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GSalden

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Everything posted by GSalden

  1. It starts to look a little bit confusing to me. Am I correct that the when using autoTLOD it is like using Dynamic LOD ?
  2. Hi Kevin, Here I have 3 Sony Bravia 4K TV’s. They are from 2020/21. The TV’s are 100 hertz but connected to a pc they are up to 60 hertz.
  3. You might post this at the official MSFS forum if you want them to read this ….
  4. Made an IFR flight from Amsterdam to Trabzon and everything worked very well ( 0.4.2.8 ) from start to finish. Using FG here and my 4K TV’s @ 60 hertz. FPS 80 up to 140+ on my server ( 2 TV’s) and 100-200+ on my client ( 1 TV ). Limiting the FPS leads to small stutters now and then so Unlimited. Its a pity that all FPS above 60 get lost ….
  5. It is still in development, so how do you know that these issues will still exist at release ? 🧐
  6. Here I am using large 4K TV’s as displays and they are running at 60 hertz. If I limit MSFS to 57-60 ( incl FG ) than I see small stutters now and then, which I do not see when running MSFS at Unlimited. Not using FG and running at 30 fps / Limited is less smooth, especially when banking or making turns. However, 2 displays are connected to the 4090.
  7. Well written. If you are seeing 20 fps ( in your case 25 ) without any long frames and FG doubles that, then you will have a smooth sim. As long as the total FPS is at least 30 ( some say 25 )….
  8. Using IFR mode only with TLOD max at 200 which works very well. I also tried a flight with Dynamic LOD and TLOD max at 250 which also works well stepmax : 5 ).
  9. Omg what did Noel say .., For me FG is a great way to get the sim smoother 😎
  10. Thanks. Then I do not have to try it as I have the latest version installed.
  11. Never checked if VGDS worked at EGGL. Anyone a Gate number where it works so I cab check ? Thanks
  12. If you see 70 with FG on and iit drops to 35 because FG is Off then you might see small micro stutters but no big stutters. It just looks a little less smooth. FG doubles your framerate but does not remove stutters. It makes it a little smoother , that’s all. If you are having long frames than FG won’t make them disappear.
  13. You have set your FPS to a value that you have enough headroom. That is the smart way to do. Even this App cannot create enough headroom if the hardware is not capable of running the sim smooth when the settings too high.
  14. You know that you will lose seeing 3rd party custom made objects like skyscrapers in the far distance. Therefor I use a fixed value of 150 for OLOD ( IFR ).
  15. Here I use TLOD min + : 50 to be sure that I have max performance
  16. Does these changes affect IFR mode too or only VFR mode ( only using IFR mode ) ?
  17. To avoid the fisheye effect you need to zoom in till it looks correct. It has to do with your FOV vs how far you are sitting away from your monitor. The closer you are to the screen the smaller your zoom value can be. The further away you are from your screen the higher the zoom value needs to be.
  18. Regarding IFR flying: is it better to use Sensitivity mode or Tolerance mode, when using a high end pc ( 4090 / 13900k ) icw FG On. I now see fps 70-220+ with FG On.
  19. Here I use a Next Level Racing Motion Platform V3, which is just a seat mover but it adds so much to the immersion. You feel accelerating, braking, banking, climbing, descending, turning.
  20. I really appreciate all your good testing. Myself I only have time during the weekends so all your findings are very welcome.
  21. So then when you go back to Windowed mode the window is back to its customized size … ?
  22. The same here. It does not remember the size and coordinates of windowed mode ..
  23. Custom objects from 3rd party developers like sky scrapers in Dubai react to the OLOD setting. Mysejf I do not like a skyscraper appear out of nothing when I am just a few mls away ….in the app I have auto OLOD unchecked. But its everybody’s choice.
  24. RD did make some improvements in their update but that is already a year ago. I was one of the “complainers” back then… 🤠
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