factually incorrect. There is a difference between what you are artificially producing in terms of GPU rendering and physically displaying. You can not break the laws of refresh rates on monitors and see more frames than your monitor can display with MSFS... Exactly. dd
June 4, 2025Jun 4 2 minutes ago, Sky_Pilot071 said: Exactly. dd So you know what you are saying is factually incorrect and your are only seeing 75FPS not 170FPS? Why would you generate 170FPS on a 75hz monitor? It is a total waste of resources and introduces jitter by overproducing frames.... Have a Wonderful Day -Paul Solk
June 4, 2025Jun 4 Author 4 minutes ago, psolk said: So you know what you are saying is factually incorrect and your are only seeing 75FPS not 170FPS? Why would you generate 170FPS on a 75hz monitor? It is a total waste of resources and introduces jitter by overproducing frames.... Let FreeSync deal with vsync. dd
June 4, 2025Jun 4 Just now, Sky_Pilot071 said: Let FreeSync deal with vsync. dd Freesync does not magically overcome the refresh rate of the monitor which is the absolute maximum FPS you will ever see. For 170 FPS you would need a 170Hz monitor. Freesync doesn't do anything for overproduced frames because someone is manually forcing more frame gen than their monitor can handle. I feel this is a wasted conversation so you just enjoy whatever you think you are looking at LOL Nothing personal at all, just commenting on the factuality of your statement. Have a good day Have a Wonderful Day -Paul Solk
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