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AIG with PSXT in MSFS2024

Featured Replies

Hello,

Thinking about moving to the 2024 sim by the year-end. Just curious if AIG models behavior with PSXT is different in 2024 than in 2020. And how?

Thanks!

 

9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung,  AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.

Personally I am curious how you define behavior.

Opening a whine bar in MSFS2024.

 

 

  • Author
6 minutes ago, kc135r.fox said:

Personally I am curious how you define behavior.

Movements, such as flaps, gears, reverse. Lighting (beacon, strobes, navlights + related reflections on the ground, tail+ cabin lighting, etc). 

9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung,  AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.

I think the lod issue of missing gear is much worse in 2024 and I also think there might be some issue with PSXT incorrectly detecting what airports you have because they are streamed and not installed. I have 2024 on the pc but don't use it as swapping back and forth between 2020 and 2024 with PSXT is too much of a pain in the butt.  Plus in 2024, I lose a ton of AI models that work great in 2020 and not at all in 2024.

 Just my 2 cents.

Edited by Dave_YVR

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

Just now, Dave_YVR said:

some issue with PSXT incorrectly detecting what airports you have because they are streamed and not installed.

I have seen many valid airports "not detected" correctly by PSXT resulting in the sending of the log file to [email protected].  Combined with "RealTraffic" (aka live traffic) that shows considerably more active traffic than being injected by PSXT that seems to convert a few to statics aircraft just sitting at the gate with zero activity.

But so long as PSXT detects the airport correctly, it works really well.

If you look at the PSXT log files, you'll see all the airports that don't work well with it ... sadly many, and all my airports NOT streamed but downloaded.

Extraordinary claims require extraordinary evidence. - Carl Sagan

  • Author
16 minutes ago, SayAgain said:

I have seen many valid airports "not detected" correctly by PSXT resulting in the sending of the log file to [email protected].  Combined with "RealTraffic" (aka live traffic) that shows considerably more active traffic than being injected by PSXT that seems to convert a few to statics aircraft just sitting at the gate with zero activity.

But so long as PSXT detects the airport correctly, it works really well.

If you look at the PSXT log files, you'll see all the airports that don't work well with it ... sadly many, and all my airports NOT streamed but downloaded.

I believe that most of "streamed" airports are default ones. Thus, I guess that all 3rd party airports are presumed to be "installed/downloaded" and should be detectable by PSXT.

9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung,  AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.

32 minutes ago, G-YMML1 said:

Thus, I guess that all 3rd party airports are presumed to be "installed/downloaded" and should be detectable by PSXT.

  You'd think, but I was having all sorts of weird issues getting my third party airports detected. Combine that with the wacko changes to all of the controls and key commands etc I put 2024 on the backburner for now. I keep going back every now and then to test the waters but I think it needs to really be an all in or nothing especially if using PSXT.

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

  • Author
4 hours ago, Dave_YVR said:

  You'd think, but I was having all sorts of weird issues getting my third party airports detected. Combine that with the wacko changes to all of the controls and key commands etc I put 2024 on the backburner for now. I keep going back every now and then to test the waters but I think it needs to really be an all in or nothing especially if using PSXT.

Very sad indeed. If Fenix would release their NEO for 2024 only, it's going to be very hard choice for me.

9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung,  AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.

20 hours ago, SayAgain said:

I have seen many valid airports "not detected" correctly by PSXT resulting in the sending of the log file to [email protected].  Combined with "RealTraffic" (aka live traffic) that shows considerably more active traffic than being injected by PSXT that seems to convert a few to statics aircraft just sitting at the gate with zero activity.

But so long as PSXT detects the airport correctly, it works really well.

If you look at the PSXT log files, you'll see all the airports that don't work well with it ... sadly many, and all my airports NOT streamed but downloaded.

Hi guys,

I’ve noticed some misunderstandings in this thread, so let me shed some light on how things actually work.

What happens during a scan for addon airports?
PSXT can only create airport files (containing parking positions) for installed airports — not for streamed ones. Streamed airports are not fully present on your system during a scan (at most one might be), and their files are often in proprietary or even encrypted formats.

However, PSXT can read all installed airports that use the same BGL coding as in MSFS 2020. Most 2024 addons still comply with that format, but there are a few that use a different coding. PSXT refers to these as non-complying airports and reports that they cannot be detected.
If it can still read the publisher from the manifest file and the ICAO code from the BGL filename, PSXT will try to link the airport to its MSFS 2020 version in the online archive.

Many of the “streamed” airports included with MSFS 2024 are what we call simaddon airports. PSXT will link these to the same 2020 versions (there are 140 of these), which usually works fine since parking layouts haven’t changed much.

Conclusion
It’s not a perfect situation, but it’s definitely not as bad as some of you might think. I’m now flying more in 2024 than in 2020 myself.

A final note about RealTraffic showing more traffic than what PSXT injects
If there’s no airport file, PSXT cannot generate any ground traffic — live or static. (Although, with a little trick, by adding the airport code to your my_park_airports.txt file, you can still force live ground traffic.)
Airborne traffic will always appear, but the amount naturally depends on your parameter settings and on how many liveries you have installed.

Cheers,
Nico

 

Edited by kiek

Hi Nico,

Unfortunately, PSXT doesn’t seem to be working well “for me” with RealTraffic (Live Traffic).  It used to work well about a month ago, but after recent updates all I get now are a few static aircraft and not a single aircraft will taxi and zero aircraft taking off or landing or in the local vicinity.

I check with RealTraffic radar and I see a lot of traffic (this was at KPDX).

I check no errors listed by PSXT for KPDX, all good.

AIG is setup with all the air carriers that fly in and out of KPDX.

Tried several options from increasing distance settings in PSXT and still nothing … maybe I’m missing something?  Just puzzled why it was working well, then just stopped.  Anything I should look for in the logs that might suggest an issue?  

When viewing PSXT UI it always shows live traffic at 0 … so I’m guessing something broke between RealTraffic and PSXT?

BTW, appreciate all the work you’ve done, so please don’t take this the wrong way, just trying to figure out what happened my side.

Rob.

Edited by SayAgain

Extraordinary claims require extraordinary evidence. - Carl Sagan

31 minutes ago, SayAgain said:

Hi Nico,

Unfortunately, PSXT doesn’t seem to be working well “for me” with RealTraffic (Live Traffic).  It used to work well about a month ago, but after recent updates all I get now are a few static aircraft and not a single aircraft will taxi and zero aircraft taking off or landing or in the local vicinity.

I check with RealTraffic radar and I see a lot of traffic (this was at KPDX).

I check no errors listed by PSXT for KPDX, all good.

AIG is setup with all the air carriers that fly in and out of KPDX.

Tried several options from increasing distance settings in PSXT and still nothing … maybe I’m missing something?  Just puzzled why it was working well, then just stopped.  Anything I should look for in the logs that might suggest an issue?  

When viewing PSXT UI it always shows live traffic at 0 … so I’m guessing something broke between RealTraffic and PSXT?

BTW, appreciate all the work you’ve done, so please don’t take this the wrong way, just trying to figure out what happened my side.

Rob.

Maybe your Max Live setting in the Ui is set at 0?  Normal value is 500...
If not, pls post your Log.txt and I can probably show you the problem.

Will do, pretty sure it’s at 500, but will double check and include logs and some screenshots.

Extraordinary claims require extraordinary evidence. - Carl Sagan

11 hours ago, kiek said:

Maybe your Max Live setting in the Ui is set at 0?

That was the solution.

I'm a little puzzled as the values I entered for Max Live and Target % are not retained?  If I restart PSXT, Max Live defaults back to 0 and Target 30%?  Is this by design?

Here is a video showing the issue I was having:

On Start the Max Live stays at 0 even after 20 minutes:

SettingsOnStart.jpg.2de8deef452452aa2112764e9e8624c7.jpg

After Start and I manually set the values for Max Live and Target %:

SettingsManualSet.jpg.ad70e39e56fb25e37c87cc77c0508983.jpg

Is there a settings file I can edit so that Max Live and Target values will be loaded on PSXT start?

Rob.

Extraordinary claims require extraordinary evidence. - Carl Sagan

2 hours ago, SayAgain said:

Is there a settings file I can edit so that Max Live and Target values will be loaded on PSXT start?

 

Of course there are.

But first, I saw the RT radar screen in your video, it looks like you are running PSXT + the RealTraffic app?! That does not work. Use either just PSXT or PSXTraffic + RT app.

You can set MaxLive immediately at start before you are at an airport, and the airport file will be loaded with the settings you had in your previous session at that airport (overrules), then that value will always be the start value.

Or go to C:\Users\<you>\AppData\Roaming\PSXT\parameters.xml and change it in there before you start PSXT. The same for PSXtraffic.

Alternatively, start in the air so there is no airport loaded, then you can freely set the default Max Live value.

Or start fresh by deleyting the file parameters.xml. Then the default 500 will show up.

 

 

Edited by kiek

8 hours ago, kiek said:

it looks like you are running PSXT + the RealTraffic app?! That does not work.

I don’t normally bring up the RealTraffic app, it was for demonstration only to show you that real world traffic was present for KPDX.  But as you can see, I can have both apps running and PSXT works fine, but normally I just run PSXT with my RT license info.

I haven’t been successful as persisting my PSXT settings, but thank you for the path to the parameters.xml, I will add the values there so they persist.

I am a little puzzled at why there are two Max settings?  One says Max Parked value but includes “Live” and then another that is just for Max Live?  So if Max Parked (static+Live) = 500 and Max Live = 500 which one wins for “live traffic” since Max Live seems to be a subset of Max Parked?  In the above example, if there were 300 static then I would never seem more than 200 “live” even though Max Live = 500?

Extraordinary claims require extraordinary evidence. - Carl Sagan

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