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GSX 3.8.2 update with Aircraft and Airport Handlers

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3 hours ago, Noel said:

I made this suggestions years ago....

… and it was implemented 2 weeks ago in v 3.8.4 (see a few posts above)

Cheers, Søren Dissing

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  • virtuali
    virtuali

    Follow up from that: 🌐 Your GSX airport just got a live connection to the outside world. Following up on our recent post about Handler Scripts, we want to spotlight one of the most powerful

  • virtuali
    virtuali

    Your request has been granted, exactly 2 hours after you posted it. Check version 3.8.4, out now:     Well, in fact we were always aware this was a missing feature, it's just that we

  • MassiveSim32_Jase
    MassiveSim32_Jase

    This is brilliant mate.  Love your enthusiasm for the GSX project. Jason

23 hours ago, virtuali said:

No, that's correct: Windows has *two* default audio devices:

- the default "main" audio device, this is the one that it's used for normal windows audio.

- the default "communication" audio device, this is the one used for microphone, headphones, etc.

They might be or not the same, and changing the default windows main audio device won't automatically change the communication device, they are separate settings.

By default, GSX assigns:

1) the Outside sounds to the default Windows MAIN audio device.

2) the Comms and UI sounds to the default Windows COMMS audio device.

So, if you have configured speakers as the default main device in Windows, and headphones as the default comms device in Windows, you'll gear GSX vehicle/outside sounds through the speakers and the GSX spoken voices and other UI sounds through the headphones.

But that's just the default assignment, which you can change, so you are not restricted to GSX having to use the same settings as in Windows, which might or might not be correct.

Thank you for answer.
so my Windows or GSX did not what you describe.
I switch in Windows ALL Sound-Outputs from "Lautsprecher" (Speaker) to "Headset".
So all output sounds from the Cockpit goes to the Headset,
but the communication from outside (Ramp Agent) stays on "Lautsprecher" (Speaker). so im must manual set the right setting from standard away to get the output sound from Lautsprecher to the Headset.
When i set in Windows all standard output devices from Headset to Lausprecher (Speakers) then again only the ramp agent output Sounds stays in the Headset.
in my Opinion this ist wrong? The output Sound from the Ramp should also automatc goes to the standard output sounds like in windows. so its an output, not an input sound. That’s probably a different way of looking at it; we’ve heard about what counts as output and what counts as input, haven’t we? 

On 3/27/2026 at 10:17 AM, SierraDelta said:

… and it was implemented 2 weeks ago in v 3.8.4 (see a few posts above)

I'll test it out next time up and see if it holds up.  GSX was the ONLY software used that did not conform to Windows Default sound output so when I would change from headset to speaker would miss GSX audio until I remembered this issue, which was just an annoyance, kind of like the fact when I use the GSX command to stop the 100' pushback after 40' the ground crew marches all the way back to 100'.  

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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