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Anyone still use the map enhancement tool?

Featured Replies

41 minutes ago, V1ROTA7E said:

I mean, with all due respect, you were satisfied with 30 FPS for a long time before upgrading…not saying you’re wrong, but just different standards.

"Different standards" seems a bit broad and subjective to the point of potentially obscuring reality. If we are truly comparing apples to oranges we would need to both look at images captured from 2020 of old, and 2024 current, from similar distances from various objects, and at a zoom level we would actually use in game. Something like that has the best chance of being as close to an objective comparison as possible. My bet is that if you and I did that somehow, we would likely concur w/ each other.

30FPS was the best I could do at the time and discovering the value of sterling FTV truly made 30FPS tolerable, when that was the best I could reliably get while keeping all parameters at Ultra. It would be hard to accept now that I have become used to 60-90FPS. But I've also traded in best image quality for that higher FPS-fg. Because of the strobe effect in some terrain types using NV DLSS FG at low rates like 60FPS I sometimes have to go to 90 FPS or more....or turn FG off and live with 45FPS-native.

From late 2020, Fussen, Germany:
Fussen-2.png

Similar view from 2024 now. I see more detail in this image especially in the mountains and even the grass field immediately below:

2024-Fussen.png

Edited by Noel

Noel

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Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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  • Jocko Flocko
    Jocko Flocko

    Just an FYI, for anyone that didn't know, the ground textures in both FS2020 & FS2024 are now capped at Zoom Level 18 since FS2020's Sim Update 16. Both sims now use the exact same ground imagery

  • Langeveldt
    Langeveldt

    Any visuals from Asobo are heavily "marketed", while not fake, you always see their arty screenshots focusing in on some high fidelity engine cowling or a random piece of scenery with a massive depth

  • Bigmack
    Bigmack

    I stopped using the Map Enhancement app. Whether I'm at 40000 ft or 1000 feet, I get great sharp textures and sharp distant mountain views. I saw no reason to keep subscription paying for textures whe

On 6/19/2026 at 11:27 PM, V1ROTA7E said:

lol, i've got a 3 Gigibit connection...def not my internet or pc.

Haha yes the usual "it's your PC not the game" when it's extremely factual that Hi Res textures disappeared a year ago due to a "bug" as Asobo claim it to be.

Let's see if they sweep it under the carpet during the next Q&A as I'd be amazed if they've done anything to rectify their error.

Edited by MarcG

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3 hours ago, MarcG said:

...Hi Res textures disappeared a year ago due to a "bug" as Asobo claim it to be...

Overblown vitriol by the usual culprits always ready to bash Asobo with every opportunity. The real extremely factual is that any degradation that happened is so modest it's hardly noticeable. Go look at the images I posted from 2020 and 2024 and on no uncertain terms the difference is so modest to be irrelevant and that is a remote area and is very close to surfaces involved. In fact 2024 is sharper and more detailed.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

17 hours ago, Noel said:

"Different standards" seems a bit broad and subjective to the point of potentially obscuring reality. If we are truly comparing apples to oranges we would need to both look at images captured from 2020 of old, and 2024 current, from similar distances from various objects, and at a zoom level we would actually use in game. Something like that has the best chance of being as close to an objective comparison as possible. My bet is that if you and I did that somehow, we would likely concur w/ each other.

30FPS was the best I could do at the time and discovering the value of sterling FTV truly made 30FPS tolerable, when that was the best I could reliably get while keeping all parameters at Ultra. It would be hard to accept now that I have become used to 60-90FPS. But I've also traded in best image quality for that higher FPS-fg. Because of the strobe effect in some terrain types using NV DLSS FG at low rates like 60FPS I sometimes have to go to 90 FPS or more....or turn FG off and live with 45FPS-native.

From late 2020, Fussen, Germany:
Fussen-2.png

Similar view from 2024 now. I see more detail in this image especially in the mountains and even the grass field immediately below:

2024-Fussen.png

MSFS 2024 has an improved atmospheric engine so that makes it look different.

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