Jump to content

chiswick72

Members
  • Content Count

    840
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by chiswick72

  1. Thanks Roi ! Glad you noticed the new takeoff sounds ...... More sound improvements coming in the next update .... coming soon! 😀
  2. If your problem is that after takeoff the engines go past max power into the red zone then the solution is easy ...... It is MSFS that is the culprit! Goto Options > Assistance Options > Piloting .... and make sure everything is OFF.
  3. Glad I could be of assistance! Funnily it happened to me before beta testing began .... I lived with it for two weeks thinking its a known issue, so didn't bring it up with the team. Then Beta 1 came out and while still happening to me, no one in the Beta team were reporting this, so I finally asked one of the Devs and he was like ... you need to top her up!!! I was WOW really? It's amazing that this sort of functional depth was built into this incredible machine!
  4. Headphone simulation should always be OFF - it is a terrible feature - all it does is activate various filters and sound processing supposedly to improve the headphone sound experience. But with the 737 it messes up all the cockpit engine sounds in a bad way - so bad that it feels like the sound guy didn't do his job right! Unfortunately seeing a lot of Youtube videos like that and of course it sounds awful!
  5. Rhett - indeed! I have a feeling that all sound sliders are not set to 100.
  6. Hey! That shouldnt happen! Have a look at the two screenshots here - make sure all of the settings in red are set then restart MSFS. Then report back to see if it helped! https://forum.pmdg.com/forum/main-forum/pmdg-737-for-msfs/180056-no-sound-with-new-737?p=180307#post180307
  7. Bill - Hmm - The wind sounds should be loud - please refer to my link in this post that takes you to the recommended sound settings for the best sound experience, especially the two config settings of Headphone Simulation and Spatial Sound = OFF. We have FIVE different wind sound layers implemented in this aircraft!!!!! Now - if you followed my recommended settings and still you feel the wind sounds are not loud enough, then its a simple matter of turning down the "Engine", "Cockpit" and "Miscellaneous" MSFS sound sliders to relatively increase the wind sounds. Btw, the wind sounds are linked to the "Environment" sound slider.
  8. Indeed - Please turn off Headphone simulation - the difference is night and day! See here for all recommended sound settings! https://forum.pmdg.com/forum/main-forum/pmdg-737-for-msfs/180056-no-sound-with-new-737
  9. Just bare in mind that the MSFS Sound settings need to be setup correctly for optimal sound experience! Especially the two settings related to Headphone simulation and Spatial Sound. I also noticed a lot of videos which didn't have these settings, and hence the sounds didn't sound correct. See here for the settings! https://forum.pmdg.com/forum/main-forum/pmdg-737-for-msfs/180056-no-sound-with-new-737 Thanks!
  10. Not a hack but a d**k! Anyone can setup a forum account with a similar name and profile pic ...... Just note that Robert always pins his announcements to the top of the forum page - anywhere else is straight away dodgy!
  11. Thank you very very much Steve for your kind words!! We finally got there after many many long days of work and continuous improvements!! Your contribution was very appreciated and very helpful!!! Thanks to you and the rest of the team, we've got a soundset which is easily the best we have ever made in our entire history! I can't wait for everyone to hear it for themselves!!!! 😀 And thank you too David! I'll copy from a quote made recently on this forum .... "I expect everyone here to be flying the 737 in hours, not days." 😆
  12. Simon, Have a listen to the demo I posted above, the sounds you are hearing at the current wing views are already using internal sounds! So there is no waiting needed for the sounds! As you mentioned, it has been a nightmare trying to make sounds for the wing views in FSX and P3D because they are all using outside sounds - we don't have that problem anymore in MSFS as it is up to the developer to choose internal or external sounds in the cabin views via a simple config setting. Of course, we have already set internal sounds for all our wing views - you can notice, no more high pitch frequencies (outside sounds) in all our of wing views. The sounds that are high pitched are the packs!
  13. I am from the PMDG Dev team! I make all the sounds, so was at the wing views every day making sure every wing view has a unique sound environment experience! Here is a nice demo of the pack sounds and engine start from all views including the wing views: https://drive.google.com/uc?export=download&id=1y_9oYjdA7dMOFbDM9ZeHx96rH_NouBUQ Turn the volume up LOUD for the best experience!!!!!
  14. Hi Simon, My understanding is that the current virtual cabin is part of the outside model, however, all the wing views are part of the inside model and contain cabin graphics only at those fixed wing view locations. The future update will add the full high quality cabin model to the inside model in all areas.
  15. Robert did make a comment on Pricing here ..... https://forum.pmdg.com/forum/main-forum/general-discussion-news-and-announcements/175587-07may22-pmdg-737-700-release-schedule-announcement/page2#post175657
  16. Chris, I suggest you go to YouTube and watch a few 747-8 videos taken from passengers .... try to get a solid of impression how the engines sound in the real world, and then try to compare them to our aircraft. The intent at PMDG with any of the engine sets we have ever made is to get as close to the sound of the real thing. 🙂👍
  17. Hi Aymerick, Thanks for the feedback but there is nothing we can do in relation to your suggestions. 1 The sound system was built and provided by FSX, and in their implementation, all engine sounds are controlled by RPM - we cannot change this within the realm of the sim. 2 For the J41, yes, we did have sounds that were controlled by the Prop pitch, but that was a turbo prop aircraft that uses prop pitch to control thrust. The DC-6 engines are not turboprops, the only time pitch is significantly used is for reverse, and that has been already implemented. Cheers,
  18. The soundset for FSX / P3D version has been fundamentally upgraded compared to the XP version. The new soundset is on a completely different level of realism, fidelity and immersiveness compared to the XP version. With a decent sound system cranked up .... my concern is for your neighbours :) We have four distinct sub bass / bass layers running in parallel on this lovely bird, giving you more bass than you can probably handle! - adjust the power on one of the four throttles just slightly, and hear the bass interference patterns resonate half your house !
  19. Hi Jeganathan, The question of surround sounds for the 747 cockpit is a unique situation for us - one of the biggest new features of the 747 was the ability for us to control all the cockpit engine sounds in relation to altitude - this has significantly improved the audio realism during the climb, cruise and descent phases of a flight. We achieved this by moving the cockpit engine sounds out from FSX / P3D and into our own custom engine implementation created by the team. This means that since the 747, we cannot use the default surround sound technology provided by FSX / P3D to make the surround sound mixes, as we do not use their technology anymore. The next stage for us is to implement our own surround sound solution inside our own custom code, which is quite a challenging task. Our aim is to create a surround engine that exceeds the capabilities offered by FSX / P3D, bringing far more surround functionality, features and audio richness than can be currently achieved with what they offer ....... the bad news is that we are only in the early stages of the development cycle - so I do not expect this to be ready for some time. Once we have a solution implemented, tested and operational, then I can begin to create the surround mixes for the 747.
  20. Our aircraft does not modify the FSX engine sound volumes automatically, so if the value is set to zero then his has been done by another aircraft. For optimal sound levels, please set the FSX engine sound setting to 50.
×
×
  • Create New...