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Trying to get PSXT to use default MSFS 2024 AI Traffic?

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3 hours ago, SayAgain said:

I have a couple of capture methods, external BlackMagic Designs HyperDeck Shuttle 4K Pro and standard nVidia capture using these settings:

Unfortunately after uninstall of PSXT and manual download and install from your website, I get the same issue after a scan of liveries ... shutsdown.

Thx, will try that too.

Abou double parking, are you sure your airport addon does not park static aircraft?

It is strange that no one else reports this problem. Will continue my search.
 

Edited by kiek

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  • somiller
    somiller

    SayAgain is referring to the landing gear culling issue that we all see with AIG, FSLTL, etc. liveries. At a certain distance (which is a rather short distance) the landing gear disappear from AI traf

  • SayAgain
    SayAgain

    Winner winner chicken dinner, that latest exe worked! Looking good (except the culling of wheels): On another unrelated issue with PSXT and RealTraffic ... I followed Dr. Balthas

  • somiller
    somiller

    I would suggest you will probably need to add an lfolder entry pointing to the location of stock MSFS AI, then try unchecking the automatic checkbox and run a livery scan. Throwing darts but that is w

  • Author

Video of PSXT ... as you can see before I start PSXT there are NO static aircraft at PDX.

at 3:06 min mark, parked aircraft will disappear making way for aircraft that just landed and taxi in.

at 4:19 min mark, another aircraft taxi's into occupied spot then proceeds to takeoff thru the terminal.

this is coming from Real Traffic as you can see in the PSXT window.

I was able to reproduce the doubling up of aircraft on taxi-ways this time, but it does happen.

 

 

 

Extraordinary claims require extraordinary evidence. - Carl Sagan

4 hours ago, SayAgain said:

Same ... here are the 4 log files in a zip:

https://drive.google.com/file/d/1A0lOk61OCuCYRxflUG-Nf-Hw2R7JcXVi/view?usp=sharing

Yes absolute sure no static, will get you a screenshot before and after

Could you download it again, not that it will solve the problem, but it will give precise info where in my code the CTD occurs.
Just post the last say 20 lines of Log.txt.

2 hours ago, SayAgain said:

Video of PSXT ... as you can see before I start PSXT there are NO static aircraft at PDX.

at 3:06 min mark, parked aircraft will disappear making way for aircraft that just landed and taxi in.

at 4:19 min mark, another aircraft taxi's into occupied spot then proceeds to takeoff thru the terminal.

this is coming from Real Traffic as you can see in the PSXT window.

I was able to reproduce the doubling up of aircraft on taxi-ways this time, but it does happen.

Very nice videao in beautiful surroundings!

I do not see double parked aircraft, or I must have missed one.

That pilot taking of through the terminal is a  RealTraffic data problem. I cannot do anything about it. PSXT does not even know where the runways and the terminals are. It only has the parking spots as info.

Maybe I should add runway info to the airport file, but that is a lot of work. If that is available I could supprees this strange move. But how often does this occur. 

  • Author
20 hours ago, kiek said:

I do not see double parked aircraft, or I must have missed one.

No, my typo, you're correct no double parked in this video.

Extraordinary claims require extraordinary evidence. - Carl Sagan

2 hours ago, SayAgain said:

Same issue with livery scan unfortunately ... 

 

Thx, I already wrote it would not solve your problem, but now I know the function that caused the CTD. Thx.
In this version it will be fine, I hope 😉 

Edited by kiek

  • Author

Winner winner chicken dinner, that latest exe worked!

spacer.png

Looking good (except the culling of wheels):

spacer.png

On another unrelated issue with PSXT and RealTraffic ... I followed Dr. Balthasar's process to get a new API token for RT and placed that token in my RT license info in the RT app and all went well.  However, when I start PSXT I got the following error indicating I have two different RT Licenses??

spacer.png

So I removed the RT license file from root of PSXT folder which seems to have resolved this issue (it automatically create a new .lic file on PSXT restart) ... just an FYI.

Thank you for getting this resolved ... if only Asobo were as responsive as you (a freeware developer) 🙂

Cheers, Rob.

 

Extraordinary claims require extraordinary evidence. - Carl Sagan

12 hours ago, SayAgain said:

Winner winner chicken dinner, that latest exe worked!

spacer.png

Looking good (except the culling of wheels):

spacer.png

On another unrelated issue with PSXT and RealTraffic ... I followed Dr. Balthasar's process to get a new API token for RT and placed that token in my RT license info in the RT app and all went well.  However, when I start PSXT I got the following error indicating I have two different RT Licenses??

spacer.png

So I removed the RT license file from root of PSXT folder which seems to have resolved this issue (it automatically create a new .lic file on PSXT restart) ... just an FYI.

Thank you for getting this resolved ... if only Asobo were as responsive as you (a freeware developer) 🙂

Cheers, Rob.

 

That new .lic one is just an empty place holder. It is to be used if you do not install the RT App but work in RT Direct mode only.

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