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Dietmar

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Everything posted by Dietmar

  1. The glTF format seems to be indeed the the new format for all the Microsoft 3D products. According to MS statement: " Microsoft announced that they will be using glTF 2.0 as the 3D asset format across their product line, including Paint 3D...etc." So, the old .mdl format seems to be obsolete also. Now to support the existing FSX addon products, may be a model converter mdl to glTF will be part of the MSFS pack ? Very interesting to see how the new SDK will look like.
  2. Well, I can generate with Blender by exporting a file in Collada.dae format and using MCX converter from Arno to generate an mdl file which can be used in FSX for an .bgl file for a scenery. However this is not possible for an aircraft model. Also no animation is supported with this workaround. I don't think that a glTIF file will help. To support a aircraft model you need to interface the XML.def functions in FSX or the potential equivalent in MSFS. By now I have not seen any answer from ASOBO in this regard.
  3. My simple question regarding Blender is this: Will the new MSFS provide a Gamepack for Blender or a toolset for Blender which allows the use of Blender to develop models for aircraft, and the scenery. Or will GMAX still be the the toot for it ??
  4. Works to SignIn into Inside. The forum is something else. It is still not open for the public to add posts.
  5. May be this additional info to the above from Heimi may helpful. First of all the procedure from Heimis post works fine for me. 1. The first step to go to XBOX and Sign In and Sign Out is essential. With this Sign In you have activated your MS account password. Be aware you cannot readout this PSWD anywhere in your system. It is strictly protected by Microsoft !! You just need to know it, and if you forgot it or use a wrong PSWD your Sign In will fail for your FS2020 insider site. 2. Now go to you FS2020 insider home page and select Sign In . Your MS account data are auto generated in your pop up window. You do not need to type in anything. Just continue BUT DO NOT click the auto SignIn box. That works. If it fails, you need to reset your Microsoft account and start now again with the new account, and with the same procedure above. On XBOX you will get the info on how to reset your MS account. Hope this helps in addition. Dietmar
  6. I fully agree !!! This is a mandatory requirement in my opinion. At least GMAX should still be supported via the GAMEPACK or a equivalent. In case of Blender the corresponding tool set to adapt to FS2020 should be part of the new SDK also.
  7. Weather radar. That is a good one !!!
  8. OK, you are correct Bill ! I had something different in my mind and mixed it up. So skip item 7. Dietmar
  9. Here some more items on my wish list : 5. It should be possible to add NAV aids ( ILS,ADF,DME VOR ) for moving AI boats traffic ( Keyword: Carrier OPS ) by the developer. Along with the route plan for the AI object. Should be possible for addon ships also. 6. The current AI boat traffic is in conflict with the airport ground AI traffic. On my boats radar gauge I see boats and airport AI ground traffic. Needs just to be fixed I think. 7. To add a virtual cockpit ( VC ) to any standard model or addon model independently of the aircraft model. A entry in the aircraft.cfg should remove the current VC and allow to insert a different VC without affecting the aircraft model. 8. A Sim recorder function as a SDK tool would be very nice. It should be possible by the developer to add the recorded situation into the current flight in order to generate a formation flight of a number of aircraft ( military flight show for example ) . 9. Keep XML as a developer program language and also the ACE tool please ! 10. Keep GMAX supported or provide an equivalent tool as part of a new SDK. That's it from my end.
  10. 4. For images not only bmp formats should be supported. Formats being developed with vector graphics tools should be supported also. Dietmar
  11. Hi, I am a freeware developer an this is what I want to see on the new Sim: 1. AI air traffic: I like to make a flight plan for dedicated AI aircraft like any other selected FS aircraft in the Sim. This flight plan entries should be inserted in the FLT file also, same as the flight plan for the normal aircraft, so they are activated as soon as the flight is started by the sim. 2. AI boats traffic: Same function for dedicated ships like a carrier for example. 3. Droppable objects like external tanks or weapons should never be part of the FLT file !! To get them activated a normal gauge button should be used.
  12. Hi Jim, thanks for your explanations. Will test it now: 1. I opened the Youtube site. 2. I clicked on Embed. 3. I copied the link ( which is the one below ) 4. I Clicked on the AVSIM Link icon and inserted the link info I copied under my item 3. above. That is the link below. Now it should work . I hope !!! http://<iframe width="1280" height="720" src="https://www.youtube.com/embed/gL__q1ajjC0" frameborder="0" allowfullscreen></iframe> Dietmar Sorry, seems not to work. May be I copied the complete text Youtube provided me in the Embed field. So will now just copy the link info here and see what happens. https://www.youtube.com/embed/gL__q1ajjC0 Will it work now ? Dietmar Jim, It works and the video will played if I click on the link. So far so good, but I still do not see the video picture on my post like on the others. Where is the trick ???????????? Dietmar
  13. https://youtu.be/gL__q1ajjC0 This link should will work. The video will show you a Typhoon Eurofighter in a Mission with the US in the Middlke East. I still do not know on how to insert a video in this forum section to show me a pic as it does on the other posts. May be somebody can teach me how It works. Dietmar
  14. Bob, it will restore not your own files but all your entries in the registry, so you are back on a system at that point where the checkpoint has been taken. And you can switch back to your current system if you want. Regarding a image save, you may need a tool like Norton Ghost or ....... ? There are other tools too to provide this function. I think it is mandatory for our FSX hobby to do a complete image save from time to time. I know people doing it at least every 4 weeks. Others every week. It takes just 20 to 40 minutes. In this case you can easy fall back to your saved system with everything. Dietmar
  15. Hi Bob, why not checking your Windows checkpoint/restart list ? If you have a checkpoint from a couple of days ago, just give it a try and fall back. And you should have a complete image save from your system for this kind of situations. Have you ? Even if it is 4 weeks old it it may be better to fall back to that as going with a re-install of FSX etc.. Who knows what else is corrupted. Dietmar
  16. Mach 4 ! Look at the down load file for more information. Dietmar
  17. May be this helps: http://www.fsdeveloper.com/wiki/index.php?title=SDK_Installation_%28FSX%29 Dietmar
  18. Why you are not using the FSX SDK tools for your scenery developement , or the ADE tool, or the SBuilderX tool ? On all of them coordinates are covered. Dietmar
  19. D-AIMA here a link where you get a gauge which will do what you are looking for. http://library.avsim.net/download.php?DLID=169529 This looks a little complicated, but it works. Secondly, also just a little XML gauge per VIEW and the corresponmding bmp will give you the same thing. Dietmar
  20. Hi Alan try this : "flags_and_signs_v1.0.zip" . It's on th AVSIM lib. Dietmar
  21. Hi om1994, GMAX is the tool to generate any kind of objects like signs, billboards, flags, any text etc. etc. in order to put it on any other FSX scenery object. If you download here from AVSIM the file "flags_and_signs_v1.0.zip" you may get the idea on what is required to do what you are looking for. Take the package and try to mount a flag on a wall of your potential senery object just as a test. Your main issue will be to generate a sign, a text, a symbol etc. in GMAX. This you need to learn ! Not so difficult ! Best Dietmar
  22. Here you get a nice document: http://library.avsim.net/download.php?DLID=170811 Dietmar
  23. Hi, may be this is a good source for the info you are looking for: http://www.pafs.wf/ A lot of people with Aibus know how and a lot of models too, where you could look into the air files. Dietmar
  24. I am currently testing my radar for boats traffic display which works fine so far. Boat targets, generated by the FSX engine are displayed correct. Addon boats traffic generated by FSX traffic tool and/or with the AIBTC tool are displayed as well correct. Here is my setup: 0: FSX, SP2, Windows XP 1: I generating a boat traffic bgl file for one ship ( e.g. carrier ) . I defined the coords for the route starting point, let's say location A somewhere in the sea. The second route coords for location B which is 100 miles away from location A . The ship travels with a speed of 25 miles, so it takes about 4 hours to travel from A to B. The boat traffic is being defined as FERRY. 2: I start FSX , select my test aircraft, move it in SLEW mode to location A, set the correct time and season on my FSX control bar, and the ship shows up. I see it in traffic explorer and on my radar also. 3: By moving the time 1 hour forward step by step, I can see the ship is on its way to location B . It moves with a speed of 25 kt as defined for the boats parameter. 4: This works perfect, whether I am generating the bgl file with the SDK traffic tool or with the AIBTC tool. 5: My sliders in FSX for ships and ferries is 100 %, for Leisure boats 0 %, for Airline traffic 50 %, for Airport Vehicles and Road Vehicles 0 % . Scenery complexity: Extrem. dense and Autogen density: Extrem. dense. 6: No converted FS9 traffic, nor any FS9 related traffic at all. Here is my problem: 7: I move my aircraft away let's say about 100 miles in distance from my boat route A to B , the ship disappears in traffic explorer and from my radar also. This looks OK for me. 8: If I now start a new flight 100 miles away from my boat route I will not see at start time my ship being on Waypoint mode or Sleep mode. OK for me too, because I am to far away from my boat route. 9: I take off with my aircraft and fly in the direction where my boat rout is ( I do not use SLEW mode ) . As soon as I coming close to location A or B , or even I am flying along the route, I expect to see the ship traveling from A to B, or from B to A . In Sleep mode at location A or B it will be shown. NOTHING shows up if the ship is on its way to A or B. Not in Traffic explorer and not on my radar. 10: If I am now go into my FSX screen control bar, and click on Time and Season and click OK, the ship will be displayed and I see it moving. ( I do not change the time, or the season. I just click OK ). This will apparently trigger the AI traffic engine in FSX and the traffic shows up. What I expect, is that FSX will show me the boat traffic as soon as I am in range of the ship, same as it happens for the air AI traffic. Any idea what may solve this problem ? Or, is that the way boats traffic works ? Any other settings in FSX, fsx.cfg ? Any other way to trigger the boats AI traffic ? The forums I searched already regarding this problem. However, could not find anything related to this issue. As a conclusion: How can be a boat scenery created, if a traffic does not show up at a certain time or must be triggered by an extra key-in ?. As an example: To define a route between London and New York seems to be impossible to do. You never would see the ship if you would follow the route with your aircraft. Any help, or idea is very much appreciated. Dietmar
  25. Hi Meshman, sorry, I take back my statement, that the AIBTC tool is faulty. It is just difficult to deal with, and FSX reacts somehow strange. I did a lot more testing and I want to share my findings with you. I tested for example this: If you define a 16 hours cycle within a 24 hours periode I can watch the traffic from A to B which takes the 16 hours. If the cycle ends at 15:59 I still see the ships in traffic explorer, on my boat radar and in the scenery. As soon as the time moves to 16:00 hour the ships go to SLEEP until the next cycle starts at 00:00. So far so good. The trouble is, as soon as the cycle ends at 16:00 the SLEEP phase starts on location A again.The ships do not stay and SLEEP on the current location B . However, the traffic explorer still show the ships as beeing in SLEEP mode at location B, even the ships have been disappeard in the scenery at location B. I would understand if location A and B are within a 20 miles radius to see the display in traffic explorer regardless if the ships are at location A or B. In my test A and B are about 400 miles apart, so traffic explorer does not show boat traffic on a distance of 400 miles. Now, If I just do a Date/Time restart the display in traffic explorer is correct again, means no display anymore at location B , but after a SLEW move to location A the display show up again. Another problem is, if you have lost the display in TE because of a large distance to your ships ( couple of 100 miles ) , in order to find them again, you must move your plane closer to 20 miles to the location where your ships currently are. Without a boat radar your chance is no good to find your ships again. So, as a conclusion: Boats traffic is a critical thing to deel with ! Best Dietmar
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