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Dietmar

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Everything posted by Dietmar

  1. Hi,Thanks for your reply.Yes I know Arne's gauge for FS9. I am on FSX SP2 and my code works with the FSX ITrafficInfo module. I am fine with all other Info parameter like distance LAT/LON etc.and the string parameter like ATC Airline, ATC Type etc. etc.. The TRafficInfo module does not provide me aparameter like (C:ITrafficInfo:toolTipId,string). I do not see mouse functions at all along with ItrafficInfo. Anyway, it is not so important for my development. I just can do it with a click button which selects the AI ID in order to show what I want. The click directly on the symbol looked just very elegant to me.Dietmar
  2. Hi,I am looking for the trick on how I can program in XML the mouse click area on a moving position. For example on radar screen I want to click on the AI/Target symbol in order to get additional info displayd. The trouble is, the target moves, and the click spot must move too.Any ideas ???Thanks in advance.Dietmar
  3. Hi,this what I wrote in the threat mentioned above :Hi,this is a example ( out of my TCAS development work) how you should define your dsd_xml....I created a folder with the name TCAS and copied into the main Gauges folder of FSX.1. This TCAS folder includes the dsd_xml_sounde.dll. I renamed it to sound3.dll .2. I have two .wav files . TCAS_Alert.wav and TCAS_warn.wav.3. The sound.ini file is as well in this folder and looks like this:[Config]MaxSounds=4Lvar=TCAS_SoundIdLvarStop=TCAS_SoundStop[sounds]Sound00=./Gauges/TCAS/TCAS_Warn.wavSound01=./Gauges/TCAS/TCAS_Alert.wav[LVars]Lvar00=TCAS_WarnLvar01=TCAS_AlertNow you have to work with the LVars "TCAS_Warn" and "TCAS_Alert" in your XML code in order to trigger the sound.The entry in your panel.cfg must be in ths example like this:gaugexx=TCAS/Sound3!dsd_xml_sound3, 0,0,,, ./gauges/TCAS/Sound.iniNow FSX looks into the TCAS folder in the main Gauges folder, will find "Sound3" and adress "dsd_xml_sound3" name in the .dll.The definition " ,, ./gauges/TCAS/Sound.ini " is the path where the Sound.ini file is located.Thats the way I work with it, and it works perfect.Hope this helpsDietmar If you are on FS9 you may need version 2 of the dsl.dll . Anyway, if you cannot trigger the sound within a XML code by using the defined variableyou may not achieve anything. You need some XML know how at the minimum. Sorry, but things are not always so easy.Dietmar
  4. Hi Bob,I just wrote you a mail on a different subject.RegardsDietmar
  5. Hi,this is a example ( out of my TCAS development work) how you should define your dsd_xml....I created a folder with the name TCAS and copied into the main Gauges folder of FSX.1. This TCAS folder includes the dsd_xml_sounde.dll. I renamed it to sound3.dll .2. I have two .wav files . TCAS_Alert.wav and TCAS_warn.wav.3. The sound.ini file is as well in this folder and looks like this:[Config]MaxSounds=4Lvar=TCAS_SoundIdLvarStop=TCAS_SoundStop[sounds]Sound00=./Gauges/TCAS/TCAS_Warn.wavSound01=./Gauges/TCAS/TCAS_Alert.wav[LVars]Lvar00=TCAS_WarnLvar01=TCAS_AlertNow you have to work with the LVars "TCAS_Warn" and "TCAS_Alert" in your XML code in order to trigger the sound.The entry in your panel.cfg must be in ths example like this:gaugexx=TCAS/Sound3!dsd_xml_sound3, 0,0,,, ./gauges/TCAS/Sound.iniNow FSX looks into the TCAS folder in the main Gauges folder, will find "Sound3" and adress "dsd_xml_sound3" name in the .dll.The definition " ,, ./gauges/TCAS/Sound.ini " is the path where the Sound.ini file is located.Thats the way I work with it, and it works perfect.Hope this helpsDietmar
  6. Hi,in order to see always your bmp image in ACE you should put a "dot" in the ArtDirectory field. Click on the Gauge symbol to see the initial form. The "dot" makes you independent of any other directories where your bmp is located. The "dot" force the tool to take always the bmp out of the directory where your XML is located.Secondly: Click on your bmp image in ACE and insert in the field "BRIGHT" the bool expression TRUE. It must be TRUE to see the image in ACE. This is a little bug in the tool.Another hint: If you want to see the mouse areas marked with a white frame on your bmp in ACE just do a copy of the mouse entry and a paste and than delete the old mouse entry. This forces ACE to present the mouse areas with a white frame on the corresponding location. Makes it very much easier to put your mouse area on the location you want.Hope this helps.Dietmar
  7. Hi Bob,great approach you are proposing. Now I know at least how you did the camera configuration for me for the F-111. Thank's again.Dietmar
  8. Hi,look at the SDK under the titel: Camera Configuration. Dietmar
  9. check your BMP again. May be just a typo err. A missing dot etc.. Dietmar
  10. Hi, as Rob said in your reference ( FS9) "The only "fool-proof" way is simply to avoid overlapping gauges.... ". Still true in FSX.Dietmar
  11. Hi Steve,your flag is ready. I have sent you a PM also. looks like this:Dietmar
  12. Hi Steve,you may download my file at AVSIM "Flags_and_signs_v1.0.zip" which contains a number of flags. If you like, I can generate very easy a canadian flag for you. The way on how to put the flag into your scenery is described in my package. If you have the .bgl file in place, it can be included in the ADE tool as well. So, just let me know. Dietmar
  13. Hi Bob,a second system - so called a Test and Delopment System - with a complete standard FS installation will provide you a perfect gauge test environent. It is just a matter of a few dollars. A low performance used system could do it. Connect it with a local LAN with your "production system " in order to exchange very quick your code between the two, and you are done.May be simpler and cheaper as any test tool .RegardsDietmar
  14. Hi,what aircraft you are using ? I adjusted the speed control at low to high ( mach 2) with parameters in the aircraft.cfg and with a simple speed control gauge for my F-18 ( model from the TSB Team for FS9 but works for FSX SP2 perfectly).To throttle the speed at about mach 2.0 and for FL 320 I am using this logic: (A:General eng1 exhaust gas temperature, celsius) 700 > if{ (>K:THROTTLE_DECR_SMALL) }So, all in all my F-18E super bug follows the speed specs on the different flight levels. Dietmar
  15. Hi,try to play with this parameter in the airgraft.cfg under the section :[TurbineEngineData].AfterBurnThrustSpecificFuelConsumption =xxxxDietmar
  16. Hi Alex,I assume you are using a moving carrier ( not a static carrier as an AP) ? So, you selected the Global Zone operation. In this mode you can do a catapult start and carrier landing approach on any runway . It works, I tried it several times.May be, before moving to your carrier, you should test just on a normal runway. Pls check again your installation. Check also your hook definition in your aircraft.cfg according to the doc from Rob.What aircraft model you are using ?Watch your landing speed. Should be between 120 knots min and 200 knots max. This is the default setting in the .ini file . Dietmar
  17. Search with " add click spots " in the Aircraft and Panel Design forum, and you will find a number of threats.Dietmar
  18. Hi Markmay be I can provide you with some additional info/help on carrier operations. It is one of my favored usage in the FS Sim. But first my environment set up:1: XP_SP3, FSX SP 22: I de-installed FS ACC, so I am not using it any more. Did not what I expected.3: I developed and using my own Carrier scenery. The carrier is defined as a AP in FSX with full SLI approach support. The Scenery can be downloaded from AVSIM ( DL_CVN75_V2.zip). The Scenery has been published in the PC PILOT magazine issue 58 also.4: I was unhappy about the MS F18 model in FSX ACC mainly the cockpit and the overall operations ( Autopilot, Nav, etc) So, I decided to use the freeware model from the
  19. Hi,as Bill said, you can use Dougs excellent XML sound interface , if you want to built in a sound in your XML code. The file at AVSIM is "dsd_fsx_xml_sound3_382.zip".Secondly you can go with a .gau file developed by R.L. Clark. This program is for FS9 but works perfectly in FSX also. It supports mp3, WAV,MID,WMAformat. This is a excellent way of building your own little sound panel. The program allows you to select per mouse click out of any folder your favoured sound/music etc.. Can be done during your flight in FS. So, a wonderfull way to hear your music during a long distance flight. The file at AVSIM is "pswtch2.zip".Dietmar
  20. Bill,may be you find here some helpfull infos. http://www.google.com/search?q=BEX++error&...;rlz=1I7ADBR_deDietmar
  21. Hi ,just to answer your questions:1. For the texture of the object in GMAX you just need a bmp pic. If you have a source in jpg or gif no problem as long as you convert it into a bmp. So it is not a question of photoshop, GIMP or,or ...2. No, no extra texture program is required for GMAX . The bmp will do it .3. In GMAX you just need to built a flat plane with the length/with parameters .GMAX is not a easy to use tool however, with a basic knowledge and a little training a simple sign can be done in 5/10 minutes.I think it is worth to learn just the basics of GMAX in order to built simple objects/models for scenery addons. If you need additional help in this regard, pls let me know.Dietmar
  22. Hi,if your object/sign is in the standard FSX lib, you can use ADE for example to place it on a position you want. If you looking for a special private sign, let say a picture of Donald Duck, that you want to see on a floor or eve on your runway or a taxi way, you need to develope a simple model with gmax and texture it with the pic from Donald Duck. After that you can generate a bgl and place the pic on a wall, on the floor or,or...I just finished the development of a number of a flag signs and advertising signs for scenery add ons. I just working on the documentation.If you want, you can provide me with a pic from the sign you want see on your AP . May be I can put it into my package too. So, let me know what you think.Dietmar
  23. Hi Bill,here a simple XML code with a tooltip included generatet with ACE tool .<?xml version="1.0" encoding="UTF-8"?><SimBase.Document Type="AceXML" version="1,0" id="PNL_Reload"> <Descr>AceXML Document</Descr> <Filename>PNL_Reload.xml</Filename> <SimGauge.Gauge id="Gauge"> <FloatPosition>0.000,0.000</FloatPosition> <Size>25,20</Size> <Image id="RELOAD.bmp" Name="RELOAD.bmp"> <Transparent>True</Transparent> <Bright>True</Bright> <Luminous>True</Luminous> </Image> <MouseArea id="MouseArea"> <FloatPosition>0.000,0.000</FloatPosition> <Size>25,20</Size> <CursorType>Hand</CursorType> <MouseClick id="MouseClick"> <script>(>K:RELOAD_USER_AIRCRAFT)</Script> </MouseClick> <Tooltip id="Tooltip"> <DefaultScript>Panel Reload</DefaultScript> </Tooltip> </MouseArea> </SimGauge.Gauge></SimBase.Document>The trouble is this line : <DefaultScript>Panel Reload</DefaultScript>If you delete this line or just delete the text, the gauge will work also in SP1. RegardsDietmar
  24. Hi,I'm interested in throttle position in reverse especially, but a visual representation of trim would be great, alsowould a READOUT of TRIM/THR POS do it as well ?? Dietmar
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