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AEP 2.0 is coming with procedurally generated enhancement

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Per the reporter in threshold, the developer has managed to create a program that reads and understands the global airports, procedurally generating overlays that greatly enhance the experience with tire skids on taxi routes, runways, and service roads, additional clutter at gates and near buildings, grunge, oil leaks, rust, and random ramp clutter, yielding a more lifelike experience around every airport in the simulator"

This is going to be day 1 buy, actually free upgrade for me.  I loved this addon back in XP 11 days that gave a big lift to the ugly default assets. 

System Spec 1: Nvidia RTX 4090,  AMD Ryzen 9 7950X3D, Res 5120x1440, HP Reverb G2
System Spec 2: AMD Radeon RX 7900XT, Intel I-9 9990K, Res 3840x1080, HP Reverb G2

5 hours ago, Sims Smith said:

Per the reporter in threshold, the developer has managed to create a program that reads and understands the global airports, procedurally generating overlays that greatly enhance the experience with tire skids on taxi routes, runways, and service roads, additional clutter at gates and near buildings, grunge, oil leaks, rust, and random ramp clutter, yielding a more lifelike experience around every airport in the simulator"

This is going to be day 1 buy, actually free upgrade for me.  I loved this addon back in XP 11 days that gave a big lift to the ugly default assets. 

Most of that is already in xplane, just the artist has to implement,like taxi tyre marks, but even that can be overdone, The default assets have being improved vastly, i know cause fixing up default airports is what i do. Working on ksmf Sacramento right now, about 2 montgs spent on and off it so far.

39 minutes ago, mjrhealth said:

Most of that is already in xplane, just the artist has to implement

There's over 38K airports in XP. A global tool to improve the overall look of these can only be beneficial


 

  • Author
1 hour ago, peroni said:

There's over 38K airports in XP. A global tool to improve the overall look of these can only be beneficial

Exactly!  I am also a XP gateway contributor and having this new addon that enhances my existing work is a big welcome.  It is a big win for the XP end user. 

System Spec 1: Nvidia RTX 4090,  AMD Ryzen 9 7950X3D, Res 5120x1440, HP Reverb G2
System Spec 2: AMD Radeon RX 7900XT, Intel I-9 9990K, Res 3840x1080, HP Reverb G2

From the pictures i see its just putting existing assets in. The ta e way markings, grunge are all default.

Free upgrade, I'm in!

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

On 1/31/2026 at 12:53 PM, peroni said:

There's over 38K airports in XP. A global tool to improve the overall look of these can only be beneficial

I agree.  Random placement of artifacts to make an airport look "used" or busier can destroy the character of the actual airport.  I've done a lot of artist work for Gateway.  Many of the airports I've worked on have been butchered by other earlier artists who "junk up" airports with things that just aren't there in satellite images.  I've flown into airports where there is no place to park, or no place suitable from which to depart because parking spots are the wrong size or there are fuel trucks and baggage carts in the way.  I've seen traffic at little, quiet municipal airports with a single tied Cessna on the ramp.

Automating scenery risks altering the real look of an airport.  I prefer to let the artists work on these airports and let updated OSM scenery fill in the blanks.  JMHO.

That said, AEP is a good idea, but it risks becoming obsolete as LR works on XP13.

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