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[RELEASED] SimPassengers Bring your MSFS 2024 cabin to life

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22 minutes ago, anilcougar said:

That's GSX. I've used GSX in the video just to show that we have full GSX integration.

While I appreciate that you never explicitly stated that virtual passengers are rendered, I feel it could be seen as slightly misleading to feature them in your launch video.

Perhaps it would be better to make it clearer that GSX is being used in the footage?

BTW: On a totally different point, I fondly remember the many hours of enjoyment I got from "Ace of Aces" on my trusty C64 back in the 80's.👍👍

Edited by Sparkrite

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  • verbal
    verbal

    Waiting for some kind of review or as others said a video of a complete flight before pulling the pin on a purchase...

  • Langeveldt
    Langeveldt

    @anilcougar So I purchased this tonight and enjoyed myself.  I recently got rid of SayIntentions so it was nice to have some cabin crew back. A couple of bits of feedback 1.  I am not s

  • anilcougar
    anilcougar

    Thanks a lot for taking the time to write this up. This is genuinely useful feedback. We’ve tried to be open here about the payment provider situation we had to deal with right after release, and

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  • Commercial Member
58 minutes ago, Sparkrite said:

While I appreciate that you never explicitly stated that virtual passengers are rendered, I feel it could be seen as slightly misleading to feature them in your launch video.

Perhaps it would be better to make it clearer that GSX is being used in the footage?

BTW: On a totally different point, I fondly remember the many hours of enjoyment I got from "Ace of Aces" on my trusty C64 back in the 80's.👍👍

Fair point, and thanks for saying it in a constructive way.

Just to be clear, we never meant to suggest that SimPassengers renders 3D passenger models inside the aircraft. The visible boarding passengers in that footage are GSX. We used it because SP integrates with GSX and can follow that boarding/deboarding flow.

SP itself is focused on the passenger and cabin layer around the flight: telemetry, cabin timeline, PA, passenger reactions, incidents, service flow, reports, achievements, events and the community side.

But I understand how someone could watch that and think the visible passengers are part of SP if GSX is not clearly mentioned. We will make that clearer in future videos and product material.

Also, I love that you mentioned Ace of Aces. That is actually where the ACE Solutions name comes from. Really nice to see someone bring that up here <3

ps: starting from next week monday, we'll slow down the releases a bit, (first everyweek, then bi-weekly) but we have a surprise with the v1.1.2 that you may like a lot. Just a little hint, it's totally based on immersion (:

Anil Ardahanli
Computer Science BsC :: Sindel Aviation (Niner Wings) PPL // CPL // IR // ME // ATP
CEO & Co-Founder of ACE-Solutions
https://ace-solutions.io

If you were to release a video showing how passengers react to turbulence or rough landings; or if wecould hear the toilet doors opening and closing behind the cockpit; or if you could hear a baby crying during the climb, then I’d be willing to buy it.
The video and Pictutres on your Website currently available don’t show anything that other programmes can’t already do.

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1 hour ago, Alti said:

If you were to release a video showing how passengers react to turbulence or rough landings; or if wecould hear the toilet doors opening and closing behind the cockpit; or if you could hear a baby crying during the climb, then I’d be willing to buy it.
The video and Pictutres on your Website currently available don’t show anything that other programmes can’t already do.

Fair point about the video. We do need a better one.

This first week has been very busy with release, user feedback and updates, so the proper full-flight demo is still missing. That is on us, and we are working on it and tomorrow we will release it.

But I would not reduce SP to what can be seen in a few screenshots.

SP is not just a sound pack. It builds a cabin timeline around the whole flight: boarding, taxi, takeoff, cruise, meal and beverage service, passenger reactions, incidents, descent, arrival, deboarding, scoring and the final report.

The PA system is dynamic and uses flight context such as departure and arrival, flight phase, airline data, passenger state and telemetry. The flight is also reported back to the web side, where reports, achievements, events, profiles and community features are built around it.

We also already have event logic, including destination events with their own rules and achievement validation, and more event types are planned.

So yes, we need to show it better. I agree with you there.

But the difference between SP and a basic announcement add-on is not something a screenshot can explain very well. It becomes clearer when you see a full flight from setup to deboarding and report.

Anil Ardahanli
Computer Science BsC :: Sindel Aviation (Niner Wings) PPL // CPL // IR // ME // ATP
CEO & Co-Founder of ACE-Solutions
https://ace-solutions.io

Still waiting for a video showing us the addon in action (Takeoff and Landing) from anyone?

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6 minutes ago, F1Fan said:

Still waiting for a video showing us the addon in action (Takeoff and Landing) from anyone?

Tomorrow i will release it, with full flow, without any edits. It will be a raw flight video (a short 1 hour flight)

Anil Ardahanli
Computer Science BsC :: Sindel Aviation (Niner Wings) PPL // CPL // IR // ME // ATP
CEO & Co-Founder of ACE-Solutions
https://ace-solutions.io

2 hours ago, anilcougar said:

Tomorrow i will release it, with full flow, without any edits. It will be a raw flight video (a short 1 hour flight)

Sound good!...thanks for do that, much appreciate it.

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  • Commercial Member

Guys,

I’m really sorry. I know I promised a video for today, but we lost a family friend last night and I spent today at the funeral.

Right now I honestly do not have the energy or the mood to prepare the video properly.

Please excuse me for the delay. I will record and share it tomorrow.

Thanks for your understanding.

/Anil

Anil Ardahanli
Computer Science BsC :: Sindel Aviation (Niner Wings) PPL // CPL // IR // ME // ATP
CEO & Co-Founder of ACE-Solutions
https://ace-solutions.io

I’m really sorry. I know I promised a video for today, but we lost a family friend last night and I spent today at the funeral

So very sorry to hear this. 😥

No need whatsoever to apologise, family and friends come first.

Take your time and take care.

May he/she rest in peace.

So sorry to hear about your family friend and no need to apologize....the video is not important right now. Family is more import than a video.

Take care and prayers for your friend.

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  • Commercial Member

How are you making sure the app / procedures / result etc. do not break due to the user not doing everything in a specific order (also because SOPs vary a lot), or by aircraft addons not sending (default) simvars etc.? That's what in the end has always broken every addon that tried to go that deep (like SLC). Aircraft addon does not use the seatbelt simvar? Great, user turns seatbelt on but for the app it's still off. So the user has to do it manually in the app and gone is a bit of the immersion and so on.

[SORRY]
I think there was a bug with avsim forums, notifying me about an old post that was answered before. Sorry if I made a mistake about this guys.
[/SORRY]

Actually this question was asked before. But i'm super happy to answer it again. Yes at first we read LVARs but if we can't find what we look for, then we switch to memory tracing. We know how much heap the MSFS is using and the addresses for those memory is visible. So if we can't what we need to find in LVARs memory tracing is our friend. And then we create an adapter for the aircraft. The adapter is pushed to the server anonymously and will be available for everyone to use later. So the more we fly, the more smart SP becomes.

And I believe this is the magic that makes this addon different from others.

Edited by anilcougar

Anil Ardahanli
Computer Science BsC :: Sindel Aviation (Niner Wings) PPL // CPL // IR // ME // ATP
CEO & Co-Founder of ACE-Solutions
https://ace-solutions.io

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  • Commercial Member

Hello Captains,

SimPassengers v1.1.2 is now available, and we have been busy. This release adds one of the most requested integrations from the day we released the initial version, a layer of new audio immersion, a richer in-sim (launcher) logbook, and a long list of refinements that make every flight feel more polished than the last.

GSX 4.0.0 Ground Expenses Integration

Every time you operate a flight with GSX Pro 4.0.0, your catering, fuel uplift, and ground handling receipts are now captured automatically and brought directly into your SimPassengers flight report. The total ground expense appears in the in-sim mini report at the end of every flight, and the full per-receipt breakdown (with provider, station, date, VAT, and total) is shown on your web flight detail page and on your home feed. You will see exactly what your operation cost on the ground, the same way real airline operations teams reconcile each turn.

If you are still on GSX 3.x, or do not use GSX at all, nothing changes for you. The feature is fully scoped to GSX 4.0.0 and stays out of the way otherwise.

Boarding Cabin Ambience

A subtle cabin atmosphere now plays in the background while passengers are boarding, sitting underneath any active announcements rather than cutting against them. The result is a quieter, more lived-in feeling jetway period before pushback. The volume is fully adjustable from the launcher's Boarding Music card.

Night Flight Cabin Lights

On night operations (between 21:00 and 06:00 local sim time), the cabin crew now make four additional announcements that mirror standard procedure on real night flights: dimming the cabin before takeoff, restoring the lights after climbout, dimming again on approach, and restoring on taxi-in. It is one of those touches that you do not realise was missing until you hear it, and now it is there for every night sector you operate.

Curated Cabin Service

The crew call menu has been rebuilt around a curated cabin service list of many beverage and many meal options. When you call the cabin from the cockpit, the response arrives without delay, and the selection presented stays consistent with what you would actually find in a real galley.

In-Launcher Logbook Detail

Click any flight in your launcher logbook and it now expands inline to show full operational detail, scoring events, cabin notes, landing attempts, and ground expenses, with the same layout as the web flight report. No more switching between apps to review a sector.

Seatbelt Sign Wording

When the captain turns the seatbelt sign on late in a descent or on final approach, the cabin crew now use the correct phrasing for the phase you are actually flying, rather than a generic "we are descending" line. Small detail, large quality-of-life difference for anyone who flies precision approaches in challenging weather.

Cleaner PA Sequencing

Cabin events that run multi-step dialogues (passenger panic attack, medical situation, in-flight proposal, celebrity guest among others) now hold the PA line until their sequence completes, so meal service announcements never speak over the active cabin narration.

Public Flight Detail Enhancements

Public flight detail pages now include a dedicated Ground Expenses Breakdown section, and your authenticated home feed shows a Ground Expenses summary for every recent flight where the data is available.

Quality and Stability

Several start-of-flight false alarms have been resolved, including a position-check error that could fire before the simulator finished loading your departure coordinates, and a bridge watchdog that occasionally reported the bridge offline after a flight reset. The Windows installer also stops any running SimPassengers components cleanly before overwriting files, and the launcher now offers a "Forgot password?" link on the login screen.

Where to get it

SimPassengers v1.1.2 will be delivered automatically through the launcher. If you are coming fresh, the installer is available from simpassengers.com.

Thank you to every Captain who has flown with us, reported a finding, and helped shape what the product looks like today. We are listening on Discord, and the next release is already in planning.

Bon voyage and safe flying.

The SimPassengers Team

Anil Ardahanli
Computer Science BsC :: Sindel Aviation (Niner Wings) PPL // CPL // IR // ME // ATP
CEO & Co-Founder of ACE-Solutions
https://ace-solutions.io

Does this work in MSFS 24 career mode?

Many thanks

Richard

Hi, @anilcougar ,

Any way to save the voices within the main installation folder of SP rather than defaulting to the C: drive, please?

I have SP installed on my D: drive, however as you know the D/L'd voices are saved on the C: drive.

Edited by Sparkrite

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  • Commercial Member
1 hour ago, Sparkrite said:

Hi, @anilcougar ,

Any way to save the voices within the main installation folder of SP rather than defaulting to the C: drive, please?

I have SP installed on my D: drive, however as you know the D/L'd voices are saved on the C: drive.

Great question.

I will try to tell how it works and what we can do in the next release. Currently SP's data live under %APPDATA% folder but we can add a new button to launcher to change the data folder in the next version. All you have to do is, first install SP, then run launcher press the change data folder button and select the new folder and it's done.

Ok just had a chat with the dev team and we'll be adding this feature to v1.1.3

Anil Ardahanli
Computer Science BsC :: Sindel Aviation (Niner Wings) PPL // CPL // IR // ME // ATP
CEO & Co-Founder of ACE-Solutions
https://ace-solutions.io

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