May 1May 1 I copies out from my community folder the 3 AIG folders to another location that would be picked up by MSFS 2024. Trying to switch from using AIG to default MSFS 2024 AI traffic but can't find any option to do so? There is no "Manual Mode" in the Scan Liveries drop down? So I went to the documentation for PSXT here: https://www.lekseecon.nl/downloads/docs/PSXT_MSFS_QuickStartGuide.pdf And no mention of "Manual Mode"? Tried to uncheck "Automatic" but PSXT just shuts down after a few seconds? Any suggestions? Extraordinary claims require extraordinary evidence. - Carl Sagan
May 2May 2 I would suggest you will probably need to add an lfolder entry pointing to the location of stock MSFS AI, then try unchecking the automatic checkbox and run a livery scan. Throwing darts but that is where I would begin. i7-6700k • Gigabyte GA-Z170X-UD5 • 32GB DDR4 2666 • EVGA FTW ULTRA RTX3080 12GB
May 2May 2 4 hours ago, SayAgain said: default MSFS 2024 AI traffic What real liveries are you expecting to see from the default AI models? i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
May 2May 2 5 hours ago, SayAgain said: So I went to the documentation for PSXT here: https://www.lekseecon.nl/downloads/docs/PSXT_MSFS_QuickStartGuide.pdf And no mention of "Manual Mode"? Hi, It looks like you are referring to the Quick Start Guide, which is only an introductory document and does not cover all features. The full documentation is available on the website. Please have a look at the Manual, section 4.2.3, where Manual Mode (= not automatic) is explained. Also, using default MSFS liveries is generally not recommended. There are much better free alternatives available that provide more accurate and realistic results. Best regards, Nico
May 2May 2 Author 57 minutes ago, kiek said: Also, using default MSFS liveries is generally not recommended. There are much better free alternatives available that provide more accurate and realistic results. Agree, but Microsoft/Asobo indicated that if I want to see landing gear, I need to use the Default AI Traffic for MSFS 2024 ... I feel like were going in circles here ... Edited May 2May 2 by SayAgain Extraordinary claims require extraordinary evidence. - Carl Sagan
May 2May 2 25 minutes ago, SayAgain said: Agree, but Microsoft/Asobo indicated that if I want to see landing gear, I need to use the Default AI Traffic for MSFS 2024 ... That's not correct. Works perfectly with AIG, FSLTL, ...
May 2May 2 SayAgain is referring to the landing gear culling issue that we all see with AIG, FSLTL, etc. liveries. At a certain distance (which is a rather short distance) the landing gear disappear from AI traffic. We've all been dealing with this for some time and it really looks ridiculous to see aircraft taxiing around you with no gear looking like they're magically levitating. I've done some tests while sitting at a gate a moving around in external camera and as you move away from AI the gear disppears, then if you move closer they reappear - all very repeatable. Clearly it is caused by MSFS 2024, I suspect for performance, but I would argue there are other scenery areas of lower importance that could be culled instead that would provide an equal performance improvement. The worst thing about it is that those with high performance systems don't need the performance help from culling, and some of us with lower spec systems would be happy to give up a small bit of performance to NOT see levitating AI. i7-6700k • Gigabyte GA-Z170X-UD5 • 32GB DDR4 2666 • EVGA FTW ULTRA RTX3080 12GB
May 2May 2 Author Yes, the culling of landing gear … we seem to be stuck in a loop of non-accountability. If my options are more accurate AI traffic but without landing gear, OR less accurate AI traffic with landing gear, I’m going to go the route of AI traffic WITH landing gear. I’ve lost patience with waiting for a solution and stuck … heck I’d rather just go with no AI traffic if it turns out Asobos AI traffic has the same issue. It’s frankly ridiculous watching AI traffic floating around airports. I certainly appreciate the work you folks have put into this, but I’ve reached a dead end and will make a decision one way or another. Edited May 2May 2 by SayAgain Extraordinary claims require extraordinary evidence. - Carl Sagan
May 2May 2 4 hours ago, SayAgain said: we seem to be stuck in a loop of non-accountability. Asobo has admitted they did it to improve performance. Aggressive LOD transitions or whatever they are called. Similar again with SU5 that just came out, they talk about performance increases but it's at the expense of image quality. The landing gear disappearing is still roughly 1300 feet away from the user, so it's really not that bad and still looks better than the default models and fake liveries. I'll take the more accurate traffic all day every day. Edited May 2May 2 by Dave_YVR i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
May 2May 2 Author 24 minutes ago, Dave_YVR said: The landing gear disappearing is still hundreds of feet away from the user, so it's really not that bad and still looks better than the default models and fake liveries Not for me, especially at a busy airport it looks silly … I really just want to confirm Asobo’s claim their default aircraft don’t exhibit the problem … hence my desire to use default AI models with PSXT … does anyone know the file paths to default models? Yes they admitted the culling change, it’s a simple formula and has almost zero performance benefit on my system. PC users aren’t getting an option to modify it … IMHO it should be a graphics setting rather than a image quality penalty distributed to all. P3D doesn’t have this problem, XP doesn’t have this problem, MSFS 2020 doesn’t have this problem, only MSFS 2024 has this problem. Edited May 2May 2 by SayAgain Extraordinary claims require extraordinary evidence. - Carl Sagan
May 2May 2 Well, maybe it’s because of my LOD settings, but I always see the landing gear, if it should be there.
May 2May 2 2 hours ago, Dave_YVR said: The landing gear disappearing is still roughly 1300 feet away from the user, so it's really not that bad and still looks better than the default models and fake liveries. I'll take the more accurate traffic all day every day. Absolutely NOT 1300 feet away. If it were 1300 feet away I'd barely be able to see them, if at all on my 1440p monitor. I'd go along with maybe 300-500 feet, but not beyond. I wanted to test what I wrote above so I loaded a flight in MSFS 2024 and found something VERY interesting that seems to have solved the gear problem, at least for me. I use ChasePlane, but the same thing can be done for views setup in MSFS - I use a zoom factor of 0.76 to provide a realistic field of view (magnification) calculated from a tool here https://www.avsim.com/forums/topic/669373-how-to-easily-set-up-a-realistic-field-of-view-fov/#comment-5440264. I use ChasePlane but views setup in MSFS can also be customized to alter zoom. From my cockpit view with zoom 0.76 landing gear on AIG AI appear at quite a long distance - further than I can distinguish on my 1440p monitor. From an external view with a default zoom factor of 0.53ish landing gear are missing beyond a range of roughly 300-500 feet. When I went into CP and changed the zoom to 0.76 for my external views...all the missing landing gear appear and are visible beyond ability to distinguish whether they are there or whether they aren't. So zoom may affect gear visibility. I messed with OLOD and could make gear appear and disappear at varying distances, but not equally on on AIG models. On some the gear disappears within 500 or so ft. at OLOD 100, and yet other models the gear doesn't disappear beyond my ability to see them on my monitor. So I think we have several factors affecting gear visibility, including inconsistencies between models of AIG aircraft. As far as path to default models I'd say here: MSFS2024\StreamedPackages which contains these: Spoiler i7-6700k • Gigabyte GA-Z170X-UD5 • 32GB DDR4 2666 • EVGA FTW ULTRA RTX3080 12GB
May 2May 2 Author 16 minutes ago, kiek said: Well, maybe it’s because of my LOD settings, but I always see the landing gear, if it should be there. I made several videos on this issue, my LOD is at max, can't go any higher. Test today using default AI Traffic with Live option and the landing gear issue is STILL present in Asobo AI Aircraft models even after a large update to the AI Traffic models (4.71GB worth of AI traffic updates): Original Thread reported to MS/Asobo: https://forums.flightsimulator.com/t/too-strict-lod-rule-on-aircraft-landing-gears-culling-of-aircrafts-gear/709715/257?u=robainscough This issue is not restricted to just AI traffic (this was my PMDG example, I've posted others of AI aircraft along with many other users.). Here are default SU5 AI Traffic: Since this is a 4K image here is it zoomed: Another zoom: I've tried several different paths using the method outlined in PSXT manual using the Parameters.xml lfolder0 (on thru 9). Paths tried: The only single file in that path. Thinking "passiveaircraft" were perhaps AI Traffic? As outline in the PSXT Manual using "Automatic" unchecked: The parameters.xml So in summary, 1. Asobo haven't addressed this problem as it's present in the default AI Traffic Models 2. I could not get PSXT to work with MSFS Default AI Models, searched but finally just gave up. 3. I'm going to disable AI Traffic completely as it doesn't seem Asobo are going to make any adjustments to allow users to go back to the way culling used to work. I know some of you may think this is trivial, but if FSX, P3D, XP12, MSFS 2020 can render aircraft landing gear then I don't see why Asobo can't fix this for MSFS 2024. Rob. Extraordinary claims require extraordinary evidence. - Carl Sagan
May 2May 2 1 hour ago, SayAgain said: I know some of you may think this is trivial, but if FSX, P3D, XP12, MSFS 2020 can render aircraft landing gear then I don't see why Asobo can't fix this for MSFS 2024. Definitely not trivial in any way, but I'm not going back to MSFS 2020 or P3d nor would I consider not running my traffic, so it's what we have unless Asobo decide to go back and address their mess. It was after all a previous SU that caused this whole thing in the first place, all to improve performance for lower tier machines or consoles maybe. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
May 3May 3 2 hours ago, SayAgain said: I know some of you may think this is trivial, but if FSX, P3D, XP12, MSFS 2020 can render aircraft landing gear then I don't see why Asobo can't fix this for MSFS 2024. Correct ! 🙂
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